Updating german stringtable, tent fix, loot table changes (#1776)

* Updating german stringtable

The update for STR_ACTIONS_2TB and STR_ACTIONS_RFROMTB are important. That fixes a very old bug. It was no really readable in german because the words were a way to long.

* Add files via upload

* Fixing Desert Tent pack output

When packing a DesertTent the output was ItemDomeTent not ItemDesertTent

* Decreasing hotwire kit chance

* Decreasing hotwire kit chance

* Decreasing hotwire kit and combo lock chance

* Decreasing combo lock chance, fixing loot group

* Fixing loot group

* Lowering ammo box spawn chances again.

* Fixing Desert Tent pack output all versions
This commit is contained in:
A Man
2016-10-15 19:47:13 +02:00
committed by ebaydayz
parent a6cb29aa7e
commit 5ec92bcd65
8 changed files with 64 additions and 53 deletions

View File

@@ -28,13 +28,13 @@ Military[] =
{Loot_GROUP, 1, specialclothes},
//Containers
{Loot_CONTAINER, 1.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
{Loot_CONTAINER, 0.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
{Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
{Loot_CONTAINER, 1.5, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
{Loot_CONTAINER, 1.5, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
{Loot_CONTAINER, 1.1, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
{Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
{Loot_CONTAINER, 0.2, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
{Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
{Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
{Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
{Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
// {Loot_CONTAINER, 2, DZ_MedBox, MedicalBox, 10, 20},
//Other
@@ -97,13 +97,13 @@ MilitarySpecial[] =
{Loot_GROUP, 2, specialclothes},
//Containers
{Loot_CONTAINER, 2.5, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
{Loot_CONTAINER, 2.2, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
{Loot_CONTAINER, 1.8, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
{Loot_CONTAINER, 1.8, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
{Loot_CONTAINER, 0.8, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
{Loot_CONTAINER, 0.2, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
{Loot_CONTAINER, 0.2, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
//Other
{Loot_MAGAZINE, 3, FoodMRE},