Updated CfgVehicles

This commit is contained in:
Florian Kinder
2014-02-15 02:02:50 +01:00
parent 4954d41389
commit 5f3b5b8801
8 changed files with 1945 additions and 2200 deletions

View File

@@ -1,33 +1,27 @@
class UAZ_Unarmed_Base : UAZ_Base
{
class HitPoints : HitPoints
{
class HitGlass1
{
class UAZ_Unarmed_Base : UAZ_Base {
class HitPoints : HitPoints {
class HitGlass1 {
armor = 0.05;
material = -1;
name = "glass1";
visual = "glass1";
passThrough = 0;
};
class HitGlass2
{
class HitGlass2 {
armor = 0.05;
material = -1;
name = "glass2";
visual = "glass2";
passThrough = 0;
};
class HitGlass3
{
class HitGlass3 {
armor = 0.05;
material = -1;
name = "glass3";
visual = "glass3";
passThrough = 0;
};
class HitGlass4
{
class HitGlass4 {
armor = 0.05;
material = -1;
name = "glass4";
@@ -58,11 +52,9 @@ class UAZ_Unarmed_Base : UAZ_Base
0,
0
};
class Turrets
{
class Turrets {
};
class Damage
{
class Damage {
tex[] = {
};
mat[] = {
@@ -88,8 +80,7 @@ class UAZ_Unarmed_Base : UAZ_Base
};
};
class UAZ_CDF: UAZ_Unarmed_Base
{
class UAZ_CDF: UAZ_Unarmed_Base {
scope = 2;
side = 1;
faction = "CDF";
@@ -97,10 +88,12 @@ class UAZ_CDF: UAZ_Unarmed_Base
crew = "";
typicalCargo[] = {};
hiddenSelectionsTextures[] = {"\ca\wheeled\data\Uaz_main_002_CO.paa"};
upgradeVehicle[] = {"UAZ_CDF_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
class Upgrades {
ItemORP[] = {"UAZ_CDF_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class UAZ_INS: UAZ_Unarmed_Base
{
class UAZ_INS: UAZ_Unarmed_Base {
scope = 2;
side = 0;
faction = "INS";
@@ -108,20 +101,24 @@ class UAZ_INS: UAZ_Unarmed_Base
crew = "";
typicalCargo[] = {};
hiddenSelectionsTextures[] = {"\ca\wheeled\data\Uaz_main_001_CO.paa"};
upgradeVehicle[] = {"UAZ_INS_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
class Upgrades {
ItemORP[] = {"UAZ_INS_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class UAZ_RU: UAZ_Unarmed_Base
{
class UAZ_RU: UAZ_Unarmed_Base {
scope = 2;
side = 0;
faction = "RU";
crew = "";
typicalCargo[] = {};
hiddenSelectionsTextures[] = {"\ca\wheeled\data\Uaz_main_CO.paa"};
upgradeVehicle[] = {"UAZ_RU_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
class Upgrades {
ItemORP[] = {"UAZ_RU_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class UAZ_Unarmed_TK_EP1: UAZ_Unarmed_Base
{
class UAZ_Unarmed_TK_EP1: UAZ_Unarmed_Base {
expansion = 1;
scope = 2;
side = 0;
@@ -132,10 +129,12 @@ class UAZ_Unarmed_TK_EP1: UAZ_Unarmed_Base
hiddenSelectionsTextures[] = {"\CA\wheeled_E\UAZ\Data\Uaz_main_IND_CO.paa"};
class TransportMagazines {};
class TransportWeapons {};
upgradeVehicle[] = {"UAZ_Unarmed_TK_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
class Upgrades {
ItemORP[] = {"UAZ_Unarmed_TK_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class UAZ_Unarmed_UN_EP1: UAZ_Unarmed_Base
{
class UAZ_Unarmed_UN_EP1: UAZ_Unarmed_Base {
expansion = 1;
scope = 2;
side = 2;
@@ -146,10 +145,12 @@ class UAZ_Unarmed_UN_EP1: UAZ_Unarmed_Base
hiddenSelectionsTextures[] = {"\CA\wheeled_E\UAZ\Data\Uaz_main_UN_CO.paa"};
class TransportMagazines {};
class TransportWeapons {};
upgradeVehicle[] = {"UAZ_Unarmed_UN_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
class Upgrades {
ItemORP[] = {"UAZ_Unarmed_UN_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
class UAZ_Unarmed_TK_CIV_EP1: UAZ_Unarmed_Base
{
class UAZ_Unarmed_TK_CIV_EP1: UAZ_Unarmed_Base {
expansion = 1;
scope = 2;
side = 3;
@@ -160,464 +161,418 @@ class UAZ_Unarmed_TK_CIV_EP1: UAZ_Unarmed_Base
hiddenSelectionsTextures[] = {"\CA\wheeled_E\UAZ\Data\Uaz_main_CIVIL_CO.paa"};
class TransportMagazines {};
class TransportWeapons {};
upgradeVehicle[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
class Upgrades {
ItemORP[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
};
};
// Performance 1
class UAZ_CDF_DZE1: UAZ_CDF
