mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-04 15:22:53 +03:00
another sync with trader fixes
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@@ -11,24 +11,28 @@ _timeout = _object getVariable["combattimeout",0];
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_playerIDtoarray = [];
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_playerIDtoarray = toArray _playerID;
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if (59 in _playerIDtoarray) exitWith {};
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if ((_timeout - time) > 0) then {
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diag_log("DEBUG: COMBAT LOG TIMER: " + str(_timeout));
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_playerName call player_combatLogged;
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};
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if (vehicle _object != _object) then {
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_object action ["eject", vehicle _object];
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};
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if (59 in _playerIDtoarray) exitWith { diag_log ("Exited"); };
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if ((_timeout - time) > 0) then {
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//_playerName call player_combatLogged;
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private["_playerName","_center","_group"];
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_playerName = name player;
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_timeout = _object getVariable["combattimeout",0];
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diag_log format["COMBAT LOGGED: %1 (%2)", _playerName,_timeout];
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};
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diag_log format["DISCONNECT: %1 (%2) Object: %3, _characterID: %4", _playerName,_playerID,_object,_characterID];
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dayz_disco = dayz_disco - [_playerID];
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if (!isNull _object) then {
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//Update Vehicle
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{ [_x,"gear"] call server_updateObject } foreach
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(nearestObjects [getPosATL _object, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage"], 10]);
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(nearestObjects [getPosATL _object, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage"], 10]);
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if (alive _object) then {
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[_object,[],true] call server_playerSync;
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_id = [_playerID,_characterID,2] spawn dayz_recordLogin;
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@@ -16,20 +16,19 @@ diag_log ("DW_DEBUG: _newObject: " + str(_newObject));
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};
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*/
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_characterID = parseNumber _characterID;
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_minutes = parseNumber "_minutes";
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if !(isnil "_characterID") then {
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if (typeName _minutes == "STRING") then
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{
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_minutes = parseNumber _minutes;
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};
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if (_characterID != 0) then {
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if (_characterID != "0") then
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{
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_key = format["CHILD:202:%1:%2:",_characterID,_minutes];
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//diag_log ("HIVE: WRITE: "+ str(_key));
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_key call server_hiveWrite;
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} else {
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deleteVehicle _newObject;
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};
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} else {
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}
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else
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{
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deleteVehicle _newObject;
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};
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@@ -12,7 +12,7 @@ if (count _this > 2) then {
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dayz_players = dayz_players - [_this select 2];
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};
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waitUntil{allowConnection};
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//waitUntil{allowConnection};
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//Variables
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_inventory = [];
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@@ -202,7 +202,7 @@ if (_characterID != "0") then {
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_pos = _this select 0;
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{
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[_x, "gear"] call server_updateObject;
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} forEach nearestObjects [_pos, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage"], 10];
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} forEach nearestObjects [_pos, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage"], 10];
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//[_charPos] call server_updateNearbyObjects;
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//Reset timer
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@@ -3,4 +3,4 @@ _pos = _this select 0;
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{
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[_x, "gear"] call server_updateObject;
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} forEach nearestObjects [_pos, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage"], 10];
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} forEach nearestObjects [_pos, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage"], 10];
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@@ -1,14 +1,37 @@
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/*
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[_object,_type] spawn server_updateObject;
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*/
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private["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate"];
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private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk"];
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_object = _this select 0;
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_type = _this select 1;
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_parachuteWest = typeOf _object == "ParachuteWest";
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_isNotOk = false;
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_objectID = _object getVariable ["ObjectID","0"];
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_uid = _object getVariable ["ObjectUID","0"];
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if (_objectID == "0" && _uid == "0") then { _uid = _object call dayz_objectUID; }; //seems never been call
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if ((typeName _objectID != "string") || (typeName _uid != "string")) then
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{
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diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
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//force fail
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_objectID = "0";
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_uid = "0";
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};
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if (!_parachuteWest) then {
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if (_objectID == "0" && _uid == "0") then
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{
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_object_position = getPosATL _object;
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diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",
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typeOf _object,
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_object_position select 0,
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_object_position select 1,
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_object_position select 2]);
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_isNotOk = true;
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};
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};
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if (_isNotOk) exitWith { deleteVehicle _object; };
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_lastUpdate = _object getVariable ["lastUpdate",time];
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_needUpdate = _object in needUpdate_objects;
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@@ -1,46 +1,5 @@
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private["_unit","_potential","_newOwner","_client"];
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private["_unit"];
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_unit = _this select 0;
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diag_log ("CLEANUP: DELETE UNCONTROLLED ZOMBIE: " + (typeOf _unit) + " OF: " + str(_unit) );
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deleteVehicle _unit;
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/*
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//Not server then exit
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if(!isServer) exitWith {
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diag_log ("DW_DEBUG: #findOwner exits as not server: " + str(isServer));
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};
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//Not local then exit
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if(!local _unit) exitWith {
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diag_log ("DW_DEBUG: #findOwner exits _unit not local: " + str(local _unit));
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};
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//Find a new owner
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_potential = (getposATL _unit) nearEntities [["CAManBase"],300];
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_newOwner = objNull;
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{
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if (isPlayer _x) then {
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_newOwner = _x;
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};
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if (!isNull _newOwner) exitWith {
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//diag_log ("DW_DEBUG: #findOwner potencial _newOwner: " + str(_newOwner));
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};
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} forEach _potential;
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//If no nearby player, delete the agent
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//diag_log ("DW_DEBUG: #findOwner isNull _newOwner: " + str(isNull _newOwner));
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if(isNull _newOwner) exitWith {
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diag_log ("CLEANUP: NOTHING TO TRANSFER OWNERSHIP OF TYPE: " + (typeOf _unit) + " OF: " + str(_unit) );
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deleteVehicle _unit;
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};
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//set client as controller
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_client = owner _newOwner;
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_unit setOwner _client;
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diag_log ("CLEANUP: TRANSFERRED OWNERSHIP OF TYPE: " + (typeOf _unit) + " OF _unit: " + str(_unit) + " TO _client: " + str(_client) );
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*/
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deleteVehicle _unit;
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