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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-09 01:32:53 +03:00
Updating german stringtable, tent fix, loot table changes (#1776)
* Updating german stringtable The update for STR_ACTIONS_2TB and STR_ACTIONS_RFROMTB are important. That fixes a very old bug. It was no really readable in german because the words were a way to long. * Add files via upload * Fixing Desert Tent pack output When packing a DesertTent the output was ItemDomeTent not ItemDesertTent * Decreasing hotwire kit chance * Decreasing hotwire kit chance * Decreasing hotwire kit and combo lock chance * Decreasing combo lock chance, fixing loot group * Fixing loot group * Lowering ammo box spawn chances again. * Fixing Desert Tent pack output all versions
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@@ -28,13 +28,13 @@ Military[] =
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{Loot_GROUP, 1, specialclothes},
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//Containers
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{Loot_CONTAINER, 1.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
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{Loot_CONTAINER, 0.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
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{Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
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{Loot_CONTAINER, 1.5, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
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{Loot_CONTAINER, 1.5, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
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{Loot_CONTAINER, 1.1, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
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{Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
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{Loot_CONTAINER, 0.2, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
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{Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
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{Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
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{Loot_CONTAINER, 1.2, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
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{Loot_CONTAINER, 0.8, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
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// {Loot_CONTAINER, 2, DZ_MedBox, MedicalBox, 10, 20},
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//Other
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@@ -97,13 +97,13 @@ MilitarySpecial[] =
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{Loot_GROUP, 2, specialclothes},
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//Containers
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{Loot_CONTAINER, 2.5, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
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{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
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{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
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{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
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{Loot_CONTAINER, 2.2, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
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{Loot_CONTAINER, 1.8, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
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{Loot_CONTAINER, 1.8, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
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{Loot_CONTAINER, 0.8, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
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// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
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{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
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{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
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{Loot_CONTAINER, 0.2, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
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{Loot_CONTAINER, 0.2, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
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//Other
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{Loot_MAGAZINE, 3, FoodMRE},
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@@ -1,7 +1,7 @@
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ZombieMilitary[] =
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{
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{Loot_MAGAZINE, 1, FoodMRE},
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{Loot_MAGAZINE, 2, ItemHotwireKit},
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{Loot_MAGAZINE, 0.5, ItemHotwireKit},
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{Loot_GROUP, 3, MedicalLow},
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{Loot_GROUP, 10, AmmoMilitaryLow},
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{Loot_GROUP, 2, AmmoMilitaryHigh},
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@@ -12,4 +12,4 @@ ZombieMilitaryViral[] =
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{
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{Loot_GROUP, 10, ZombieMilitary},
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{Loot_MAGAZINE, 1, ItemAntibiotic1}
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};
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};
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@@ -1,7 +1,7 @@
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ZombiePilot[] =
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{
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{Loot_MAGAZINE, 1, FoodMRE},
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{Loot_MAGAZINE, 2, ItemHotwireKit},
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{Loot_MAGAZINE, 0.5, ItemHotwireKit},
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{Loot_GROUP, 3, MedicalLow},
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{Loot_GROUP, 10, AmmoMilitaryLow},
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{Loot_GROUP, 2, AmmoMilitaryHigh},
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@@ -12,4 +12,4 @@ ZombiePilotViral[] =
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{
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{Loot_GROUP, 10, ZombieMilitary},
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{Loot_MAGAZINE, 1, ItemAntibiotic1}
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};
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};
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@@ -3,8 +3,8 @@ ZombiePolice[] =
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{Loot_GROUP, 2, Consumable},
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{Loot_GROUP, 3, AmmoCivilian},
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{Loot_MAGAZINE, 2, ItemDocument},
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{Loot_MAGAZINE, 1, ItemHotwireKit},
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{Loot_MAGAZINE, 2, ItemComboLock},
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{Loot_MAGAZINE, 0.5, ItemHotwireKit},
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{Loot_MAGAZINE, 1, ItemComboLock},
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{Loot_MAGAZINE, 3, HandRoadFlare}
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};
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@@ -10,6 +10,6 @@ ZombieSuit[] =
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ZombieSuitViral[] =
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{
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{Loot_GROUP, 10, ZombieCivilian},
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{Loot_GROUP, 10, ZombieSuit},
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{Loot_MAGAZINE, 1, ItemAntibiotic1}
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};
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};
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@@ -8,12 +8,12 @@ ZombieWorker[] =
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{Loot_MAGAZINE, 2, ItemDocument},
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{Loot_MAGAZINE, 2, ItemWire},
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{Loot_MAGAZINE, 3, ItemTankTrap},
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{Loot_MAGAZINE, 3, ItemComboLock},
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{Loot_MAGAZINE, 2, ItemComboLock},
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{Loot_MAGAZINE, 2, ItemSledgeHead}
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};
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ZombieWorkerViral[] =
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{
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{Loot_GROUP, 10, ZombieCivilian},
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{Loot_GROUP, 10, ZombieWorker},
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{Loot_MAGAZINE, 1, ItemAntibiotic1}
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};
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};
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@@ -21,6 +21,7 @@ class DesertTentStorage: DomeTentStorage_base {
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armor = 50;
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displayname = $STR_VEH_NAME_DESERT_TENT;
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model = "\dayz_epoch_b\models\astan.p3d";
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pack = "WeaponHolder_ItemDesertTent";
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transportMaxMagazines = 75;
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transportMaxWeapons = 15;
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transportMaxBackpacks = 5;
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@@ -36,6 +37,7 @@ class DesertTentStorage0: DomeTentStorage_base {
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armor = 60;
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displayname = $STR_VEH_NAME_DESERT_TENT1;
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model = "\dayz_epoch_b\models\astan.p3d";
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pack = "WeaponHolder_ItemDesertTent";
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transportMaxMagazines = 100;
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transportMaxWeapons = 20;
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transportMaxBackpacks = 6;
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@@ -51,6 +53,7 @@ class DesertTentStorage1: DomeTentStorage_base {
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armor = 70;
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displayname = $STR_VEH_NAME_DESERT_TENT2;
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model = "\dayz_epoch_b\models\astan.p3d";
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pack = "WeaponHolder_ItemDesertTent";
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transportMaxMagazines = 125;
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transportMaxWeapons = 25;
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transportMaxBackpacks = 7;
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@@ -66,6 +69,7 @@ class DesertTentStorage2: DomeTentStorage_base {
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armor = 80;
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displayname = $STR_VEH_NAME_DESERT_TENT3;
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model = "\dayz_epoch_b\models\astan.p3d";
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pack = "WeaponHolder_ItemDesertTent";
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transportMaxMagazines = 150;
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transportMaxWeapons = 30;
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transportMaxBackpacks = 8;
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@@ -81,6 +85,7 @@ class DesertTentStorage3: DomeTentStorage_base {
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armor = 90;
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displayname = $STR_VEH_NAME_DESERT_TENT4;
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model = "\dayz_epoch_b\models\astan.p3d";
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pack = "WeaponHolder_ItemDesertTent";
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transportMaxMagazines = 175;
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transportMaxWeapons = 35;
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transportMaxBackpacks = 9;
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@@ -96,8 +101,9 @@ class DesertTentStorage4 : DomeTentStorage_base {
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armor = 100;
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displayname = $STR_VEH_NAME_DESERT_TENT5;
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model = "\dayz_epoch_b\models\astan.p3d";
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pack = "WeaponHolder_ItemDesertTent";
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transportMaxMagazines = 200; //same as ural
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transportMaxWeapons = 40;
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transportMaxBackpacks = 10;
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offset[] = {0,3,1};
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};
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};
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