Change over to new DZE_ForceNameTagsInTrader System

This commit is contained in:
Skaronator
2014-02-23 18:25:41 +01:00
parent e54cce6845
commit 5e27942bd0
17 changed files with 161 additions and 193 deletions

View File

@@ -1344,8 +1344,8 @@ class Mission
age="UNKNOWN";
name="Lenz";
expCond="(player distance Lenz) < 50;";
expActiv="[""trader city Lenzburg"",true] spawn trader_enter;";
expDesactiv="[""trader city Lenzburg"",true] spawn trader_leave;";
expActiv="[""trader city Lenzburg"",true,"enter"] spawn player_traderCity;";
expDesactiv="[""trader city Lenzburg"",true,"leave"] spawn player_traderCity;";
class Effects
{
};
@@ -1361,8 +1361,8 @@ class Mission
age="UNKNOWN";
name="Emmen";
expCond="(player distance Emmen) < 100;";
expActiv="[""trader city Emmen"",true] spawn trader_enter;";
expDesactiv="[""trader city Emmen"",true] spawn trader_leave;";
expActiv="[""trader city Emmen"",true,"enter"] spawn player_traderCity;";
expDesactiv="[""trader city Emmen"",true,"leave"] spawn player_traderCity;";
class Effects
{
};
@@ -1378,8 +1378,8 @@ class Mission
age="UNKNOWN";
name="Schratten";
expCond="(player distance Schratten) < 75;";
expActiv="[""trader city Schratten"",true] spawn trader_enter;";
expDesactiv="[""trader city Schratten"",true] spawn trader_leave;";
expActiv="[""trader city Schratten"",true,"enter"] spawn player_traderCity;";
expDesactiv="[""trader city Schratten"",true,"leave"] spawn player_traderCity;";
class Effects
{
};
@@ -1393,8 +1393,8 @@ class Mission
age="UNKNOWN";
name="Bandit";
expCond="(player distance Bandit) < 50;";
expActiv="[""Bandit Camp"",true] spawn trader_enter;";
expDesactiv="[""Bandit Camp"",true] spawn trader_leave;";
expActiv="[""Bandit Camp"",true,"enter"] spawn player_traderCity;";
expDesactiv="[""Bandit Camp"",true,"leave"] spawn player_traderCity;";
class Effects
{
};
@@ -1408,8 +1408,8 @@ class Mission
age="UNKNOWN";
name="Hero";
expCond="(player distance Hero) < 50;";
expActiv="[""Hero Vendor"",true] spawn trader_enter;";
expDesactiv="[""Hero Vendor"",true] spawn trader_leave;";
expActiv="[""Hero Vendor"",true,"enter"] spawn player_traderCity;";
expDesactiv="[""Hero Vendor"",true,"leave"] spawn player_traderCity;";
class Effects
{
};
@@ -1423,8 +1423,8 @@ class Mission
age="UNKNOWN";
name="Wholesale1";
expCond="(player distance Wholesale1) < 50;";
expActiv="[""West Wholesaler"",true] spawn trader_enter;";
expDesactiv="[""West Wholesaler"",true] spawn trader_leave;";
expActiv="[""West Wholesaler"",true,"enter"] spawn player_traderCity;";
expDesactiv="[""West Wholesaler"",true,"leave"] spawn player_traderCity;";
class Effects
{
};
@@ -1438,8 +1438,8 @@ class Mission
age="UNKNOWN";
name="Wholesaler";
expCond="(player distance Wholesaler) < 50;";
expActiv="[""Wholesaler"",true] spawn trader_enter;";
expDesactiv="[""Wholesaler"",true] spawn trader_leave;";
expActiv="[""Wholesaler"",true,"enter"] spawn player_traderCity;";
expDesactiv="[""Wholesaler"",true,"leave"] spawn player_traderCity;";
class Effects
{
};
@@ -1453,8 +1453,8 @@ class Mission
age="UNKNOWN";
name="Boat1";
expCond="(player distance boat1) < 50;";
expActiv="[""Boat Vendor"",true] spawn trader_enter;";
expDesactiv="[""Boat Vendor"",true] spawn trader_leave;";
expActiv="[""Boat Vendor"",true,"enter"] spawn player_traderCity;";
expDesactiv="[""Boat Vendor"",true,"leave"] spawn player_traderCity;";
class Effects
{
};
@@ -1468,8 +1468,8 @@ class Mission
age="UNKNOWN";
name="Boat2";
expCond="(player distance boat2) < 50;";
expActiv="[""Boat Vendor"",true] spawn trader_enter;";
expDesactiv="[""Boat Vendor"",true] spawn trader_leave;";
expActiv="[""Boat Vendor"",true,"enter"] spawn player_traderCity;";
expDesactiv="[""Boat Vendor"",true,"leave"] spawn player_traderCity;";
class Effects
{
};
@@ -1483,8 +1483,8 @@ class Mission
age="UNKNOWN";
name="AWOL";
expCond="(player distance awol) < 75;";
expActiv="[""Aircraft Vendor"",true] spawn trader_enter;";
expDesactiv="[""Aircraft Vendor"",true] spawn trader_leave;";
expActiv="[""Aircraft Vendor"",true,"enter"] spawn player_traderCity;";
expDesactiv="[""Aircraft Vendor"",true,"leave"] spawn player_traderCity;";
class Effects
{
};