Updating german stringtable, tent fix, loot table changes (#1776)

* Updating german stringtable

The update for STR_ACTIONS_2TB and STR_ACTIONS_RFROMTB are important. That fixes a very old bug. It was no really readable in german because the words were a way to long.

* Add files via upload

* Fixing Desert Tent pack output

When packing a DesertTent the output was ItemDomeTent not ItemDesertTent

* Decreasing hotwire kit chance

* Decreasing hotwire kit chance

* Decreasing hotwire kit and combo lock chance

* Decreasing combo lock chance, fixing loot group

* Fixing loot group

* Lowering ammo box spawn chances again.

* Fixing Desert Tent pack output all versions
This commit is contained in:
A Man
2016-10-15 19:47:13 +02:00
committed by ebaydayz
parent a6cb29aa7e
commit 5ec92bcd65
8 changed files with 64 additions and 53 deletions

View File

@@ -28,13 +28,13 @@ Military[] =
{Loot_GROUP, 1, specialclothes},
//Containers
{Loot_CONTAINER, 1.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
{Loot_CONTAINER, 0.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
{Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
{Loot_CONTAINER, 1.5, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
{Loot_CONTAINER, 1.5, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
{Loot_CONTAINER, 1.1, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
{Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
{Loot_CONTAINER, 0.2, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
{Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
{Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
{Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
{Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
// {Loot_CONTAINER, 2, DZ_MedBox, MedicalBox, 10, 20},
//Other
@@ -97,13 +97,13 @@ MilitarySpecial[] =
{Loot_GROUP, 2, specialclothes},
//Containers
{Loot_CONTAINER, 2.5, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
{Loot_CONTAINER, 2.2, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
{Loot_CONTAINER, 1.8, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
{Loot_CONTAINER, 1.8, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
{Loot_CONTAINER, 0.8, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
{Loot_CONTAINER, 0.2, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
{Loot_CONTAINER, 0.2, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
//Other
{Loot_MAGAZINE, 3, FoodMRE},

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@@ -1,7 +1,7 @@
ZombieMilitary[] =
{
{Loot_MAGAZINE, 1, FoodMRE},
{Loot_MAGAZINE, 2, ItemHotwireKit},
{Loot_MAGAZINE, 0.5, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryLow},
{Loot_GROUP, 2, AmmoMilitaryHigh},
@@ -12,4 +12,4 @@ ZombieMilitaryViral[] =
{
{Loot_GROUP, 10, ZombieMilitary},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};
};

View File

@@ -1,7 +1,7 @@
ZombiePilot[] =
{
{Loot_MAGAZINE, 1, FoodMRE},
{Loot_MAGAZINE, 2, ItemHotwireKit},
{Loot_MAGAZINE, 0.5, ItemHotwireKit},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryLow},
{Loot_GROUP, 2, AmmoMilitaryHigh},
@@ -12,4 +12,4 @@ ZombiePilotViral[] =
{
{Loot_GROUP, 10, ZombieMilitary},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};
};

View File

@@ -3,8 +3,8 @@ ZombiePolice[] =
{Loot_GROUP, 2, Consumable},
{Loot_GROUP, 3, AmmoCivilian},
{Loot_MAGAZINE, 2, ItemDocument},
{Loot_MAGAZINE, 1, ItemHotwireKit},
{Loot_MAGAZINE, 2, ItemComboLock},
{Loot_MAGAZINE, 0.5, ItemHotwireKit},
{Loot_MAGAZINE, 1, ItemComboLock},
{Loot_MAGAZINE, 3, HandRoadFlare}
};

View File

@@ -10,6 +10,6 @@ ZombieSuit[] =
ZombieSuitViral[] =
{
{Loot_GROUP, 10, ZombieCivilian},
{Loot_GROUP, 10, ZombieSuit},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};
};

View File

@@ -8,12 +8,12 @@ ZombieWorker[] =
{Loot_MAGAZINE, 2, ItemDocument},
{Loot_MAGAZINE, 2, ItemWire},
{Loot_MAGAZINE, 3, ItemTankTrap},
{Loot_MAGAZINE, 3, ItemComboLock},
{Loot_MAGAZINE, 2, ItemComboLock},
{Loot_MAGAZINE, 2, ItemSledgeHead}
};
ZombieWorkerViral[] =
{
{Loot_GROUP, 10, ZombieCivilian},
{Loot_GROUP, 10, ZombieWorker},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};
};

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@@ -21,6 +21,7 @@ class DesertTentStorage: DomeTentStorage_base {
armor = 50;
displayname = $STR_VEH_NAME_DESERT_TENT;
model = "\dayz_epoch_b\models\astan.p3d";
pack = "WeaponHolder_ItemDesertTent";
transportMaxMagazines = 75;
transportMaxWeapons = 15;
transportMaxBackpacks = 5;
@@ -36,6 +37,7 @@ class DesertTentStorage0: DomeTentStorage_base {
armor = 60;
displayname = $STR_VEH_NAME_DESERT_TENT1;
model = "\dayz_epoch_b\models\astan.p3d";
pack = "WeaponHolder_ItemDesertTent";
transportMaxMagazines = 100;
transportMaxWeapons = 20;
transportMaxBackpacks = 6;
@@ -51,6 +53,7 @@ class DesertTentStorage1: DomeTentStorage_base {
armor = 70;
displayname = $STR_VEH_NAME_DESERT_TENT2;
model = "\dayz_epoch_b\models\astan.p3d";
pack = "WeaponHolder_ItemDesertTent";
transportMaxMagazines = 125;
transportMaxWeapons = 25;
transportMaxBackpacks = 7;
@@ -66,6 +69,7 @@ class DesertTentStorage2: DomeTentStorage_base {
armor = 80;
displayname = $STR_VEH_NAME_DESERT_TENT3;
model = "\dayz_epoch_b\models\astan.p3d";
pack = "WeaponHolder_ItemDesertTent";
transportMaxMagazines = 150;
transportMaxWeapons = 30;
transportMaxBackpacks = 8;
@@ -81,6 +85,7 @@ class DesertTentStorage3: DomeTentStorage_base {
armor = 90;
displayname = $STR_VEH_NAME_DESERT_TENT4;
model = "\dayz_epoch_b\models\astan.p3d";
pack = "WeaponHolder_ItemDesertTent";
transportMaxMagazines = 175;
transportMaxWeapons = 35;
transportMaxBackpacks = 9;
@@ -96,8 +101,9 @@ class DesertTentStorage4 : DomeTentStorage_base {
armor = 100;
displayname = $STR_VEH_NAME_DESERT_TENT5;
model = "\dayz_epoch_b\models\astan.p3d";
pack = "WeaponHolder_ItemDesertTent";
transportMaxMagazines = 200; //same as ural
transportMaxWeapons = 40;
transportMaxBackpacks = 10;
offset[] = {0,3,1};
};
};