another sync with trader fixes

This commit is contained in:
A Clark
2012-11-22 09:37:02 -06:00
parent da5766e46b
commit 638ceee5c6
152 changed files with 786 additions and 1579 deletions

View File

@@ -18,44 +18,96 @@ if (isServer) then {
waitUntil {!isNil "dayzTraderMenuResult"};
/*
`item` varchar(255) NOT NULL COMMENT '[Class Name,1 = CfgMagazines | 2 = Vehicle | 3 = Weapon]',
`qty` int(8) NOT NULL COMMENT 'amount in stock available to buy',
`buy` varchar(255) NOT NULL COMMENT '[[Qty,Class,Type],]',
`sell` varchar(255) NOT NULL COMMENT '[[Qty,Class,Type],]',
`order` int(2) NOT NULL DEFAULT '0' COMMENT '# sort order for addAction menu',
`tid` int(8) NOT NULL COMMENT 'Trader Menu ID',
`afile` varchar(64) NOT NULL DEFAULT 'trade_items',
*/
diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
{
_header = _x select 0; // "TRD"
_btype = _x select 1;
_stype = _x select 2;
_loc = _x select 3;
_name = _x select 4;
_qty = _x select 5;
_cost = _x select 6;
_bcurrency = _x select 7;
_sell = _x select 8;
_scurrency = _x select 9;
_cat = _x select 10;
_order = _x select 11;
_tid = _x select 12;
_actionFile = _x select 13;
_textPart = getText(configFile >> _btype >> _name >> "displayName");
// Trader Item name|type
_item = _x select 1;
_name = _item select 0;
_type = _item select 1;
switch(true)do{
case (_type == 1): {
_type = "CfgMagazines";
};
case (_type == 2): {
_type = "CfgVehicles";
};
case (_type == 3): {
_type = "CfgWeapons";
};
};
// Display Name of item
_textPart = getText(configFile >> _type >> _name >> "displayName");
_File = "\z\addons\dayz_code\actions\" + _actionFile + ".sqf";
// Total in stock
_qty = _x select 2;
_part_out = _name;
_part_in = _bcurrency;
// Buy Data from array
_buy = _x select 3;
_bqty = _buy select 0;
_bname = _buy select 1;
_btype = _buy select 2;
switch(true)do{
case (_btype == 1): {
_btype = "CfgMagazines";
};
case (_btype == 2): {
_btype = "CfgVehicles";
};
case (_btype == 3): {
_btype = "CfgWeapons";
};
};
// Display Name of buy item
_textCurrency = getText(configFile >> _btype >> _bname >> "displayName");
// Sell data from array
_sell = _x select 4;
_sqty = _sell select 0;
_sname = _sell select 1;
_stype = _sell select 2;
// Menu sort order
_order = _x select 5;
// Trader Menu ID
_tid = _x select 6;
// Action file to use for trade
_afile = _x select 7;
_File = "\z\addons\dayz_code\actions\" + _afile + ".sqf";
// Allways 1 for now
_out = 1;
_in = _cost;
// qty consumed of bname
_in = _bqty;
_textCurrency = getText(configFile >> _stype >> _part_in >> "displayName");
_Display = format["Buy %1 for %2 %3", _textPart, _cost, _textCurrency];
// trade_items.sqf | [part_out, part_in, qty_out, qty_in,_textPart,_textCurrency];
_part = player addAction [_Display, _File,[_part_out,_part_in,_out,_in,"buy",_textPart,_textCurrency], _order, true, true, "",""];
if(_qty <= 0) then {
_Display = format["Buy %1 (Out of Stock: %2)", _textPart, _qty];
_part = player addAction [_Display, "\z\addons\dayz_code\actions\trade_cancel.sqf",[], 0, true, false, "",""];
} else {
_Display = format["Buy %1 for %2 %3 (Available: %4)", _textPart, _in, _textCurrency, _qty];
_part = player addAction [_Display, _File,[_name,_bname,_out,_in,"buy",_textCurrency,_textPart], _order, true, true, "",""];
};
diag_log format["DEBUG TRADER: %1", _part];
s_player_parts set [count s_player_parts,_part];
} forEach dayzTraderMenuResult;
_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["medical"], 10, true, false, "",""];
_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["medical"], 0, true, false, "",""];
s_player_parts set [count s_player_parts,_cancel];
// Clear Data maybe consider cacheing results

