diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Farm.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Farm.hpp index e4c7c9303..83b7deda1 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Farm.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Farm.hpp @@ -80,18 +80,26 @@ class Land_Shed_W02: Farm { }; //DZE ADDED BELOW -class land_jzd_kr2: Farm { +class land_jzd_kr2: Farm { // one story cement barn + zedPos[] = {{2.12061,-22.3691,-6.30976},{2.86523,-3.03125,-6.17321},{0.813965,4.67188,-6.17321}}; + //lootPos[] = {{3.86279,9.33008,-2.05339},{-2.43359,-9.56152,-2.0534},{2.12061,-22.3691,-6.30976},{2.13379,17.9229,-6.30976},{2.86523,-3.03125,-6.17321},{0.813965,4.67188,-6.17321}}; lootPos[] = {{1.92139,-4.90527,-6.17321},{0.709961,5.00488,-6.17321},{1.8623,7.37109,1.40623},{3.00684,-3.30566,1.41873},{-3.0625,-3.38477,-2.05339},{-2.62646,10.8418,-2.05339}}; }; -class land_jzd_kr1: Farm { +class land_jzd_kr1: Farm { // one story cement barn + zedPos[] = {{0.0078125,-1.14941,-2.14676},{-4.2085,-12.3887,-2.14676},{0.878906,-9.51953,-6.26657}}; + //lootPos[] = {{-2.42578,6.77832,-2.14676},{0.0078125,-1.14941,-2.14676},{-4.2085,-12.3887,-2.14676},{0.878906,-9.51953,-6.26657},{-0.756348,0.71875,-6.26657}}; lootPos[] = {{-1.04834,-3.67578,-6.27279},{1.63818,0.775391,-6.27279},{-1.41992,5.10449,-6.27279},{-0.993164,2.94629,-2.15298},{0.717285,-3.79688,-2.15298}}; }; -class land_jzd_stodola2: Farm { +class land_jzd_stodola2: Farm { // one story cement, sliding wooe doors, hay bales inside + zedPos[] = {{5.2832,-11.1592,-2.0262},{-2.20215,-0.935547,-2.0262}}; + //lootPos[] = {{5.2832,-11.1592,-2.0262},{4.56445,10.0796,-2.0262},{-2.20215,-0.935547,-2.0262},{4.02734,4.24463,-2.0262}}; lootPos[] = {{8.15527,11.8477,-2.0262},{5.5127,5.6377,-2.0262},{-4.16113,3.67383,-2.0262},{7.53223,-14.4741,-2.0262},{1.16992,0.390625,1.31123}}; }; class land_jzd_stodola1: Farm { lootPos[] = {{-3.81592,-11.418,-2.0262},{1.73877,-6.20605,-2.0262},{-4.13477,-0.265625,-2.0262},{-1.04883,0.180664,-2.0262}}; }; -class Land_sara_stodola: Farm { +class Land_sara_stodola: Farm { // brown wooden barn one story + zedPos[] = {{-0.637695,2.9707,-2.19523},{0.459961,0.398438,-2.19523}}; + //lootPos[] = {{2.72266,-1.14648,-2.19523},{4.06152,3.59375,-2.19523},{-3.32324,3.92969,-2.19523},{-3.99219,-0.698242,-2.19523}}; lootPos[] = {{5.01367,3.33118,-2.19523},{2.51758,1.05737,-2.19523},{-1.30957,-1.02954,-2.19523},{-4.24414,4.0238,-2.19523},{5.16211,-0.661621,-2.19523}}; }; diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Industrial.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Industrial.hpp index 3854ffb4d..7c184fa3f 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Industrial.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Industrial.hpp @@ -1047,7 +1047,9 @@ class Land_Ind_Quarry : Industrial class land_trubice: Industrial { lootPos[] = {{-2.36719,2.7627,2.59438},{5.82715,3.01563,2.59438},{1.57617,0.709961,2.59438}}; }; -class land_x_skladiste_low_tex: Industrial { +class land_x_skladiste_low_tex: Industrial { // concrete, arc roof, broken doors + zedPos[] = {{12.5835,2.05273,-2.73836},{-10.9365,2.72217,-2.85032}}; + //lootPos[] = {{12.5835,2.05273,-2.73836},{-2.45117,8.69385,-1.62253},{-10.9365,2.72217,-2.85032},{-9.50781,-9.54053,-2.85108},{-12.1572,-6.07861,-2.8506}}; lootPos[] = {{-8.12354,-0.32373,-2.85032},{-2.31592,-4.27539,-2.5975},{8.15527,-6.89307,-2.5975},{0.398926,4.80029,-2.82628},{-6.0249,-7.64355,-2.85032}}; }; class land_b_small1: Industrial { @@ -1078,9 +1080,11 @@ class land_seb_mine_near: Industrial { lootPos[] = {{7.87646,-5.52881,-8.8979},{9.02979,-5.5918,-8.8979},{4.37451,-7.10156,-8.8979}}; }; class land_molovabud1: Industrial { -lootPos[] = {{-2.4458,2.20703,1.27995},{-4.68164,1.95508,1.27995},{-7.92822,6.29199,1.27995},{-1.81055,-1.29199,1.56745}}; + lootPos[] = {{-2.4458,2.20703,1.27995},{-4.68164,1.95508,1.27995},{-7.92822,6.29199,1.27995},{-1.81055,-1.29199,1.56745}}; }; -class land_f_b1: Industrial { +class land_f_b1: Industrial { // one story garage and ramp + zedPos[] = {{2.6582,-3.80225,-3.08734},{3.87988,2.10889,-3.1054}}; + //lootPos[] = {{-3.18848,-0.702148,-2.21533},{-2.42188,-4.46582,-2.21533}}; lootPos[] = {{-4.45996,-2.84619,-2.21533},{-1.81152,-5.01123,-2.21533},{-5.32227,-5.21875,-2.21533}}; }; diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp index 60cf8e29c..7fa872f70 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp @@ -222,9 +222,43 @@ class Land_Mil_Barracks_L: Military { zedPos[] = {{4,-5.22,-2.21},{7.3,-4.04,-2.21},{-0.82,-4.72,-2.2}}; lootPos[] = {{-0.82,-4.72,-2.2},{4,-5.22,-2.21},{7.3,-4.04,-2.21}}; }; +// ALT-MAP Support +class Land_kostel_trosky: MilitarySpecial // church ruins +{ + zedPos[] = {{-0.388672,10.0176,-5.37072},{-2.97852,-0.816406,-5.55207}}; + lootPos[] = {{0.386719,13.5918,-5.54349},{3.81055,2.98828,-5.30816}}; +}; +class Land_MBG_Killhouse_3: Military // cement 2 story +{ + zedPos[] = {{-4.10547,-0.466797,0.451439},{-2.06152,3.2168,0.451439},{-10.7031,3.0293,0.451439},{-8.07715,-1.2168,0.451439}}; + lootPos[] = {{-4.10547,-0.466797,0.451439},{-2.06152,3.2168,0.451439},{-10.7031,3.0293,0.451439},{-8.07715,-1.2168,0.451439}}; +}; +class Land_aif_strazni_vez: Military // metal platform-overlook +{ + lootPos[] = {{0.113281,0.859375,1.46157},{-1.24023,1.25195,1.46157}}; +}; +class Land_MBG_Killhouse_2: Military // cement 2 story +{ + zedPos[] = {{-4.58887,-4.49023,-2.79856},{1.78516,1.58887,3.80144}}; + lootPos[] = {{-4.58887,-4.49023,-2.79856},{6.50488,5.86328,-2.79856},{-6.24365,-4.69336,0.501437},{-4.99805,-4.63281,3.80144},{5.48828,-3.87793,3.80144}}; +}; +class Land_buova4_winter: MilitarySpecial // winter version of military barracks +{ + zedPos[] = {{-1.95361,2.57813,-1.1084},{5.46289,2.5791,-1.1084},{1.29346,-2.16211,-1.09839},{-1.78369,-0.166992,-1.09839},{-5.39355,-2.11719,-1.09839},{-5.4707,2.58203,-1.09839},{-1.80664,-1.97559,-1.09827},{5.38965,-1.75781,-1.09827},{-9.1499,-2.55859,-1.09827},{1.4668,-0.129883,-1.09814},{-4.77881,0.0498047,-1.09814},{-8.32617,-0.144531,-1.09814}}; + lootChance = 0.3; + lootPos[] = {{-0.39,-2.02,-1.1},{-5.67,1.68,-1.1},{-1.95,2.58,-1.11},{5.46,2.58,-1.11},{6.37,-1.22,-0.93},{-0.24,-1.04,0.1},{-3.53,-0.38,-1.1},{-5.39,-2.23,-1.1},{-6.78,-1.34,-0.7},{-9.07,-0.53,-1.1},{2.97,-0.92,-1.1},{1.11,-2.35,-1.1}}; +}; +class land_hlaska: Military // metal platform +{ + lootChance = 0.3; + lootPos[] = {{-0.802246,0.614258,3.77092},{0.917969,0.9375,3.77093}}; +}; +// ALT-MAP Support //DZE