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https://github.com/EpochModTeam/DayZ-Epoch.git
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Rearrange CfgMagazines
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together. Unused items got moved into a folder called Not used under items.
This commit is contained in:
122
SQF/dayz_code/Configs/CfgMagazines/Items/Textiles.hpp
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122
SQF/dayz_code/Configs/CfgMagazines/Items/Textiles.hpp
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class ItemCanvas: CA_Magazine
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_CANVAS;
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model = "\z\addons\dayz_epoch\models\canvas.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
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descriptionShort = $STR_EPOCH_CANVAS_DESC;
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class ItemActions
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{
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_190;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"ItemTent",1}};
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input[] = {{"ItemCanvas",2},{"equip_tent_poles",2}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_PLAYER_191;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"ItemDesertTent",1}};
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input[] = {{"ItemCanvas",3},{"equip_tent_poles",2}};
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};
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class Crafting2
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{
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text = $STR_EPOCH_PLAYER_192;
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script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"ItemDomeTent",1}};
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input[] = {{"ItemCanvas",3},{"equip_tent_poles",2}};
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};
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class Crafting3
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{
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text = $STR_EPOCH_PLAYER_193;
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script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"sun_shade_kit",1}};
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input[] = {{"ItemCanvas",1},{"PartWoodLumber",4}};
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};
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class Crafting4
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{
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text = $STR_EPOCH_PLAYER_194;
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script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"ItemBurlap",1}};
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input[] = {{"ItemCanvas",2}};
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};
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};
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};
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class ItemBurlap: CA_Magazine
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_BURLAP;
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model = "\z\addons\dayz_epoch\models\burlap.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_burlap_ca.paa";
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descriptionShort = $STR_EPOCH_BURLAP_DESC;
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class ItemActions
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{
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_195;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"sand"}; // todo add sand requirement
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requiretools[] = {"ItemEtool","ItemToolbox"};
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output[] = {{"ItemSandbag",1}};
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input[] = {{"ItemBurlap",3}};
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};
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};
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};
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class equip_rag : CA_Magazine {
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scope = public;
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count = 1;
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displayName = $STR_ITEM_NAME_equip_rag;
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descriptionShort = $STR_ITEM_DESC_equip_rag;
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model = "\z\addons\dayz_communityassets\models\rag_clean.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_rag_clean_ca.paa";
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type = 256;
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};
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class equip_string : CA_Magazine {
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scope = public;
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count = 1;
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displayName = $STR_ITEM_NAME_equip_string;
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descriptionShort = $STR_ITEM_DESC_equip_string;
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model = "\z\addons\dayz_communityassets\models\string.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_string_ca.paa";
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type = 256;
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};
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class equip_rope : CA_Magazine {
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scope = public;
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count = 1;
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displayName = $STR_ITEM_NAME_equip_rope;
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descriptionShort = $STR_ITEM_DESC_equip_rope;
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model = "\z\addons\dayz_communityassets\models\rope.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_rope_ca.paa";
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type = 256;
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class ItemActions
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{
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class Crafting
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{
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text = $STR_BLD_craft_equip_rope;//"String"
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemKnife"};
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output[] = {{"equip_string",2}};
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input[] = {{"equip_rope",1}};
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};
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};
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};
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