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@@ -1,6 +1,6 @@
private["_vehicle"];
_vehicle = _this select 3;
_vehicle setVehicleInit "this lock true";
_vehicle setVehicleInit "this lockCargo true";
_vehicle setVehicleInit "this lock true; this lockCargo true;";
processInitCommands;

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@@ -1,4 +1,4 @@
private["_activatingPlayer","_trader_id","_category","_action","_id","_btype","_stype","_loc","_name","_qty","_cost","_qty","_sell","_order","_tid","_bcurrency","_scurrency","_actionFile","_in","_out","_part","_cat","_cancel","_Display","_File","_textCurrency","_textPart"];
private["_activatingPlayer","_trader_id","_category","_action","_id","_type","_loc","_name","_qty","_cost","_qty","_sell","_cur","_order","_tid","_currency","_actionFile","_in","_out","_part","_cat","_cancel","_Display","_File","_textCurrency","_textPart"];
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
@@ -18,45 +18,93 @@ if (isServer) then {
waitUntil {!isNil "dayzTraderMenuResult"};
diag_log format["DEBUG Sell: %1", dayzTraderMenuResult];
/*
`item` varchar(255) NOT NULL COMMENT '[Class Name,1 = CfgMagazines | 2 = Vehicle | 3 = Weapon]',
`qty` int(8) NOT NULL COMMENT 'amount in stock available to buy',
`buy` varchar(255) NOT NULL COMMENT '[[Qty,Class,Type],]',
`sell` varchar(255) NOT NULL COMMENT '[[Qty,Class,Type],]',
`order` int(2) NOT NULL DEFAULT '0' COMMENT '# sort order for addAction menu',
`tid` int(8) NOT NULL COMMENT 'Trader Menu ID',
`afile` varchar(64) NOT NULL DEFAULT 'trade_items',
*/
diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
{
_header = _x select 0; // "TRD"
_btype = _x select 1;
_stype = _x select 2;
_loc = _x select 3;
_name = _x select 4;
_qty = _x select 5;
_cost = _x select 6;
_bcurrency = _x select 7;
_sell = _x select 8;
_scurrency = _x select 9;
_cat = _x select 10;
_order = _x select 11;
_tid = _x select 12;
_actionFile = _x select 13;
_textPart = getText(configFile >> _stype >> _scurrency >> "displayName");
// Trader Item name|type
_item = _x select 1;
_name = _item select 0;
_type = _item select 1;
switch(true)do{
case (_type == 1): {
_type = "CfgMagazines";
};
case (_type == 2): {
_type = "CfgVehicles";
};
case (_type == 3): {
_type = "CfgWeapons";
};
};
// Display Name of item
_textPart = getText(configFile >> _type >> _name >> "displayName");
_File = "\z\addons\dayz_code\actions\" + _actionFile + ".sqf";
_part_out = _scurrency;
_part_in = _name;
_out = _sell;
// Total in stock
_qty = _x select 2;
// Buy Data from array
_buy = _x select 3;
_bqty = _buy select 0;
_bname = _buy select 1;
_btype = _buy select 2;
// Sell data from array
_sell = _x select 4;
_sqty = _sell select 0;
_sname = _sell select 1;
_stype = _sell select 2;
switch(true)do{
case (_stype == 1): {
_stype = "CfgMagazines";
};
case (_stype == 2): {
_stype = "CfgVehicles";
};
case (_stype == 3): {
_stype = "CfgWeapons";
};
};
// Display Name of sell item
_textCurrency = getText(configFile >> _stype >> _sname >> "displayName");
// Menu sort order
_order = _x select 5;
// Trader Menu ID
_tid = _x select 6;
// Action file to use for trade
_afile = _x select 7;
_File = "\z\addons\dayz_code\actions\" + _afile + ".sqf";
// Allways 1 for now
_out = _sqty;
// qty consumed of bname
_in = 1;
_textCurrency = getText(configFile >> _btype >> _part_in >> "displayName");
_Display = format["Sell %1 for %2 %3", _textPart, _sell, _textCurrency];
// trade_items.sqf | [part_out, part_in, qty_out, qty_in,"buy",_textPart,_textCurrency];
_part = player addAction [_Display, _File,[_part_out,_part_in,_out,_in,"sell",_textPart,_textCurrency], _order, true, true, "",""];
//diag_log format["DEBUG TRADER: %1", _part];
// trade_items.sqf | [part_out, part_in, qty_out, qty_in,_textPart,_textCurrency];
_Display = format["Sell %1 for %2 %3", _textPart, _sqty, _textCurrency];
_part = player addAction [_Display, _File,[_sname,_name,_out,_in,"sell",_textPart,_textCurrency], _order, true, true, "",""];
diag_log format["DEBUG TRADER: %1", _part];
s_player_parts set [count s_player_parts,_part];
} forEach dayzTraderMenuResult;
_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["medical"], 10, true, false, "",""];
_cancel = player addAction ["Cancel", "\z\addons\dayz_code\actions\trade_cancel.sqf",["medical"], 0, true, false, "",""];
s_player_parts set [count s_player_parts,_cancel];
// Clear Data maybe consider cacheing results
dayzTraderMenuResult = nil;
s_player_parts_crtl = 1;
s_player_parts_crtl = 1;