ADDED BELOW -class land_pozorovatelna: Military { +class land_pozorovatelna: Military { // concrete tower + //lootChance = 0.3; + //lootPos[] = {{-0.717773,-3.02612,-2.49767},{2.99414,2.67017,-2.49767},{0.761719,-2.20044,7.54509},{-0.482422,1.19702,7.54508},{1.85156,1.9812,7.54508}}; lootPos[] = {{-2.36328,-2.79248,-2.49767},{3.11426,-2.92969,-2.49767},{0.740234,2.47852,-2.49767},{-1.67578,-2.50049,7.54509},{-1.23047,1.90283,7.54509},{2.88477,2.08496,7.54509},{2.61426,-2.48096,7.54509},{0.491211,-0.290527,7.54509}}; }; class land_AII_last_floor: MilitarySpecial { @@ -339,8 +373,10 @@ class land_ind_pec_03a: MilitaryIndustrial zedPos[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}}; }; -class Land_budova4_in: Military +class Land_budova4_in: Military // barracks broken blue front door. cannot enter inner rooms { + zedPos[] = {{-3.94531,2.27344,-1.88723},{-0.0566406,2.2666,-1.88723},{6.27148,2.5752,-1.88723}}; + //lootPos[] = {{-5.49609,2.13135,-1.88723},{-1.57031,2.29199,-1.88723},{2.43945,2.21387,-1.88723},{5.92383,-2.44678,-1.88723}}; lootPos[] = { { -6.50415,2.1416,-1.88723 }, { -1.66162,2.10168,-1.88723 }, diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Office.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Office.hpp index 0fc36fae0..2c47381a4 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Office.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Office.hpp @@ -78,6 +78,19 @@ class Land_A_Office02 : Office }; zedPos[] = {{4.72266,-5.74219,-8.15109},{0.961426,-5.16992,-8.15076}}; }; +// ALT-MAP Support +class Land_aif_hotel : Office //multi-story hotel with balconies +{ + lootPos[] = {{14.0938,-4.38281,6.24485},{4.53711,12.8853,6.24484},{-20.623,-7.3584,2.74056},{-20.9375,-15.0547,-0.759435},{-20.4102,-4.95166,-4.25943},{20.8555,6.60156,-4.25943}}; +}; +class Land_aif_hotel_bio : Office // multi-story hotel with balconies +{ + zedPos[] = {{-18.5781,4.20801,-8.5215},{-17.8848,-6.33398,-8.52153}}; + lootPos[] = {{-17.8848,-6.33398,-8.52153},{16.8477,-12.5811,-8.52153},{17.8984,12.9102,-8.52153},{-1.51172,11.0117,-8.52153},{-23.4453,-5.7998,-0.835522}, + {-22.4063,-16.8887,3.01448},{-5.8418,5.27832,6.86919},{16.7227,16.8076,6.86919},{18.2676,-14.2627,6.86919},{-16.8984,-16.3701,6.86919}}; +}; +// ALT-MAP Support + //DZE BELOW class LAND_ibr_bank: Office { @@ -126,8 +139,10 @@ class Land_ibr_terminal: Office { -2.83545,10.9009,-0.949741 }, { -2.27686,-16.4238,3.68157 }}; }; -class Land_A_Villa_EP1: Office +class Land_A_Villa_EP1: Office // takistani villa 2 story multi-wing { + zedPos[] = {{5.5332,2.70361,-5.06721},{13.2578,-14.3623,-5.06719}}; + //lootPos[] = {{-15.002,9.06104,1.97169},{10.3047,10.7178,1.97146},{17.4824,-15.3862,1.99229},{10.1855,-0.722656,-1.4844},{-2.54688,14.5698,-1.4844},{-14.8945,12.7236,-1.4844},{-8.51953,14.1064,-1.4844}}; lootPos[] = { { -23.3442,1.71484,-3.65929 }, { 14.5498,-5.69775,-5.06722 }, @@ -208,21 +223,25 @@ class Land_MBG_Police_Station: Office { -2.3125,6.18774,1.68834 }}; }; -class land_mbg_apartments_big_04: Office { +class land_mbg_apartments_big_04: Office { // multi-story cement, 3 non-enterable garages + //lootPos[] = {{-3.8877,1.5293,-3.19898},{4.02832,0.519531,-3.19898},{3.97266,1.04883,-0.15098},{-3.33691,1.17188,-0.15098},{3.7002,0.867188,2.89702},{-3.55762,0.628906,2.89702},{-6.69922,2.30859,5.94502},{8.12402,-1.16211,5.94502}}; lootPos[] = { {10.1953,-2.47656,-3.19898},{3.14453,-0.197266,-3.19898},{0.949219,5.58789,5.94502},{-0.888672,2.47461,2.69382},{3.99414,-0.273438,2.89702},{10.7344,-0.351563,2.89702},{-10.4961,-5.46484,2.89702},{-3.25391,0.669922,2.89702},{10.6816,-2.26367,-0.15098},{-3.48828,0.31543,-0.15098},{-2.97461,-2.35547,-0.15098} }; lootPosSmall[] = { {4.52734,1.46289,-3.19898},{2.90234,5.90918,2.89702},{5.46875,-0.703125,2.89702},{-4.46875,-0.686523,2.89702},{5.17383,-1.80566,-0.15098},{-7.44531,5.68359,-0.15098} }; + //zedPos[] = {{0.592773,-0.105469,-7.46618},{0.290039,1.49023,-7.43577}}; zedPos[] = {{-0.0898438,4.67773,-7.08873},{0.890625,-5.13965,-6.90238}}; }; -class land_mbg_ger_estate_2: Office { +class land_mbg_ger_estate_2: Office { // 2 stucco red/orange light by door + //lootPos[]={{5.34766,-0.882813,-2.13187},{2.38281,-1.03418,-2.13187},{2.54688,-4.41602,-2.13187},{-7.71094,-2.73242,-2.13187},{-2.22656,5.91602,-2.13187},{-5.36328,4.46387,-2.13187}}; lootPos[] = { {-0.847656,-5.23291,-2.13187},{-0.615234,3.95996,-1.55187},{8.30859,0.642578,-2.02187},{7.60547,6.6792,-2.13187},{6.38867,-5.31396,-2.13187},{-4.74023,3.71582,-2.13187} }; lootPosSmall[] = { {-6.3125,-6.48145,-1.43187},{-4.81445,-2.0293,-1.43187},{-3.47852,4.58789,-2.13187},{0.107422,3.45947,-1.55187},{4.23438,-1.42188,-1.83187},{4.97461,1.09229,-1.30187},{6.53711,-2.07227,-1.29187},{6.35547,-4.70117,-1.65187},{-7.55273,3.99268,-1.65187} }; + //zedPos[] = {{2.38281,-1.03418,-2.13187}}; zedPos[] = {{2.12695,-8.60791,-1.5208},{1.33984,9.18945,-1.25071}}; }; diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp index 65a40590a..2652f23f2 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp @@ -351,15 +351,44 @@ class Land_Panelak3 : Residential //lootPos[]={{0.54,-0.71,-8.11},{2.51,-1.84,12.38},{2.8,-0.67,12.38},{3.98,-1.49,12.38}}; lootPos[] = {{2.00415,-1.33325,12.3769},{0.0378418,-1.23608,-10.8254}}; }; +// ALT-MAP Support +class Land_MBG_GER_HUS_4 : Residential // 2 stucco red/orage light by door +{ + zedPos[] = {{-3.01074,1.48145,-0.945732}}; + lootPos[]={{-4.05176,0.607422,-0.112886},{4.31885,2.46094,-0.112885},{4.58203,-2.88672,-0.112886},{5.85449,1.11523,-3.11289},{3.30811,-5.375,-3.11289},{-3.5708,6.20703,-3.11288}}; +}; +class Land_MBG_GER_RHUS_2 : Residential // cement 1 door 4 windows +{ + zedPos[] = {{-2.77441,-3.31738,-3.36569}}; + lootPos[]={{2.33398,-1.23145,-3.36569},{2.08203,-1.7998,-0.465693},{-0.678711,-4.04883,-0.465693},{2.33008,3.3291,-0.465692}}; +}; +class Land_MBG_GER_PUB_2 : Residential // fionas irish pub +{ + zedPos[] = {{4.20264,-3.15381,-3.53086},{-6.24268,-4.08228,-3.53085}}; + lootPos[]={{-0.338867,-5.44336,-3.53086},{-2.61182,-4.51978,-3.53086},{-6.23779,-2.42676,-3.53085},{4.42334,-4.17285,-0.630859},{3.15088,4.45898,-0.630852}}; +}; +class Land_sara_domek_vilka : Residential // reddish villa - no entry +{ + lootPos[]={{-5.53467,-1.77637,-4.17358},{3.11279,6.25879,-4.1599},{0.339844,7.14258,-4.1599}}; +}; +class Land_mbg_apartments_big_01 : Residential // brick with archways, limited access +{ + lootPos[]={{-4.7915,4.07861,4.80171},{-6.07764,-4.86182,4.80168},{9.38916,-7.12158,-1.05012},{-11.3857,-5.63916,-1.05012},{-11.2231,8.8335,-1.05013},{11.4961,7.89697,-1.05012},{4.59082,-5.81592,-4.34196}}; +}; +// ALT-MAP Support //DZE ADDED BELOW class land_rozvodna: Residential { lootPos[] = {{-6.8208,-1.58789,-0.369419}}; }; -class land_jzd_bezstrechy: Residential { +class land_jzd_bezstrechy: Residential { // multi-story concrete bars on windows + zedPos[] = {{6.62451,1.67969,-5.22504},{5.60889,6.54102,-5.10962}}; + //lootPos[] = {{6.62451,1.67969,-5.22504},{1.70166,3.48828,-5.22504},{5.60889,6.54102,-5.10962},{-5.21094,7.38477,-5.10962}}; lootPos[] = {{-10.4614,-2.97461,-5.22504},{0.170898,0.177734,-5.22504},{-0.368652,-3.34668,-5.22504},{0.905762,2.52344,-5.22504},{0.802246,2.12305,-0.40476},{1.05615,1.88574,-3.01179},{8.00244,0.787109,-5.22504}}; }; -class land_domek_podhradi_1: Residential { +class land_domek_podhradi_1: Residential { // brown wooden barn one story + zedPos[] = {{-2.18018,-3.02637,-2.75047},{-0.874756,3.29346,-2.7391}}; + //lootPos[] = {{5.11816,0.963867,-2.73913},{1.84717,-0.317383,-2.73914},{-5.66992,0.883789,-2.75047},{0.924805,-2.87988,-2.75047},{2.50977,-0.691406,-2.73915},{-0.874756,3.29346,-2.7391}, {-2.71924,0.0463867,-2.73914}}; lootPos[] = {{5.20862,3.45215,-2.7391},{3.04761,1.61621,-2.73912},{2.7594,-1.33691,-2.73915},{-3.32617,4.14404,-2.73909}}; }; class Land_bouda2_vnitrek: Residential { @@ -371,19 +400,25 @@ class land_senik: Residential { class land_zd_1: Residential { lootPos[] = {{2.14258,3.37402,-3.67255},{-1.60645,-3.25098,-3.67255},{0.649902,-2.38086,-3.67255},{-1.16113,1.41406,-3.67255},{2.88721,-2.80078,-3.67255},{-4.45117,-3.0127,-4.04225},{-5.94385,3.13867,-4.04225}}; }; -class Land_dum_ras: Residential { +class Land_dum_ras: Residential { // stucco 1 window, 2 doors + zedPos[] = {{0.891602,2.02539,-2.66959},{0.189453,-3.6333,-2.66958},{0.952148,2.08594,0.272604}}; + //lootPos[] = {{0.891602,2.02539,-2.66959},{0.189453,-3.6333,-2.66958},{0.952148,2.08594,0.272604}}; lootPos[] = {{-1.53223,3.34424,-2.66958},{1.36621,-0.507813,-2.66958},{0.860352,3.72705,0.272604},{-0.767578,-1.96289,0.272604},{-0.27832,-3.96045,0.272604}}; }; class land_plynom: Residential { lootPos[] = {{1.07568,-0.65625,2.21929},{-0.184082,-1.46973,2.21929},{-1.24854,-0.0126953,2.21929},{1.1377,-0.887695,-2.60304},{-1.3877,0.386719,-2.60304},{-0.822754,-1.33398,-2.60304}}; }; -class land_x_vez_tex: Residential { +class land_x_vez_tex: Residential { // brick tower + zedPos[] = {{-0.80957,1.62183,-4.59428}}; + //lootPos[] = {{-0.80957,1.62183,-4.59428},{-1.18555,0.894531,-4.59901},{-0.114258,1.20581,-0.273163},{-3.95801,5.15552,-0.271477}}; lootPos[] = {{0.433105,-1.02734,-0.273926},{1.00391,3.02197,-0.272713},{1.36426,0.449219,-0.273571},{-1.89795,3.22168,-0.27232},{-5.00537,-3.64307,-0.274128}}; }; class land_marsh1: Residential { lootPos[] = {{3.76953,-5.73193,-3.95897},{-0.986816,-4.26074,-3.95897},{2.52637,0.376465,-3.95897},{4.78955,2.92969,-3.95897},{4.56543,6.82227,-3.95897},{-2.88184,4.24121,-4.01684}}; }; -class land_seb_bouda1: Residential { +class land_seb_bouda1: Residential { // cement floor1, wooden floor2 + zedPos[] = {{-2.27832,0.0546875,0.573326},{-0.192871,-2.34766,1.13067}}; + //lootPos[] = {{-2.27832,0.0546875,0.573326},{-0.192871,-2.34766,1.13067}}; lootPos[] = {{2.49316,-2.44238,1.13067},{-0.645996,-2.44824,1.13067},{-0.924316,-0.460938,0.573963},{-2.89697,1.9043,0.571716},{2.80566,1.2334,-3.28989},{-2.38672,-0.893555,-3.28989},{-2.7666,2.41699,-3.28989}}; }; class land_cihlovej_dum_mini: Residential { @@ -398,7 +433,9 @@ class Land_hruzdum: Residential { }; zedPos[] = {{-1.66382,-1.14795,-3.82291},{-2.79248,3.60742,-0.251995}}; }; -class Land_cihlovej_dum_in: Residential { +class Land_cihlovej_dum_in: Residential { // door, red-blu light, 2 windows + zedPos[] = {{-1.69922,0.681641,-1.8147}}; + //lootPos[]={{-1.69922,0.681641,-1.8147},{1.97852,1.83496,-5.27588},{-1.44531,0.173828,-1.81471},{-0.0527344,-1.43359,-1.81472}}; lootPos[] = {{-0.0117188,0.0441895,-1.81473},{-1.76758,2.24805,-1.8147},{-2.88965,-1.64795,-1.8147},{1.84277,-2.07983,-1.81471},{1.58691,-1.3374,-5.27588},{1.22852,2.57324,-5.27588}}; }; class land_smd_cihlovej_dum_mini: Residential { @@ -454,7 +491,9 @@ class land_smd_dum_istan3_hromada: Residential { class land_panelova3: Residential { lootPos[] = {{-0.0615234,2.92871,0.0510063},{6.44482,-0.967773,0.0510063},{6.26807,-3.85547,0.0510063},{-0.0327148,-5.30273,0.0510063}}; }; -class land_vysoky2: Residential { +class land_vysoky2: Residential { // multi-story cement apt buildings. no room access + zedPos[] = {{-0.219727,2.5332,13.2833}}; + //lootPos[] = {{-0.219727,2.5332,13.2833},{-1.83179,7.09766,13.2833},{-7.15039,-8.02441,13.2833},{4.60986,-8.9209,13.2833},{12.3555,5.91992,13.2833}}; lootPos[] = {{6.74121,-2.95508,-15.7673},{6.63232,4.17676,-15.7673},{0.72998,-2.63574,-15.7051},{1.1958,0.116211,-15.6513},{2.84131,2.35742,13.1248},{-0.51123,2.16699,13.1248},{4.37012,0.773438,13.1248},{9.61328,13.2432,13.1248},{6.39307,-12.292,13.1248}}; }; class land_vysoky1: Residential { @@ -466,7 +505,9 @@ class land_hotel_p2: Residential { class land_hotel_p1: Residential { lootPos[] = {{-12.1006,-3.29248,-4.92428},{-3.09375,-1.66357,-4.92429},{-1.78125,3.53271,-4.92429},{-5.97852,3.80273,-4.92428},{13.8809,1.77246,-1.39091},{13.751,-9.81104,-1.39091},{12.1787,0.0078125,-3.22923}}; }; -class land_dlouhy1: Residential { +class land_dlouhy1: Residential { // multi-story cement apt buildings. some room access + zedPos[] = {{-3.36914,7.95166,-4.95796},{-3.00684,-1.46973,-9.47917}}; + //lootPos[] = {{-3.36914,7.95166,-4.95796},{-4.4248,-1.81055,-4.96283},{25.0264,-1.64648,-4.96281},{25.6738,8.21387,-4.95789},{15.626,11.2983,-4.95636},{6.11328,6.86816,-9.48532}, {-13.5742,-1.67822,-9.47203}, {-3.00684,-1.46973,-9.47917}}; lootPos[] = {{-6.40918,-0.21875,-9.60495},{-12.395,2.47559,-9.60091},{1.38428,3.15332,-9.61021},{1.91748,8.89746,-9.61057},{-6.90918,8.53027,-9.60461},{-12.3315,8.00195,-9.60096},{-17.9946,9.73926,-9.59713},{-9.91797,5.16699,-9.60259},{6.95801,9.37988,-9.61397},{4.39404,7.64941,-9.61224},{5.43994,9.80469,-5.09157},{0.418457,-0.611328,-5.09031},{-5.27051,7.41895,-5.08631},{2.20361,8.79004,-5.09157},{-8.93848,6.08301,-5.08698},{-9.49854,11.3086,-5.08437},{9.38232,1.54199,-5.09157},{8.95361,9.74707,-5.09157},{11.436,11.4756,-5.08435}}; }; class land_dlouhy2: Residential { @@ -654,8 +695,10 @@ class LAND_Kiosk2 : Residential {7.84668,20.991,4.76736}, {6.91211,27.9067,10.1178}}; }; -class Land_deutshe_mini : Residential +class