diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp
index d58a43bfd..f9b196dab 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp
@@ -28,13 +28,13 @@ Military[] =
{Loot_GROUP, 1, specialclothes},
//Containers
- {Loot_CONTAINER, 1.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
- {Loot_CONTAINER, 0.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
- {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
- {Loot_CONTAINER, 1.5, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
- {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
- {Loot_CONTAINER, 1.5, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
- {Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
+ {Loot_CONTAINER, 1.1, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
+ {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
+ {Loot_CONTAINER, 0.2, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
+ {Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
+ {Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
+ {Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
+ {Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
// {Loot_CONTAINER, 2, DZ_MedBox, MedicalBox, 10, 20},
//Other
@@ -97,13 +97,13 @@ MilitarySpecial[] =
{Loot_GROUP, 2, specialclothes},
//Containers
- {Loot_CONTAINER, 2.5, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
- {Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
- {Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
- {Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
+ {Loot_CONTAINER, 2.2, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
+ {Loot_CONTAINER, 1.8, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
+ {Loot_CONTAINER, 1.8, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
+ {Loot_CONTAINER, 0.8, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
- {Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
- {Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
+ {Loot_CONTAINER, 0.2, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
+ {Loot_CONTAINER, 0.2, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
//Other
{Loot_MAGAZINE, 3, FoodMRE},
diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Military.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Military.hpp
index e1b7eef2d..35b6e6f02 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Military.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Military.hpp
@@ -1,7 +1,7 @@
ZombieMilitary[] =
{
{Loot_MAGAZINE, 1, FoodMRE},
- {Loot_MAGAZINE, 2, ItemHotwireKit},
+ {Loot_MAGAZINE, 0.5, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryLow},
{Loot_GROUP, 2, AmmoMilitaryHigh},
@@ -12,4 +12,4 @@ ZombieMilitaryViral[] =
{
{Loot_GROUP, 10, ZombieMilitary},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
-};
\ No newline at end of file
+};
diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Pilot.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Pilot.hpp
index d4e75220a..b8a81d953 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Pilot.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Pilot.hpp
@@ -1,7 +1,7 @@
ZombiePilot[] =
{
{Loot_MAGAZINE, 1, FoodMRE},
- {Loot_MAGAZINE, 2, ItemHotwireKit},
+ {Loot_MAGAZINE, 0.5, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryLow},
{Loot_GROUP, 2, AmmoMilitaryHigh},
@@ -12,4 +12,4 @@ ZombiePilotViral[] =
{
{Loot_GROUP, 10, ZombieMilitary},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
-};
\ No newline at end of file
+};
diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Police.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Police.hpp
index 2c024a082..6311f613e 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Police.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Police.hpp
@@ -3,8 +3,8 @@ ZombiePolice[] =
{Loot_GROUP, 2, Consumable},
{Loot_GROUP, 3, AmmoCivilian},
{Loot_MAGAZINE, 2, ItemDocument},
- {Loot_MAGAZINE, 1, ItemHotwireKit},
- {Loot_MAGAZINE, 2, ItemComboLock},
+ {Loot_MAGAZINE, 0.5, ItemHotwireKit},
