Fix Merge Conflict 1

This commit is contained in:
icomrade
2016-03-03 22:09:38 -05:00
175 changed files with 9333 additions and 7650 deletions

View File

@@ -38,6 +38,27 @@ if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
s_player_removeflare = -1;
};
if (s_player_equip_carry < 0) then
{
if (dayz_onBack != "" && { !_inVehicle && { !_onLadder && { !r_player_unconscious } } }) then
{
dz_plr_carryActionItem = dayz_onBack;
_text = getText (configFile >> "CfgWeapons" >> dz_plr_carryActionItem >> "displayName");
s_player_equip_carry = player addAction [
format [localize "STR_ACTIONS_WEAPON", _text],
"\z\addons\dayz_code\actions\player_switchWeapon_action.sqf",
nil, 0.5, false, true];
};
}
else
{
if (dayz_onBack != dz_plr_carryActionItem || { _inVehicle || { _onLadder || { r_player_unconscious } } } ) then
{
player removeAction s_player_equip_carry;
s_player_equip_carry = -1;
};
};
if (_inVehicle && {_vehicleOwnerID != "0"} && {!(_vehicle isKindOf "Bicycle")}) then {
if (s_player_lockUnlockInside_ctrl < 0) then {
DZE_myVehicle = _vehicle;

View File

@@ -14,6 +14,7 @@ r_player_unconsciousInProgress = true;
default { 0 }; // bare hands / flare
}
};
<<<<<<< HEAD
_sprint = if (count _anim <= 10) then { false } else { _anim select 10 in [112, 118] };
_stance = if (count _anim <= 5) then { 2 } else {
switch (_anim select 5) do {
@@ -21,6 +22,42 @@ r_player_unconsciousInProgress = true;
case 112 : { 0 }; // prone
default { 2 }; // erected
}
=======
"dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [2]; "dynamicBlur" ppEffectCommit 0;
"colorCorrections" ppEffectEnable true;"colorCorrections" ppEffectEnable true;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 0.1], [1, 1, 1, 0.0]];"colorCorrections" ppEffectCommit 0;
0 fadeSound 0.05;
disableUserInput true;
_disableHdlr = [] spawn { uiSleep 2; disableUserInput true; r_player_unconsciousInputDisabled = true; };
autoRunActive = 0;
while {r_player_unconscious} do {
_ctrl1 ctrlSetPosition [(_ctrl1Pos select 0),(_ctrl1Pos select 1),(_ctrl1Pos select 2),((0.136829 * safezoneH) * (1 -(r_player_timeout / _totalTimeout)))];
_ctrl1 ctrlCommit 1;
playSound "heartbeat_1";
uiSleep 1;
_bloodLow = ((r_player_blood/r_player_bloodTotal) < 0.5);
if(_timeout == 0) then {
if (!r_player_dead && !_bloodLow && r_player_injured) then {
_timeout = 10;
};
} else {
_timeout = _timeout - 1;
};
if (r_player_timeout > 0) then {
r_player_timeout = r_player_timeout - 1;
} else {
if (!r_player_dead) then {
_nul = [] spawn fnc_usec_recoverUncons;
};
};
if (!(player getVariable ["NORRN_unconscious", true])) then {
_nul = [] spawn fnc_usec_recoverUncons;
};
if(animationState player == "AmovPpneMstpSnonWnonDnon_healed") then {
_nul = [] spawn fnc_usec_recoverUncons;
};
>>>>>>> upstream/master
};
_transmove = (switch true do {

