Add more loot and zed positions for namalsk

Vanilla commits applied:

57511ad463

7745633e8e

0e237c0274

95d3f94f88

6e4598a3e1

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This commit is contained in:
ebaydayz
2016-10-08 19:58:58 -04:00
parent 4670f16e89
commit 5fdbced171
6 changed files with 167 additions and 29 deletions

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@@ -222,9 +222,43 @@ class Land_Mil_Barracks_L: Military {
zedPos[] = {{4,-5.22,-2.21},{7.3,-4.04,-2.21},{-0.82,-4.72,-2.2}};
lootPos[] = {{-0.82,-4.72,-2.2},{4,-5.22,-2.21},{7.3,-4.04,-2.21}};
};
// ALT-MAP Support
class Land_kostel_trosky: MilitarySpecial // church ruins
{
zedPos[] = {{-0.388672,10.0176,-5.37072},{-2.97852,-0.816406,-5.55207}};
lootPos[] = {{0.386719,13.5918,-5.54349},{3.81055,2.98828,-5.30816}};
};
class Land_MBG_Killhouse_3: Military // cement 2 story
{
zedPos[] = {{-4.10547,-0.466797,0.451439},{-2.06152,3.2168,0.451439},{-10.7031,3.0293,0.451439},{-8.07715,-1.2168,0.451439}};
lootPos[] = {{-4.10547,-0.466797,0.451439},{-2.06152,3.2168,0.451439},{-10.7031,3.0293,0.451439},{-8.07715,-1.2168,0.451439}};
};
class Land_aif_strazni_vez: Military // metal platform-overlook
{
lootPos[] = {{0.113281,0.859375,1.46157},{-1.24023,1.25195,1.46157}};
};
class Land_MBG_Killhouse_2: Military // cement 2 story
{
zedPos[] = {{-4.58887,-4.49023,-2.79856},{1.78516,1.58887,3.80144}};
lootPos[] = {{-4.58887,-4.49023,-2.79856},{6.50488,5.86328,-2.79856},{-6.24365,-4.69336,0.501437},{-4.99805,-4.63281,3.80144},{5.48828,-3.87793,3.80144}};
};
class Land_buova4_winter: MilitarySpecial // winter version of military barracks
{
zedPos[] = {{-1.95361,2.57813,-1.1084},{5.46289,2.5791,-1.1084},{1.29346,-2.16211,-1.09839},{-1.78369,-0.166992,-1.09839},{-5.39355,-2.11719,-1.09839},{-5.4707,2.58203,-1.09839},{-1.80664,-1.97559,-1.09827},{5.38965,-1.75781,-1.09827},{-9.1499,-2.55859,-1.09827},{1.4668,-0.129883,-1.09814},{-4.77881,0.0498047,-1.09814},{-8.32617,-0.144531,-1.09814}};
lootChance = 0.3;
lootPos[] = {{-0.39,-2.02,-1.1},{-5.67,1.68,-1.1},{-1.95,2.58,-1.11},{5.46,2.58,-1.11},{6.37,-1.22,-0.93},{-0.24,-1.04,0.1},{-3.53,-0.38,-1.1},{-5.39,-2.23,-1.1},{-6.78,-1.34,-0.7},{-9.07,-0.53,-1.1},{2.97,-0.92,-1.1},{1.11,-2.35,-1.1}};
};
class land_hlaska: Military // metal platform
{
lootChance = 0.3;
lootPos[] = {{-0.802246,0.614258,3.77092},{0.917969,0.9375,3.77093}};
};
// ALT-MAP Support
//DZE ADDED BELOW
class land_pozorovatelna: Military {
class land_pozorovatelna: Military { // concrete tower
//lootChance = 0.3;
//lootPos[] = {{-0.717773,-3.02612,-2.49767},{2.99414,2.67017,-2.49767},{0.761719,-2.20044,7.54509},{-0.482422,1.19702,7.54508},{1.85156,1.9812,7.54508}};
lootPos[] = {{-2.36328,-2.79248,-2.49767},{3.11426,-2.92969,-2.49767},{0.740234,2.47852,-2.49767},{-1.67578,-2.50049,7.54509},{-1.23047,1.90283,7.54509},{2.88477,2.08496,7.54509},{2.61426,-2.48096,7.54509},{0.491211,-0.290527,7.54509}};
};
class land_AII_last_floor: MilitarySpecial {
@@ -339,8 +373,10 @@ class land_ind_pec_03a: MilitaryIndustrial
zedPos[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
};
class Land_budova4_in: Military
class Land_budova4_in: Military // barracks broken blue front door. cannot enter inner rooms
{
zedPos[] = {{-3.94531,2.27344,-1.88723},{-0.0566406,2.2666,-1.88723},{6.27148,2.5752,-1.88723}};
//lootPos[] = {{-5.49609,2.13135,-1.88723},{-1.57031,2.29199,-1.88723},{2.43945,2.21387,-1.88723},{5.92383,-2.44678,-1.88723}};
lootPos[] = {
{ -6.50415,2.1416,-1.88723 },
{ -1.66162,2.10168,-1.88723 },