{
class UAZ_CDF_DZE1: UAZ_CDF {
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
upgradeVehicle[] = {"UAZ_CDF_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class UAZ_INS_DZE1: UAZ_INS
{
maxspeed = 150; // car 100
terrainCoef = 2.5;
upgradeVehicle[] = {"UAZ_INS_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class UAZ_RU_DZE1: UAZ_RU
{
maxspeed = 150; // car 100
terrainCoef = 2.5;
upgradeVehicle[] = {"UAZ_RU_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
class UAZ_Unarmed_TK_EP1_DZE1: UAZ_Unarmed_TK_EP1
{
class Upgrades {
ItemAVE[] = {"UAZ_CDF_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class UAZ_INS_DZE1: UAZ_INS {
maxspeed = 150; // car 100
terrainCoef = 2.5;
class Upgrades {
ItemAVE[] = {"UAZ_INS_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class UAZ_RU_DZE1: UAZ_RU {
maxspeed = 150; // car 100
terrainCoef = 2.5;
class Upgrades {
ItemAVE[] = {"UAZ_RU_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class UAZ_Unarmed_TK_EP1_DZE1: UAZ_Unarmed_TK_EP1 {
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
upgradeVehicle[] = {"UAZ_Unarmed_TK_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
class Upgrades {
ItemAVE[] = {"UAZ_Unarmed_TK_EP1_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class UAZ_Unarmed_UN_EP1_DZE1: UAZ_Unarmed_UN_EP1
{
class UAZ_Unarmed_UN_EP1_DZE1: UAZ_Unarmed_UN_EP1 {
maxspeed = 150; // car 100
terrainCoef = 2.5;
upgradeVehicle[] = {"UAZ_Unarmed_UN_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
class Upgrades {
ItemAVE[] = {"UAZ_Unarmed_UN_EP1_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
class UAZ_Unarmed_TK_CIV_EP1_DZE1: UAZ_Unarmed_TK_CIV_EP1
{
class UAZ_Unarmed_TK_CIV_EP1_DZE1: UAZ_Unarmed_TK_CIV_EP1 {
maxspeed = 150; // car 100
terrainCoef = 2.5;
upgradeVehicle[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
class Upgrades {
ItemAVE[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
};
};
// Armor 2
class UAZ_CDF_DZE2: UAZ_CDF_DZE1
{
class UAZ_CDF_DZE2: UAZ_CDF_DZE1 {
armor = 50; // car 20
upgradeVehicle[] = {"UAZ_CDF_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel
{
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2
{
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3
{
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4
{
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
};
class UAZ_INS_DZE2: UAZ_INS_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"UAZ_INS_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 0.1;
};
class HitGlass2: HitGlass2
{
armor = 0.1;
};
class HitGlass3: HitGlass3
{
armor = 0.1;
};
class HitGlass4: HitGlass4
{
armor = 0.1;
};
};
};
class UAZ_RU_DZE2: UAZ_RU_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"UAZ_RU_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 0.1;
};
class HitGlass2: HitGlass2
{
armor = 0.1;
};
class HitGlass3: HitGlass3
{
armor = 0.1;
};
class HitGlass4: HitGlass4
{
armor = 0.1;
};
};
};
class UAZ_Unarmed_TK_EP1_DZE2: UAZ_Unarmed_TK_EP1_DZE1
{
class Upgrades {
ItemLRK[] = {"UAZ_CDF_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class UAZ_INS_DZE2: UAZ_INS_DZE1 {
armor = 50; // car 20
upgradeVehicle[] = {"UAZ_Unarmed_TK_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel
{
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2
{
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3
{
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4
{
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
};
class UAZ_Unarmed_UN_EP1_DZE2: UAZ_Unarmed_UN_EP1_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"UAZ_Unarmed_UN_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 0.1;
};
class HitGlass2: HitGlass2
{
armor = 0.1;
};
class HitGlass3: HitGlass3
{
armor = 0.1;
};
class HitGlass4: HitGlass4
{
armor = 0.1;
};
};
};