+ {Loot_MAGAZINE, 1, ItemComboLock},
{Loot_MAGAZINE, 3, HandRoadFlare}
};
diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Suit.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Suit.hpp
index bb6714f95..2e750e076 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Suit.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Suit.hpp
@@ -10,6 +10,6 @@ ZombieSuit[] =
ZombieSuitViral[] =
{
- {Loot_GROUP, 10, ZombieCivilian},
+ {Loot_GROUP, 10, ZombieSuit},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
-};
\ No newline at end of file
+};
diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Worker.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Worker.hpp
index a5fbdbf43..114305226 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Worker.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Worker.hpp
@@ -8,12 +8,12 @@ ZombieWorker[] =
{Loot_MAGAZINE, 2, ItemDocument},
{Loot_MAGAZINE, 2, ItemWire},
{Loot_MAGAZINE, 3, ItemTankTrap},
- {Loot_MAGAZINE, 3, ItemComboLock},
+ {Loot_MAGAZINE, 2, ItemComboLock},
{Loot_MAGAZINE, 2, ItemSledgeHead}
};
ZombieWorkerViral[] =
{
- {Loot_GROUP, 10, ZombieCivilian},
+ {Loot_GROUP, 10, ZombieWorker},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
-};
\ No newline at end of file
+};
diff --git a/SQF/dayz_code/Configs/CfgVehicles/DZE/TentStorage.hpp b/SQF/dayz_code/Configs/CfgVehicles/DZE/TentStorage.hpp
index d976bbf9c..ef97fceca 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/DZE/TentStorage.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/DZE/TentStorage.hpp
@@ -21,6 +21,7 @@ class DesertTentStorage: DomeTentStorage_base {
armor = 50;
displayname = $STR_VEH_NAME_DESERT_TENT;
model = "\dayz_epoch_b\models\astan.p3d";
+ pack = "WeaponHolder_ItemDesertTent";
transportMaxMagazines = 75;
transportMaxWeapons = 15;
transportMaxBackpacks = 5;
@@ -36,6 +37,7 @@ class DesertTentStorage0: DomeTentStorage_base {
armor = 60;
displayname = $STR_VEH_NAME_DESERT_TENT1;
model = "\dayz_epoch_b\models\astan.p3d";
+ pack = "WeaponHolder_ItemDesertTent";
transportMaxMagazines = 100;
transportMaxWeapons = 20;
transportMaxBackpacks = 6;
@@ -51,6 +53,7 @@ class DesertTentStorage1: DomeTentStorage_base {
armor = 70;
displayname = $STR_VEH_NAME_DESERT_TENT2;
model = "\dayz_epoch_b\models\astan.p3d";
+ pack = "WeaponHolder_ItemDesertTent";
transportMaxMagazines = 125;
transportMaxWeapons = 25;
transportMaxBackpacks = 7;
@@ -66,6 +69,7 @@ class DesertTentStorage2: DomeTentStorage_base {
armor = 80;
displayname = $STR_VEH_NAME_DESERT_TENT3;
model = "\dayz_epoch_b\models\astan.p3d";
+ pack = "WeaponHolder_ItemDesertTent";
transportMaxMagazines = 150;
transportMaxWeapons = 30;
transportMaxBackpacks = 8;
@@ -81,6 +85,7 @@ class DesertTentStorage3: DomeTentStorage_base {
armor = 90;
displayname = $STR_VEH_NAME_DESERT_TENT4;
model = "\dayz_epoch_b\models\astan.p3d";
+ pack = "WeaponHolder_ItemDesertTent";
transportMaxMagazines = 175;
transportMaxWeapons = 35;
transportMaxBackpacks = 9;
@@ -96,8 +101,9 @@ class DesertTentStorage4 : DomeTentStorage_base {
armor = 100;
displayname = $STR_VEH_NAME_DESERT_TENT5;
model = "\dayz_epoch_b\models\astan.p3d";
+ pack = "WeaponHolder_ItemDesertTent";
transportMaxMagazines = 200; //same as ural
transportMaxWeapons = 40;
transportMaxBackpacks = 10;
offset[] = {0,3,1};
-};
\ No newline at end of file
+};
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index 080a98522..01b06e9de 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -7,7 +7,7 @@
Agregar al Cinturón
Přidat do nástrojů
Placer à la ceinture
- Zum Werkzeuggürtel hinzufügen
+ Zum Gürtel hinzufügen
Voeg toe aan gereedschapsgordel
@@ -50,7 +50,7 @@
Sacar del Cinturón
Odstranit z nástrojů
Retirer de la ceinture
- Vom Werkzeuggürtel abnehmen
+ Vom Gürtel abnehmen
Verwijder van gereedschapsgordel
@@ -5271,7 +5271,7 @@
Soda (Mountain Green)
- Limonade
+ Dose (Mountain Green)
Газировка
Gaseosa
Sodovka
@@ -5286,7 +5286,7 @@
Soda (R4ZOR)
- Limonade
+ Dose (R4ZOR)
Газировка
Gaseosa
Sodovka
@@ -5301,7 +5301,7 @@