View File

@@ -26,10 +26,6 @@ if (isNil "keyboard_keys") then {
call dayz_EjectPlayer;
_handled = false;
if (r_player_dead) then {_handled = true;}; // Disable ESC after death
};
_playerStats = {
DZE_Q_alt = true;
execVM "\z\addons\dayz_code\actions\playerstats.sqf";
};
_dze_f = {
if (!_ctrlState && !_altState) then {DZE_F = true;};
@@ -44,6 +40,21 @@ if (isNil "keyboard_keys") then {
if (!_ctrlState && _altState) then {DZE_Z_alt = true;};
if (_ctrlState && !_altState) then {DZE_Z_ctrl = true;};
};
_autoRun = {
if (autoRunActive == 0) then {
autoRunActive = 1;
autoRunThread = [] spawn {
while {autoRunActive == 1} do {
if ((player != vehicle player) or (surfaceIsWater (getPosASL player)) or r_fracture_legs) exitWith {call autoRunOff;};
player playAction "FastF";
uiSleep 0.5;
};
};
} else {
call autoRunOff;
};
_handled = true;
};
_rifle = {
2 call dz_fn_switchWeapon;
_handled = true;
@@ -75,7 +86,7 @@ if (isNil "keyboard_keys") then {
};
} forEach getArray(configFile >> "cfgWeapons" >> _weapon >> _muzz >> "magazines");
} forEach _muzzles;
} forEach [ "Flare", "Throw" ];
} forEach [ "Throw"];
_magCount = count _ammo_throwable;
if (_magCount > 0) then {
@@ -174,6 +185,7 @@ if (isNil "keyboard_keys") then {
_interrupt = {
r_interrupt = true;
if (DZE_Surrender) then {call dze_surrender_off};
if (autoRunActive == 1) then {call autoRunOff;};
};
// TODO: left/right, when gear open: onKeyDown = "[_this,'onKeyDown',0,107,0,107] execVM '\z\addons\dayz_code\system\handleGear.sqf'";
_noise = {
@@ -275,17 +287,18 @@ if (isNil "keyboard_keys") then {
keyboard_keys = [];
keyboard_keys resize 256;
[[DIK_ESCAPE], _cancelBuild] call _addArray;
[[DIK_INSERT], _playerStats] call _addArray;
[[DIK_INSERT], {DZE_Q_alt = true;}] call _addArray;
[[DIK_F], _dze_f] call _addArray;
[[DIK_PRIOR], _dze_q] call _addArray;
[[DIK_NEXT], _dze_z] call _addArray;
[[DIK_Q], {DZE_4 = true;}] call _addArray;
[[DIK_E], {DZE_6 = true;}] call _addArray;
[[DIK_0], _autoRun] call _addArray;
[[DIK_SPACE], {DZE_5 = true;}] call _addArray;
[actionKeys "User6", {DZE_F = true;}] call _addArray;
[actionKeys "User7", {DZE_Q_ctrl = true;}] call _addArray;
[actionKeys "User8", {DZE_Z_ctrl = true;}] call _addArray;
[actionKeys "User13", _playerStats] call _addArray;
[actionKeys "User13", {DZE_Q_alt = true;}] call _addArray;
[actionKeys "User14", {DZE_Z_alt = true;}] call _addArray;
[actionKeys "User15", {DZE_Q = true;}] call _addArray;
[actionKeys "User16", {DZE_Z = true;}] call _addArray;
@@ -324,7 +337,7 @@ if (isNil "keyboard_keys") then {
[actionKeys "ForceCommandingMode", {DZE_5 = true;_handled = true;}] call _addArray;
[[ DIK_F9, DIK_F10, DIK_F11,
DIK_F8,DIK_F7,DIK_F6,DIK_F5,DIK_F4,
DIK_F3,DIK_F2,DIK_F1,DIK_0,DIK_9,
DIK_F3,DIK_F2,DIK_F1,DIK_9,
DIK_8,DIK_7,DIK_6,DIK_5,DIK_4], _block] call _addArray;
if (serverCommandAvailable "#kick") then {
[[DIK_F12], gcam_onoff] call _addArray; // GCAM: F12 to start (for admins only)

View File

@@ -50,7 +50,11 @@ player setVariable ["bloodTaken", false, true];
player setVariable ["startcombattimer", 0];
r_player_unconscious = false;
r_player_cardiac = false;
<<<<<<< HEAD
_model = typeOf player;
=======
autoRunActive = 0;
>>>>>>> upstream/master
_array = _this;
if (count _array > 0) then {