Land_deutshe_mini : Residential // stucco 3 windows, doorway { + zedPos[] = {{2.51074,-2.4657,-2.74846},{2.51953,1.31262,-2.74846}}; + //lootPos[] = {{2.51074,-2.4657,-2.74846},{2.51953,1.31262,-2.74846}}; lootPos[] = { {-4.34277,-2.54297,-2.74846}, {-0.624023,-0.357422,-2.74846}, @@ -672,8 +715,10 @@ class LAND_vokzal_big: Residential {-7.07227,1.28223,-7.96283}}; }; -class Land_dum_mesto2: Residential +class Land_dum_mesto2: Residential // 2 stucco red/orange light by door { + zedPos[] = {{-3.01074,1.48145,-0.945732}}; + //lootPos[]={{1.31836,4.90625,-4.34475},{-3.01074,1.48145,-0.945732},{-1.86816,4.46582,-0.944004},{-1.43652,-1.51563,-0.944004},{1.40234,-7.55664,-0.944},{1.05273,5.43994,-4.34475}}; lootPos[] = { {2.46582,7.10742,-4.34475}, {2.87305,4.03906,-4.34475}, @@ -690,22 +735,26 @@ class Land_dum_mesto2: Residential {1.21973,-1.07617,-0.944004}}; }; -class Land_sara_Domek_sedy: Residential +class Land_sara_Domek_sedy: Residential // single story stucko #39 { + zedPos[] = {{1.72266,2.12744,-2.14196}}; + //lootPos[]={{4.39453,3.2583,-2.14196},{-5.47656,1.50586,-2.14196},{-1.81445,1.95605,-2.14196}}; lootPos[] = { {-1.76367,-1.11328,-2.14196}, {-5.0127,3.01953,-2.14196}, {5.41211,2.625,-2.14196}, {4.86035,-0.738281,-2.14196}}; }; -class Land_dum_rasovna: Residential +class Land_dum_rasovna: Residential // old stucco window-dor-door tile roof { + //lootPos[]={{-1.11914,0.794922,-2.66958},{-0.580078,-3.34766,-2.66958},{1.80664,2.07227,0.272606}}; lootPos[] = { {-1.271,3.38281,-2.69958},{3.14893,3.86255,-2.69958},{3.30957,-4.17871,-2.69958},{-0.936523,-1.97412,0.242605},{1.05518,3.77271,0.242605} }; lootPosSmall[] = { {-0.964844,-3.52148,0.952604},{0.613281,-0.726807,-2.69958},{3.69873,-1.69995,-2.69958} }; + //zedPos[] = {{-1.11914,0.794922,-2.66958}}; zedPos[] = {{-1.08252,-1.93018,-1.79458},{-1.68555,2.19971,-1.79458}}; }; class land_sara_domek_kovarna: Residential @@ -730,8 +779,10 @@ class Land_majak_podesta: Residential {1.14844,-2.9707,2.28329}}; }; -class land_mbg_brickhouse_01: Residential +class land_mbg_brickhouse_01: Residential // 2 story brick outer staircase stripped { + zedPos[] = {{2.13965,2.89258,-3.35652}}; + //lootPos[]={{2.13965,2.89258,-3.35652},{-3.04443,1.43359,-3.35652},{1.77637,1.81055,-0.051506}}; lootPos[] = { {-7.06543,4.02197,-0.051506}, {5.55518,-0.523438,-0.051506}, @@ -825,8 +876,10 @@ class land_hut04: Residential { 0.939697,2.78271,-0.437198 }}; }; -class Land_dum_mesto_in: Residential +class Land_dum_mesto_in: Residential // 2 story some boarded windows estate { + zedPos[] = {{4.85645,1.62305,-1.28095}}; + //lootPos[]={{-4.05469,4.21289,-4.26331},{4.85645,1.62305,-1.28095},{-3.86035,-4.19531,-1.11247}}; lootPos[] = { { -5.53796,-2.51996,-3.99769 }, { -4.66113,1.34052,-4.26331 }, @@ -858,23 +911,27 @@ class Land_dum_istan3_hromada2: Residential }; zedPos[] = {{-1.77148,2.59961,-0.410172},{4.46387,1.85254,-3.75103}}; }; -class land_mbg_ger_rhus_1: Residential { +class land_mbg_ger_rhus_1: Residential { // brick 1 door 4 windows lootChance = 