diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp index d58a43bfd..f9b196dab 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp @@ -28,13 +28,13 @@ Military[] = {Loot_GROUP, 1, specialclothes}, //Containers - {Loot_CONTAINER, 1.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74 - {Loot_CONTAINER, 0.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47 - {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM - {Loot_CONTAINER, 1.5, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249 - {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240 - {Loot_CONTAINER, 1.5, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249 - {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240 + {Loot_CONTAINER, 1.1, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74 + {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47 + {Loot_CONTAINER, 0.2, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM + {Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249 + {Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240 + {Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249 + {Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240 // {Loot_CONTAINER, 2, DZ_MedBox, MedicalBox, 10, 20}, //Other @@ -97,13 +97,13 @@ MilitarySpecial[] = {Loot_GROUP, 2, specialclothes}, //Containers - {Loot_CONTAINER, 2.5, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39 - {Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45 - {Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39 - {Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R + {Loot_CONTAINER, 2.2, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39 + {Loot_CONTAINER, 1.8, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45 + {Loot_CONTAINER, 1.8, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39 + {Loot_CONTAINER, 0.8, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R // {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R - {Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25 - {Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades + {Loot_CONTAINER, 0.2, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25 + {Loot_CONTAINER, 0.2, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades //Other {Loot_MAGAZINE, 3, FoodMRE}, diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Military.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Military.hpp index e1b7eef2d..35b6e6f02 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Military.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Military.hpp @@ -1,7 +1,7 @@ ZombieMilitary[] = { {Loot_MAGAZINE, 1, FoodMRE}, - {Loot_MAGAZINE, 2, ItemHotwireKit}, + {Loot_MAGAZINE, 0.5, ItemHotwireKit}, {Loot_GROUP, 3, MedicalLow}, {Loot_GROUP, 10, AmmoMilitaryLow}, {Loot_GROUP, 2, AmmoMilitaryHigh}, @@ -12,4 +12,4 @@ ZombieMilitaryViral[] = { {Loot_GROUP, 10, ZombieMilitary}, {Loot_MAGAZINE, 1, ItemAntibiotic1} -}; \ No newline at end of file +}; diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Pilot.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Pilot.hpp index d4e75220a..b8a81d953 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Pilot.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Pilot.hpp @@ -1,7 +1,7 @@ ZombiePilot[] = { {Loot_MAGAZINE, 1, FoodMRE}, - {Loot_MAGAZINE, 2, ItemHotwireKit}, + {Loot_MAGAZINE, 0.5, ItemHotwireKit}, {Loot_GROUP, 3, MedicalLow}, {Loot_GROUP, 10, AmmoMilitaryLow}, {Loot_GROUP, 2, AmmoMilitaryHigh}, @@ -12,4 +12,4 @@ ZombiePilotViral[] = { {Loot_GROUP, 10, ZombieMilitary}, {Loot_MAGAZINE, 1, ItemAntibiotic1} -}; \ No newline at end of file +}; diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Police.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Police.hpp index 2c024a082..6311f613e 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Police.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Police.hpp @@ -3,8 +3,8 @@ ZombiePolice[] = {Loot_GROUP, 2, Consumable}, {Loot_GROUP, 3, AmmoCivilian}, {Loot_MAGAZINE, 2, ItemDocument}, - {Loot_MAGAZINE, 1, ItemHotwireKit}, - {Loot_MAGAZINE, 2, ItemComboLock}, + {Loot_MAGAZINE, 0.5, ItemHotwireKit}, + {Loot_MAGAZINE, 1, ItemComboLock}, {Loot_MAGAZINE, 3, HandRoadFlare} }; diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Suit.