class UAZ_Unarmed_TK_CIV_EP1_DZE2: UAZ_Unarmed_TK_CIV_EP1_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 0.1;
};
class HitGlass2: HitGlass2
{
armor = 0.1;
};
class HitGlass3: HitGlass3
{
armor = 0.1;
};
class HitGlass4: HitGlass4
{
armor = 0.1;
};
};
};
class Upgrades {
ItemLRK[] = {"UAZ_INS_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class UAZ_RU_DZE2: UAZ_RU_DZE1 {
armor = 50; // car 20
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_RU_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class UAZ_Unarmed_TK_EP1_DZE2: UAZ_Unarmed_TK_EP1_DZE1 {
armor = 50; // car 20
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_Unarmed_TK_EP1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class UAZ_Unarmed_UN_EP1_DZE2: UAZ_Unarmed_UN_EP1_DZE1 {
armor = 50; // car 20
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_Unarmed_UN_EP1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
class UAZ_Unarmed_TK_CIV_EP1_DZE2: UAZ_Unarmed_TK_CIV_EP1_DZE1 {
armor = 50; // car 20
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.1;
};
class HitGlass2: HitGlass2 {
armor = 0.1;
};
class HitGlass3: HitGlass3 {
armor = 0.1;
};
class HitGlass4: HitGlass4 {
armor = 0.1;
};
};
class Upgrades {
ItemLRK[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
};
};
// Cargo 3
class UAZ_CDF_DZE3: UAZ_CDF_DZE2
{
class UAZ_CDF_DZE3: UAZ_CDF_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"UAZ_CDF_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class UAZ_INS_DZE3: UAZ_INS_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"UAZ_INS_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class UAZ_RU_DZE3: UAZ_RU_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"UAZ_RU_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class UAZ_Unarmed_TK_EP1_DZE3: UAZ_Unarmed_TK_EP1_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"UAZ_Unarmed_TK_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
class Upgrades {
ItemTNK[] = {"UAZ_CDF_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class UAZ_Unarmed_UN_EP1_DZE3: UAZ_Unarmed_UN_EP1_DZE2
{
class UAZ_INS_DZE3: UAZ_INS_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"UAZ_Unarmed_UN_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class UAZ_Unarmed_TK_CIV_EP1_DZE3: UAZ_Unarmed_TK_CIV_EP1_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
class Upgrades {
ItemTNK[] = {"UAZ_INS_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class UAZ_RU_DZE3: UAZ_RU_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"UAZ_RU_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class UAZ_Unarmed_TK_EP1_DZE3: UAZ_Unarmed_TK_EP1_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"UAZ_Unarmed_TK_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class UAZ_Unarmed_UN_EP1_DZE3: UAZ_Unarmed_UN_EP1_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"UAZ_Unarmed_UN_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
class UAZ_Unarmed_TK_CIV_EP1_DZE3: UAZ_Unarmed_TK_CIV_EP1_DZE2 {
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
};
};
// Fuel 4
class UAZ_CDF_DZE4: UAZ_CDF_DZE3
{
class UAZ_CDF_DZE4: UAZ_CDF_DZE3 {
fuelCapacity = 210; // car 100
};
class UAZ_INS_DZE4: UAZ_INS_DZE3
{
class UAZ_INS_DZE4: UAZ_INS_DZE3 {
fuelCapacity = 210; // car 100
};
class UAZ_RU_DZE4: UAZ_RU_DZE3
{
class UAZ_RU_DZE4: UAZ_RU_DZE3 {
fuelCapacity = 210; // car 100
};
class UAZ_Unarmed_TK_EP1_DZE4: UAZ_Unarmed_TK_EP1_DZE3
{
class UAZ_Unarmed_TK_EP1_DZE4: UAZ_Unarmed_TK_EP1_DZE3 {
fuelCapacity = 210; // car 100
};
class UAZ_Unarmed_UN_EP1_DZE4: UAZ_Unarmed_UN_EP1_DZE3
{
class UAZ_Unarmed_UN_EP1_DZE4: UAZ_Unarmed_UN_EP1_DZE3 {
fuelCapacity = 210; // car 100
};
class UAZ_Unarmed_TK_CIV_EP1_DZE4: UAZ_Unarmed_TK_CIV_EP1_DZE3
{
class UAZ_Unarmed_TK_CIV_EP1_DZE4: UAZ_Unarmed_TK_CIV_EP1_DZE3 {
fuelCapacity = 210; // car 100
};