delete orb if player is in vehicle

This commit is contained in:
vbawol
2013-06-26 09:35:30 -05:00
parent b5efbdebf8
commit 5e32516fa3

View File

@@ -44,7 +44,7 @@ _newTagList = [];
// friendly player disconnected // friendly player disconnected
if (!(isPlayer _player)) then { if (!(isPlayer _player) or ((vehicle _player != _player))) then {
deleteVehicle _tag; deleteVehicle _tag;
} else { } else {