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Add files via upload
New weather functions.
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35
SQF/dayz_code/system/weather/snowfall.sqf
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35
SQF/dayz_code/system/weather/snowfall.sqf
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@@ -0,0 +1,35 @@
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/*
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DayZ Epoch snowfall script by JasonTM
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Credit to Sumrak for DZN snowfall script.
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Credit to Karel Moricky for particle array definitions in "modules_e/Weather/data/fsms/particle.fsm"
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*/
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private ["_density","_i","_d","_h","_pos","_dpos","_vel"];
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_density = _this;
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if (_density > 1) then {_density = 1;};
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_density = round (25 * _density);
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_d = 35;
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_h = 15;
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snow = 1;
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if !(isNil "DZE_WeatherDebugTime") then {diag_log format ["Snowfall started at %1",(diag_tickTime - DZE_WeatherDebugTime)];};
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while {!DZE_WeatherEndThread} do {
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uiSleep .01;
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_pos = getPos vehicle player;
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_vel = velocity vehicle player;
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_i = 0;
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if !(dayz_inside) then {
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while {_i < _density} do {
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_dpos = [((_pos select 0) + (_d - (random (2 * _d))) + ((_vel select 0) * 6)), ((_pos select 1) + (_d - (random (2 * _d))) + ((_vel select 1) * 6)), ((_pos select 2) + 15)];
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drop [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 8, 1],"","Billboard",1,10,_dpos,[0,0,0],1,0.000001,0,1.1,[0.09,0.09],[[1,1,1,1]],[0,1],0.2,1.2,"","",""];
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_i = _i + 1;
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};
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};
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};
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snow = 0;
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if !(isNil "DZE_WeatherDebugTime") then {diag_log format ["Snowfall ended at %1",(diag_tickTime - DZE_WeatherDebugTime)];};
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