mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-13 19:52:57 +03:00
Fix Merge Conflict 1
This commit is contained in:
@@ -7,9 +7,14 @@ if (isServer) then {
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if (!isDedicated) then {
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"filmic" setToneMappingParams [0.07, 0.31, 0.23, 0.37, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
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<<<<<<< HEAD
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_padlock.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\compile.sqf";
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=======
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf";
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>>>>>>> upstream/master
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fn_dropItem = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dropItem.sqf"; //fnc to drop items. _item call fn_dropItem;
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BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf";
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@@ -133,15 +138,6 @@ if (!isDedicated) then {
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if (DZE_modularBuild) then {
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player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\modular_build.sqf";
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player_build_countNearby = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_countNearby.sqf";
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player_build_states = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_states.sqf";
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player_build_needNearby = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_needNearby.sqf";
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player_build_getConfig = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_getConfig.sqf";
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player_build_plotCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_plotCheck.sqf";
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player_build_buildReq = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_buildReq.sqf";
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player_build_create = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_create.sqf";
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player_build_controls = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_controls.sqf";
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player_build_publish = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_publish.sqf";
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snap_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\snap_build.sqf";
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} else {
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player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";
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@@ -153,7 +149,10 @@ if (!isDedicated) then {
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player_wearClothes = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_wearClothes.sqf";
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object_pickup = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_pickup.sqf";
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<<<<<<< HEAD
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//player_switchWeapon = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_switchWeapon.sqf";
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=======
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>>>>>>> upstream/master
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_switchWeapon.sqf";
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player_flipvehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_flipvehicle.sqf";
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player_sleep = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_sleep.sqf";
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@@ -182,7 +181,11 @@ if (!isDedicated) then {
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horde_epeen_setText_humanity_fnc = compile preProcessFile "\z\addons\dayz_code\actions\playerstats\epeen_setText_humanity.sqf";
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horde_epeen_setText_stats_fnc = compile preProcessFile "\z\addons\dayz_code\actions\playerstats\epeen_setText_stats.sqf";
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horde_epeen_show_humanity_fnc = compile preProcessFile "\z\addons\dayz_code\actions\playerstats\show_humanity_fnc.sqf";
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<<<<<<< HEAD
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=======
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>>>>>>> upstream/master
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//System
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player_monitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\player_monitor.sqf";
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player_spawn_1 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\player_spawn_1.sqf";
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@@ -202,6 +205,11 @@ if (!isDedicated) then {
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onPreloadStarted "dayz_preloadFinished = false;";
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onPreloadFinished "if (!isNil 'init_keyboard') then { [] spawn init_keyboard; }; dayz_preloadFinished = true;";
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//Crafting
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fn_updateCraftUI = {}; //need permission - compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_updateCraftUI.sqf";
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player_craftItemGUI = {}; //need permission - compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItemGUI.sqf";
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player_checkRecipe = {}; //need permission - compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_checkRecipe.sqf";
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// helper functions
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player_addDuplicateTool = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_addDuplicateTool.sqf";
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player_hasTools = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_hasTools.sqf";
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@@ -519,6 +527,12 @@ if (!isDedicated) then {
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player setVariable ["DZE_Surrendered", false, true];
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DZE_Surrender = false;
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};
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autoRunOff = {
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autoRunActive = 0;
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terminate autoRunThread;
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player playActionNow "Stop";
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};
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gear_ui_init = {
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private["_control","_parent","_menu","_dspl","_grpPos"];
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@@ -619,6 +619,7 @@ if(isNil "dayz_bleedingeffect") then {
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dayz_bleedingeffect = 3;
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};//dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both.
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<<<<<<< HEAD
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if(isNil "dayz_temperature_override") then {
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dayz_temperature_override = false;
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};
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@@ -631,6 +632,16 @@ if(isNil "dayz_attackRange") then {
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if(isNil "dayz_DamageMultiplier") then {
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dayz_DamageMultiplier = 1;
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=======
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if(isNil "dayz_ForcefullmoonNights") then {
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dayz_ForcefullmoonNights = false; //force full moon nights.
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};
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if(isNil "dayz_temperature_override") then {
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dayz_temperature_override = false;
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};
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if(isNil "dayz_spawnselection") then {
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dayz_spawnselection = 0;
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>>>>>>> upstream/master
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};
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if(isNil "dayz_quickSwitch") then {
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dayz_quickSwitch = false; //Enable quick weapon switch,
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@@ -741,9 +752,6 @@ if (isNil "DZE_modularBuild") then {
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if (isNil "DZE_snapExtraRange") then {
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DZE_snapExtraRange = 0;
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};
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if (isNil "DZE_checkNearbyRadius") then {
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DZE_checkNearbyRadius = 30;
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};
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if (isNil "DZE_RestrictSkins") then {
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DZE_RestrictSkins = [];
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};
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@@ -896,9 +904,6 @@ if(isServer) then {
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DZE_DYN_AntiStuck2nd = 0;
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DZE_DYN_AntiStuck3rd = 0;
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if(isNil "dayz_fullMoonNights") then {
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dayz_fullMoonNights = false;
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};
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if(isNil "EpochEvents") then {
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EpochEvents = [];
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};
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@@ -1080,7 +1085,11 @@ if(!isDedicated) then {
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//if (uiNamespace getVariable ['DZ_displayUI', 0] == 2) then {
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// dayzDebug = true;
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//};
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<<<<<<< HEAD
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dayz_dodge = false;
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=======
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dayz_onBack = "";
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>>>>>>> upstream/master
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DZE_ActionInProgress = false;
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// DayZ Epoch Client only variables
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@@ -1151,5 +1160,9 @@ if(!isDedicated) then {
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DZE_SaveTime = 30;
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Dayz_constructionContext = [];
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<<<<<<< HEAD
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Dayz_freefall = [ time, 0, 0.1 ];
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=======
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autoRunActive = 0;
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>>>>>>> upstream/master
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};
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