0.3; + //lootPos[]={{-1.69922,0.681641,-1.8147},{1.97852,1.83496,-5.27588},{-1.44531,0.173828,-1.81471},{-0.0527344,-1.43359,-1.81472}}; lootPos[] = { {-1.85156,3.59961,-0.0356913},{3.04688,1.85254,-0.465693},{3.36328,0.257813,-0.465693},{-2.74023,-3.26465,-0.465693},{1.23828,-4.19531,-2.38569},{1.56055,2.37012,-2.86569},{-10.4941,3.8916,-0.454963},{-9.91797,-4.14453,-0.454963},{-5.84375,0.373047,-0.174962},{-4.50977,0.0859375,-3.35496} }; lootPosSmall[] = { {-1.4707,4.39844,-0.0356913},{1.56055,0.314453,-0.185692},{2.53516,0.682617,-3.25569},{3.62695,0.696289,-2.50569},{-3.34375,3.22852,-2.43569},{-3.32031,2.38086,-1.95569},{-4.81055,1.39453,-0.454963},{-6.64844,-4.29102,-0.454963},{-4.32617,-1.61035,-2.51496},{-6.30664,-4.11328,-2.37496} }; + //zedPos[] = {{-1.69922,0.681641,-1.8147}}; zedPos[] = {{-2.03125,6.38867,-2.93606},{-8.33398,-5.82813,-2.73209}}; }; -class land_mbg_killhouse_4: Residential { +class land_mbg_killhouse_4: Residential { // cement 2 story + //lootPos[] = {{2.97949,2.16211,-3.84318},{6.88184,-3.24219,-3.84317},{-3.87012,5.46484,-3.84317},{0.474609,-5.08398,-0.543175},{6.9248,2.49219,-0.543175},{-2.39063,-0.128906,-0.543179}}; lootPos[] = { {7.22266,-4.10205,-3.84318},{-2.04883,0.195313,-3.84318},{-6.33398,2.08691,-3.84318},{3.6582,0.32666,-3.84318},{7.24805,6.55469,-3.84318},{6.74023,2.40967,-0.543176},{-1.83203,2.08301,-0.543176},{6.85742,0.0131836,-0.543176},{-1.89258,-0.352051,-0.543176} }; lootPosSmall[] = { {2.41992,-4.59082,-3.84318},{-1.61133,-4.5249,-3.84318},{2.61719,3.53076,-3.84318},{7.63867,6.79102,-0.543176},{2.54883,6.95605,-0.543176},{-1.70898,6.92188,-0.543176},{2.70313,-1.13672,-0.543176},{-6.58008,-4.49268,-0.543176} }; + //zedPos[] = {{2.97949,2.16211,-3.84318},{-3.87012,5.46484,-3.84317},{6.9248,2.49219,-0.543175}}; zedPos[] = {{0.597656,-6.93311,-3.62662},{-8.15625,1.8877,-3.62662}}; }; diff --git a/SQF/dayz_code/Configs/CfgLoot/Buildings/ResidentialRuins.hpp b/SQF/dayz_code/Configs/CfgLoot/Buildings/ResidentialRuins.hpp index df6de3d5b..318f1e45a 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Buildings/ResidentialRuins.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Buildings/ResidentialRuins.hpp @@ -47,4 +47,18 @@ class Land_ruin_01: ResidentialRuins { //lootPos[] = {{-4.26,-0.18,-1.46},{3.41,0.27,-1.71},{3,3.43,-1.5},{0.62,-1.74,-1.36},{4.55,-2.17,-1.73},{-5.05,3.07,-1.73}}; lootPos[] = {{-4.31934,-0.115234,-1.45578},{3.41309,0.270508,-1.71365},{3.00293,3.42773,-1.55765},{0.62207,-1.73779,-1.49048}}; zedPos[] = {{3.41309,0.271484,-1.71381},{3.00293,3.42773,-1.49768},{-4.25708,-0.181641,-1.45575},{0.622559,-1.73828,-1.36047}}; -}; \ No newline at end of file +}; +// ALT-MAP Support +class Land_afbarabizna: ResidentialRuins { + lootPos[] = {{-1.29395,-2.97461,-4.22117}}; + zedPos[] = {{-4.08594,2.62402,-4.22117},{4.95557,6.03857,-4.22117},{4.60156,5.50098,-0.168262},{-0.87793,-3.41406,-0.168266},{-0.065918,-1.86523,-0.512926}}; +}; +class Land_dum_zboreny: ResidentialRuins { //ruins + lootPos[] = {{3.74902,4.38379,-2.37675}}; + zedPos[] = {{3.74902,4.38379,-2.37675},{-3.16797,3.21484,-2.37675},{-3.31787,3.25781,1.40384},{-5.35791,-1.67676,1.41383}}; +}; +class land_seb_residental: ResidentialRuins { //ruins + lootPos[] = {{3.74902,4.38379,-2.37675}}; + zedPos[] = {{-4.70215,6.14648,-3.70411},{2.15479,8.1123,-3.7844},{-4.03955,6.47949,0.530872},{-4.41943,-7.93652,0.397972},{-1.40479,-7.99414,0.394527}}; +}; +// ALT-MAP Support \ No newline at end of file