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Suit.hpp index bb6714f95..2e750e076 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Suit.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Suit.hpp @@ -10,6 +10,6 @@ ZombieSuit[] = ZombieSuitViral[] = { - {Loot_GROUP, 10, ZombieCivilian}, + {Loot_GROUP, 10, ZombieSuit}, {Loot_MAGAZINE, 1, ItemAntibiotic1} -}; \ No newline at end of file +}; diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Worker.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Worker.hpp index a5fbdbf43..114305226 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Worker.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Worker.hpp @@ -8,12 +8,12 @@ ZombieWorker[] = {Loot_MAGAZINE, 2, ItemDocument}, {Loot_MAGAZINE, 2, ItemWire}, {Loot_MAGAZINE, 3, ItemTankTrap}, - {Loot_MAGAZINE, 3, ItemComboLock}, + {Loot_MAGAZINE, 2, ItemComboLock}, {Loot_MAGAZINE, 2, ItemSledgeHead} }; ZombieWorkerViral[] = { - {Loot_GROUP, 10, ZombieCivilian}, + {Loot_GROUP, 10, ZombieWorker}, {Loot_MAGAZINE, 1, ItemAntibiotic1} -}; \ No newline at end of file +}; diff --git a/SQF/dayz_code/Configs/CfgVehicles/DZE/TentStorage.hpp b/SQF/dayz_code/Configs/CfgVehicles/DZE/TentStorage.hpp index d976bbf9c..ef97fceca 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/DZE/TentStorage.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/DZE/TentStorage.hpp @@ -21,6 +21,7 @@ class DesertTentStorage: DomeTentStorage_base { armor = 50; displayname = $STR_VEH_NAME_DESERT_TENT; model = "\dayz_epoch_b\models\astan.p3d"; + pack = "WeaponHolder_ItemDesertTent"; transportMaxMagazines = 75; transportMaxWeapons = 15; transportMaxBackpacks = 5; @@ -36,6 +37,7 @@ class DesertTentStorage0: DomeTentStorage_base { armor = 60; displayname = $STR_VEH_NAME_DESERT_TENT1; model = "\dayz_epoch_b\models\astan.p3d"; + pack = "WeaponHolder_ItemDesertTent"; transportMaxMagazines = 100; transportMaxWeapons = 20; transportMaxBackpacks = 6; @@ -51,6 +53,7 @@ class DesertTentStorage1: DomeTentStorage_base { armor = 70; displayname = $STR_VEH_NAME_DESERT_TENT2; model = "\dayz_epoch_b\models\astan.p3d"; + pack = "WeaponHolder_ItemDesertTent"; transportMaxMagazines = 125; transportMaxWeapons = 25; transportMaxBackpacks = 7; @@ -66,6 +69,7 @@ class DesertTentStorage2: DomeTentStorage_base { armor = 80; displayname = $STR_VEH_NAME_DESERT_TENT3; model = "\dayz_epoch_b\models\astan.p3d"; + pack = "WeaponHolder_ItemDesertTent"; transportMaxMagazines = 150; transportMaxWeapons = 30; transportMaxBackpacks = 8; @@ -81,6 +85,7 @@ class DesertTentStorage3: DomeTentStorage_base { armor = 90; displayname = $STR_VEH_NAME_DESERT_TENT4; model = "\dayz_epoch_b\models\astan.p3d"; + pack = "WeaponHolder_ItemDesertTent"; transportMaxMagazines = 175; transportMaxWeapons = 35; transportMaxBackpacks = 9; @@ -96,8 +101,9 @@ class DesertTentStorage4 : DomeTentStorage_base { armor = 100; displayname = $STR_VEH_NAME_DESERT_TENT5; model = "\dayz_epoch_b\models\astan.p3d"; + pack = "WeaponHolder_ItemDesertTent"; transportMaxMagazines = 200; //same as ural transportMaxWeapons = 40; transportMaxBackpacks = 10; offset[] = {0,3,1}; -}; \ No newline at end of file +}; diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml index 080a98522..01b06e9de 100644 --- a/SQF/dayz_code/stringtable.xml +++ b/SQF/dayz_code/stringtable.xml @@ -7,7 +7,7 @@ Agregar al Cinturón Přidat do nástrojů Placer à la ceinture - Zum Werkzeuggürtel hinzufügen + Zum Gürtel hinzufügen Voeg toe aan gereedschapsgordel @@ -50,7 +50,7 @@ Sacar del Cinturón Odstranit z nástrojů Retirer de la ceinture - Vom Werkzeuggürtel abnehmen + Vom Gürtel abnehmen Verwijder van gereedschapsgordel @@ -5271,7 +5271,7 @@ Soda (Mountain Green) - Limonade + Dose (Mountain Green) Газировка Gaseosa Sodovka @@ -5286,7 +5286,7 @@ Soda (R4ZOR) - Limonade + Dose (R4ZOR) Газировка