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@@ -1,6 +1,7 @@
private["_position","_tent","_location","_isOk","_backpack","_tentType","_trg","_key"];
//check if can pitch here
call gear_ui_init;
_playerPos = getPosATL player;
_item = _this;
_hastentitem = _this in magazines player;
_location = player modeltoworld [0,2.5,0];
@@ -9,23 +10,28 @@ _building = nearestObject [(vehicle player), "HouseBase"];
_isOk = [(vehicle player),_building] call fnc_isInsideBuilding;
//_isOk = true;
diag_log ("Pitch Tent: " + str(_isok) );
//diag_log ("Pitch Tent: " + str(_isok) );
_config = configFile >> "CfgMagazines" >> _item;
_text = getText (_config >> "displayName");
if (!_hastentitem) exitWith {cutText [format[(localize "str_player_31"),_text,"pitch"] , "PLAIN DOWN"]};
//allowed
if (["forest",dayz_surfaceType] call fnc_inString) then { _isOk = false; diag_log ("surface forest"); };
//if (["grass",dayz_surfaceType] call fnc_inString) then { _isOk = false; diag_log ("surface grass"); };
//blocked
if (["concrete",dayz_surfaceType] call fnc_inString) then { _isOk = true; diag_log ("surface concrete"); };
//if (["wood",dayz_surfaceType] call fnc_inString) then { _isOk = true; diag_log ("surface concrete"); };
//Block Tents in pounds
_objectsPond = nearestObjects [_playerPos, [], 10];
{
_isPond = ["pond",str(_x),false] call fnc_inString;
if (_isPond) then {
_pondPos = (_x worldToModel _playerPos) select 2;
if (_pondPos < 0) then {
_isOk = true;
};
};
} forEach _objectsPond;
diag_log ("Pitch Tent Surface: " + str(_isok) );
//diag_log ("Pitch Tent: " + str(_isok) );
if (!_isOk) then {
//remove tentbag

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@@ -75,5 +75,6 @@ if (_qty >= _qty_in) then {
s_player_parts_crtl = -1;
} else {
_needed = _qty_in - _qty;
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
};