Soda (Iced Tea)
- Eistee
+ Dose (Eistee)
Холодный чай
Gaseosa (Té Helado)
Nápoj (Ledový čaj)
@@ -5316,7 +5316,7 @@
Soda (Grape)
- Limonade (Traube)
+ Dose (Traubenlimonade)
Газировка (Грейпфрут)
Gaseosa (Uva)
Soda (Raisin)
@@ -5332,7 +5332,7 @@
Soda (Cola)
- Cola
+ Dose (Dr. Wasteland Cola)
Газировка (Кола)
Gaseosa (Cola)
Nápoj (Kola)
@@ -5347,7 +5347,7 @@
Soda (Orange)
- Limonade (Orange)
+ Dose (Orangelimonade)
Газировка (Апельсин)
Gaseosa (Naranja)
Nápoj (Pomeranč)
@@ -5362,7 +5362,7 @@
Soda (Lemonade)
- Limonade
+ Dose (Mikhail)
Газировка (Лимонад)
Gaseosa (Limonada)
Soda (Limonade)
@@ -5378,7 +5378,7 @@
Soda (Cola)
- Cola
+ Dose (Lirikola)
Газировка (Кола)
Fernet con Coca
Nápoj (Kola)
@@ -5393,7 +5393,7 @@
Soda (Root Beer)
- Limonade (Root Beer)
+ Dose (Root Beer)
Пиво (Корневое пиво)
Cerveza de Raíz
Bière (Root Beer)
@@ -5409,7 +5409,7 @@
Soda (mZLY yZLY)
- Limonade
+ Dose (mZLY yZLY)
Газировка
Gaseosa
Sodovka
@@ -5424,7 +5424,7 @@
Soda (Cola)
- Cola
+ Dose (Peppsy Cola)
Газировка (Кола)
Gaseosa (Cola)
Nápoj (Kola)
@@ -5439,7 +5439,7 @@
Beer
- Bier
+ Dose (Bier)
Пиво
Cerveza
Bière
@@ -5455,7 +5455,7 @@
Soda (Sacrite)
- Limonade
+ Dose (Sacrite)
Газировка
Gaseosa
Sodovka
@@ -5470,7 +5470,7 @@
Soda (Rocket Fuel)
- Limonade
+ Dose (Rocket Fuel)
Газировка
Gaseosa
Sodovka
@@ -5485,7 +5485,7 @@
Soda (Sparkling Grape)
- Limonade
+ Dose (Pampelmusenlimonade)
Газировка
Gaseosa
Sodovka
@@ -5501,10 +5501,10 @@
Sherbet (Cold drink)
Шербет (Напиток)
- Limonade
+ Dose (Sherbet)
- Sharbet, a traditional Middle Eastern cold drink prepared with rose hips, cornelian cherries, rose or licorice and a variety of spices.
+ Sherbet, a traditional Middle Eastern cold drink prepared with rose hips, cornelian cherries, rose or licorice and a variety of spices.
Традиционный напиток в странах Востока, приготавливаемый из шиповника, кизила, розы или лакрицы и различных специй.
Sherbet, ein kaltes traditionelles Getränk aus dem Mittlerer Osten mit Hagebutten, Kornelkirschen oder Lakritze und einer Vielzahl an Gewürzen.
@@ -7419,7 +7419,7 @@
a gunshot wound.
- durch eine Schusswunde.
+ an einer Schusswunde.
a gunshot to the head.
@@ -7463,7 +7463,7 @@
starvation.
- durch Verhungern.
+ an Unterernährung.
голода.
de hambre.
inanition.
@@ -7471,7 +7471,7 @@
combat logging.
- weil er versucht hat, aus einem Kampf zu fliehen.
+ , weil er versucht hat, aus einem Kampf zu fliehen.
выхода из игры в режиме боя.
por huir en combate.
une déco en combat.
@@ -7499,21 +7499,23 @@
falling.
+ durch einen Sturz aus zu großer Höhe.
- a vehicle crash.
+ a vehicle crash.
+ durch einen Fahrzeug Crash.
being run over.
- wurde überfahren.
+ , weil er überfahren wurde.
falling out of a moving vehicle.
- fiel aus einem fahrenden Fahrzeug.
+ , weil er aus einem fahrenden Fahrzeug fiel.
blunt force trauma.
- stumpfe Gewalteinwirkung.
+ durch stumpfe Gewalteinwirkung.
Cannot Abort near another player!<br/>You are still in Combat.
@@ -7780,6 +7782,7 @@
Please change your controls. HoldBreath holds too many keys and has been blocked.
+ Bitte ändere deine Steuerung. "Luft anhalten" liegt auf mehr als einer Taste und wurde blockiert.
@@ -11083,6 +11086,7 @@
Red Bull
Ред Булл
+ Dose (Red Bull)
Red Bull is an energy drink sold by Austrian company Red Bull GmbH.
@@ -11094,7 +11098,7 @@
Orange Sherbet
- Orangenlimonade
+ Dose (Orangenlimonade)
Апельсиновый шербет
Pomerančová šťáva
@@ -11874,6 +11878,7 @@
You do not have access to build on this plot.
+ Du darfst auf diesem Grundstück nichts bauen, da du kein eingetragener Eigentümer bist.
This item needs a %1 within %2 meters
@@ -11910,7 +11915,7 @@
Constructing %1 stage %2 of %3, move to cancel.
- Konstruieren von %1, Stufe %2 von %3. Bewege dich sich um den Vorgang abzubrechen.
+ Konstruieren von %1, Stufe %2 von %3. Bewege dich um den Vorgang abzubrechen.
Строительство %1 стадия %2 из %3, двигайтесь для отмены.
Bezig met de bouw van %1 (stap %2 van %3), beweeg om te annuleren
Construction de %1 (étape %2 sur %3), déplacez vous pour annuler.