Gaseosa Sodovka @@ -5301,7 +5301,7 @@ Soda (Iced Tea) - Eistee + Dose (Eistee) Холодный чай Gaseosa (Té Helado) Nápoj (Ledový čaj) @@ -5316,7 +5316,7 @@ Soda (Grape) - Limonade (Traube) + Dose (Traubenlimonade) Газировка (Грейпфрут) Gaseosa (Uva) Soda (Raisin) @@ -5332,7 +5332,7 @@ Soda (Cola) - Cola + Dose (Dr. Wasteland Cola) Газировка (Кола) Gaseosa (Cola) Nápoj (Kola) @@ -5347,7 +5347,7 @@ Soda (Orange) - Limonade (Orange) + Dose (Orangelimonade) Газировка (Апельсин) Gaseosa (Naranja) Nápoj (Pomeranč) @@ -5362,7 +5362,7 @@ Soda (Lemonade) - Limonade + Dose (Mikhail) Газировка (Лимонад) Gaseosa (Limonada) Soda (Limonade) @@ -5378,7 +5378,7 @@ Soda (Cola) - Cola + Dose (Lirikola) Газировка (Кола) Fernet con Coca Nápoj (Kola) @@ -5393,7 +5393,7 @@ Soda (Root Beer) - Limonade (Root Beer) + Dose (Root Beer) Пиво (Корневое пиво) Cerveza de Raíz Bière (Root Beer) @@ -5409,7 +5409,7 @@ Soda (mZLY yZLY) - Limonade + Dose (mZLY yZLY) Газировка Gaseosa Sodovka @@ -5424,7 +5424,7 @@ Soda (Cola) - Cola + Dose (Peppsy Cola) Газировка (Кола) Gaseosa (Cola) Nápoj (Kola) @@ -5439,7 +5439,7 @@ Beer - Bier + Dose (Bier) Пиво Cerveza Bière @@ -5455,7 +5455,7 @@ Soda (Sacrite) - Limonade + Dose (Sacrite) Газировка Gaseosa Sodovka @@ -5470,7 +5470,7 @@ Soda (Rocket Fuel) - Limonade + Dose (Rocket Fuel) Газировка Gaseosa Sodovka @@ -5485,7 +5485,7 @@ Soda (Sparkling Grape) - Limonade + Dose (Pampelmusenlimonade) Газировка Gaseosa Sodovka @@ -5501,10 +5501,10 @@ Sherbet (Cold drink) Шербет (Напиток) - Limonade + Dose (Sherbet) - Sharbet, a traditional Middle Eastern cold drink prepared with rose hips, cornelian cherries, rose or licorice and a variety of spices. + Sherbet, a traditional Middle Eastern cold drink prepared with rose hips, cornelian cherries, rose or licorice and a variety of spices. Традиционный напиток в странах Востока, приготавливаемый из шиповника, кизила, розы или лакрицы и различных специй. Sherbet, ein kaltes traditionelles Getränk aus dem Mittlerer Osten mit Hagebutten, Kornelkirschen oder Lakritze und einer Vielzahl an Gewürzen. @@ -7419,7 +7419,7 @@ a gunshot wound. - durch eine Schusswunde. + an einer Schusswunde. a gunshot to the head. @@ -7463,7 +7463,7 @@ starvation. - durch Verhungern. + an Unterernährung. голода. de hambre. inanition. @@ -7471,7 +7471,7 @@ combat logging. - weil er versucht hat, aus einem Kampf zu fliehen. + , weil er versucht hat, aus einem Kampf zu fliehen. выхода из игры в режиме боя. por huir en combate. une déco en combat. @@ -7499,21 +7499,23 @@ falling. + durch einen Sturz aus zu großer Höhe. - a vehicle crash. + a vehicle crash. + durch einen Fahrzeug Crash. being run over. - wurde überfahren. + , weil er überfahren wurde. falling out of a moving vehicle. - fiel aus einem fahrenden Fahrzeug. + , weil er aus einem fahrenden Fahrzeug fiel. blunt force trauma. - stumpfe Gewalteinwirkung. + durch stumpfe Gewalteinwirkung. Cannot Abort near another player!<br/>You are still in Combat. @@ -7780,6 +7782,7 @@ Please change your controls. HoldBreath holds too many keys and has been blocked. + Bitte ändere deine Steuerung. "Luft anhalten" liegt auf mehr als einer Taste und wurde blockiert. @@ -11083,6 +11086,7 @@ Red Bull Ред Булл + Dose (Red Bull) Red Bull is an energy drink sold by Austrian company Red Bull GmbH. @@ -11094,7 +11098,7 @@ Orange Sherbet - Orangenlimonade + Dose (Orangenlimonade) Апельсиновый шербет Pomerančová šťáva @@ -11874,6 +11878,7 @@ You do not have access to build on this plot. + Du darfst auf diesem Grundstück nichts bauen, da du kein eingetragener Eigentümer bist. This item needs a %1 within %2 meters @@ -11910,7 +11915,7 @@ Constructing %1 stage %2 of %3, move to cancel. - Konstruieren von %1, Stufe %2 von %3. Bewege dich sich um den Vorgang abzubrechen. + Konstruieren von %1, Stufe %2 von %3. Bewege dich um den Vorgang abzubrechen. Строительство %1 стадия %2 из %3, двигайтесь для отмены. Bezig met de bouw van %1 (stap %2 van %3), beweeg om te annuleren Construction de %1 (étape %2 sur %3), déplacez vous pour annuler.