Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Items/Textiles.hpp
A Man 5e2654247f Rearrange CfgMagazines
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together.
Unused items got moved into a folder called Not used under items.
2020-04-23 13:49:52 +02:00

122 lines
3.5 KiB
C++

class ItemCanvas: CA_Magazine
{
scope = public;
count = 1;
type = 256;
displayName = $STR_EPOCH_CANVAS;
model = "\z\addons\dayz_epoch\models\canvas.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
descriptionShort = $STR_EPOCH_CANVAS_DESC;
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_190;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemTent",1}};
input[] = {{"ItemCanvas",2},{"equip_tent_poles",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_191;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemDesertTent",1}};
input[] = {{"ItemCanvas",3},{"equip_tent_poles",2}};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_192;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemDomeTent",1}};
input[] = {{"ItemCanvas",3},{"equip_tent_poles",2}};
};
class Crafting3
{
text = $STR_EPOCH_PLAYER_193;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"sun_shade_kit",1}};
input[] = {{"ItemCanvas",1},{"PartWoodLumber",4}};
};
class Crafting4
{
text = $STR_EPOCH_PLAYER_194;
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemBurlap",1}};
input[] = {{"ItemCanvas",2}};
};
};
};
class ItemBurlap: CA_Magazine
{
scope = public;
count = 1;
type = 256;
displayName = $STR_EPOCH_BURLAP;
model = "\z\addons\dayz_epoch\models\burlap.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_burlap_ca.paa";
descriptionShort = $STR_EPOCH_BURLAP_DESC;
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_195;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"sand"}; // todo add sand requirement
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemSandbag",1}};
input[] = {{"ItemBurlap",3}};
};
};
};
class equip_rag : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_equip_rag;
descriptionShort = $STR_ITEM_DESC_equip_rag;
model = "\z\addons\dayz_communityassets\models\rag_clean.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_rag_clean_ca.paa";
type = 256;
};
class equip_string : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_equip_string;
descriptionShort = $STR_ITEM_DESC_equip_string;
model = "\z\addons\dayz_communityassets\models\string.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_string_ca.paa";
type = 256;
};
class equip_rope : CA_Magazine {
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_equip_rope;
descriptionShort = $STR_ITEM_DESC_equip_rope;
model = "\z\addons\dayz_communityassets\models\rope.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_rope_ca.paa";
type = 256;
class ItemActions
{
class Crafting
{
text = $STR_BLD_craft_equip_rope;//"String"
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemKnife"};
output[] = {{"equip_string",2}};
input[] = {{"equip_rope",1}};
};
};
};