mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-04 15:22:53 +03:00
another sync with trader fixes
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@@ -27,6 +27,7 @@ if (!isDedicated) then {
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building_monitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\building_monitor.sqf";
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player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; //Runs when player fires. Alerts nearby Zeds depending on calibre and audial rating
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player_packTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packTent.sqf";
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player_packVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packVault.sqf";
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control_zombieAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\control_zombieAgent.sqf";
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player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";
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player_crossbowBolt = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_crossbowBolt.sqf";
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@@ -68,6 +69,7 @@ if (!isDedicated) then {
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player_SplitBars = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_SplitBars.sqf";
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player_reloadMag = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_reloadMags.sqf";
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player_tentPitch = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\tent_pitch.sqf";
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player_vaultPitch = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_pitch.sqf";
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player_drink = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_drink.sqf";
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player_eat = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_eat.sqf";
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player_useMeds = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_useMeds.sqf";
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@@ -25,20 +25,20 @@ if (isServer) then {
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"dayzDeath" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerDied};
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"dayzDiscoAdd" addPublicVariableEventHandler {dayz_disco set [count dayz_disco,(_this select 1)];};
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"dayzDiscoRem" addPublicVariableEventHandler {dayz_disco = dayz_disco - [(_this select 1)];};
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"dayzPlayerSave" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync;};
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"dayzPlayerSave" addPublicVariableEventHandler {(_this select 1) call server_playerSync;};
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"dayzPublishObj" addPublicVariableEventHandler {(_this select 1) call server_publishObj};
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"dayzPublishVeh" addPublicVariableEventHandler {(_this select 1) call server_publishVeh}; // for vehicle traders
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// "dayzPublishBank" addPublicVariableEventHandler {(_this select 1) call server_publishBank};
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"dayzTraderMenu" addPublicVariableEventHandler {(_this select 1) call server_traders}; // for all traders
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"dayzUpdateVehicle" addPublicVariableEventHandler {_id = (_this select 1) spawn server_updateObject};
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"dayzDeleteObj" addPublicVariableEventHandler {_id = (_this select 1) spawn local_deleteObj};
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"dayzLogin" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerLogin};
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"dayzLogin" addPublicVariableEventHandler {(_this select 1) call server_playerLogin};
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"dayzLogin2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup};
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"dayzPlayerMorph" addPublicVariableEventHandler {(_this select 1) call server_playerMorph};
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"dayzUpdate" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_processUpdate};
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"dayzLoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
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"dayzCharSave" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync};
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"dayzCharDisco" addPublicVariableEventHandler {_id = (_this select 1) spawn server_characterSync};
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"dayzCharSave" addPublicVariableEventHandler {(_this select 1) call server_playerSync};
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"dayzCharDisco" addPublicVariableEventHandler {(_this select 1) call server_characterSync};
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};
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//Client only
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@@ -54,6 +54,7 @@ dayz_resetSelfActions = {
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s_player_fireout = -1;
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s_player_butcher = -1;
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s_player_packtent = -1;
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s_player_packvault = -1;
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s_player_fillwater = -1;
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s_player_fillwater2 = -1;
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s_player_fillfuel = -1;
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@@ -226,10 +227,6 @@ if(!isDedicated) then {
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dayz_bodyMonitor = [];
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dayz_flyMonitor = []; //used for monitor flies
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dayz_buildingMonitor = []; //Buildings to check
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dayz_bodyMonitor = [];
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dayz_flyMonitor = []; //used for monitor flies
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dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
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//temperature variables
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