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@@ -0,0 +1,48 @@
private["_iarray","_part_out","_part_in","_qty_out","_qty_in","_qty"];
// [part_out,part_in, qty_out, qty_in,];
_part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;
_qty_out = (_this select 3) select 2;
_qty_in = (_this select 3) select 3;
_buy_o_sell = (_this select 3) select 4;
_textPartIn = (_this select 3) select 5;
_textPartOut = (_this select 3) select 6;
if(_buy_o_sell == "buy") then {
_qty = {_x == _part_in} count magazines player;
} else {
_qty = 0;
_bag = unitBackpack player;
_class = typeOf _bag;
if(_class == _part_in) then {
_qty = 1;
};
};
if (_qty >= _qty_in) then {
if(_buy_o_sell == "buy") then {
for "_x" from 1 to _qty_in do {
player removeMagazine _part_in;
};
removeBackpack player;
player addBackpack _part_out;
} else {
// Sell
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
removeBackpack player;
// player addBackpack _part_out;
};
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
} else {
_needed = _qty_in - _qty;
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];
};

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@@ -24,8 +24,6 @@ if (_qty >= _qty_in) then {
// [player,"repair",0,false] call dayz_zombieSpeak;
cutText [format[("Traded %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
} else {
_needed = _qty_in - _qty;
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];

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@@ -40,7 +40,6 @@ if (_qty >= _qty_in) then {
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
s_player_parts_crtl = -1;
} else {
_needed = _qty_in - _qty;
cutText [format[("Need %1 More %2"),_needed,_textPartIn] , "PLAIN DOWN"];

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@@ -1,6 +1,6 @@
private["_vehicle"];
_vehicle = _this select 3;
_vehicle setVehicleInit "this lock false";
_vehicle setVehicleInit "this lockCargo false";
_vehicle setVehicleInit "this lock false; this lockCargo false;";
processInitCommands;

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@@ -0,0 +1,3 @@
private["_obj","_bag","_pos"];
_obj = _this select 3;
_obj spawn player_packVault;

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@@ -0,0 +1,70 @@
private["_position","_tent","_location","_isOk","_backpack","_tentType","_trg","_key"];
//check if can pitch here
call gear_ui_init;
_playerPos = getPosATL player;
_item = _this;
_hastentitem = _this in magazines player;
_location = player modeltoworld [0,2.5,0];
_location set [2,0];
_building = nearestObject [(vehicle player), "HouseBase"];
_isOk = [(vehicle player),_building] call fnc_isInsideBuilding;
//_isOk = true;
//diag_log ("Pitch Tent: " + str(_isok) );
_config = configFile >> "CfgMagazines" >> _item;
_text = getText (_config >> "displayName");
if (!_hastentitem) exitWith {cutText [format[(localize "str_player_31"),_text,"pitch"] , "PLAIN DOWN"]};
//blocked
if (["concrete",dayz_surfaceType] call fnc_inString) then { _isOk = true; diag_log ("surface concrete"); };
//Block Tents in pounds
_objectsPond = nearestObjects [_playerPos, [], 10];
{
_isPond = ["pond",str(_x),false] call fnc_inString;
if (_isPond) then {
_pondPos = (_x worldToModel _playerPos) select 2;
if (_pondPos < 0) then {
_isOk = true;
};
};
} forEach _objectsPond;
//diag_log ("Pitch Tent: " + str(_isok) );
if (!_isOk) then {
//remove tentbag
player removeMagazine _item;
_dir = round(direction player);
//wait a bit
player playActionNow "Medic";
sleep 1;
[player,"tentunpack",0,false] call dayz_zombieSpeak;
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
sleep 5;
//place tent (local)
_tent = createVehicle ["VaultStorage", _location, [], 0, "CAN_COLLIDE"];
_tent setdir _dir;
_tent setpos _location;
player reveal _tent;
_location = getPosATL _tent;
_tent setVariable ["characterID",dayz_characterID,true];
//player setVariable ["tentUpdate",["Land_A_tent",_dir,_location,[dayz_tentWeapons,dayz_tentMagazines,dayz_tentBackpacks]],true];
dayzPublishObj = [dayz_characterID,_tent,[_dir,_location],"VaultStorage"];
publicVariable "dayzPublishObj";
if (isServer) then {
dayzPublishObj call server_publishObj;
};
cutText ["You have setup your vault", "PLAIN DOWN"];
} else {
cutText ["You cannot place a Vault here. The area must be flat, and free of other objects", "PLAIN DOWN"];
};