mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
@@ -44,7 +44,7 @@ _newTagList = [];
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// friendly player disconnected
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// friendly player disconnected
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if (!(isPlayer _player) or ((vehicle _player != _player))) then {
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if (!(isPlayer _player) or (vehicle _player != _player)) then {
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deleteVehicle _tag;
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deleteVehicle _tag;
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} else {
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} else {
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@@ -2,7 +2,7 @@ private ["_guaranteedLoot","_randomizedLoot","_spawnChance","_spawnMarker","_spa
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_guaranteedLoot = 3;
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_guaranteedLoot = 3;
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_randomizedLoot = 4;
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_randomizedLoot = 4;
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_spawnChance = 0.90;
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_spawnChance = 0.50;
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_spawnMarker = 'center';
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_spawnMarker = 'center';
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// _spawnRadius = 5000;
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// _spawnRadius = 5000;
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_spawnRadius = HeliCrashArea;
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_spawnRadius = HeliCrashArea;
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@@ -17,7 +17,7 @@ if (_spawnRoll <= _spawnChance) then {
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if(_crashModel == "Mass_grave_DZ") then {
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if(_crashModel == "Mass_grave_DZ") then {
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_lootTable = "MassGrave";
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_lootTable = "MassGrave";
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} else {
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} else {
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_lootTable = ["Military","HeliCrash","MilitarySpecial"] call BIS_fnc_selectRandom;
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_lootTable = "HeliCrash";
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};
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};
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_crashName = getText (configFile >> "CfgVehicles" >> _crashModel >> "displayName");
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_crashName = getText (configFile >> "CfgVehicles" >> _crashModel >> "displayName");
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@@ -25,7 +25,7 @@ MaxDynamicDebris = 500; // Default = 100
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dayz_MapArea = 14000; // Default = 10000
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dayz_MapArea = 14000; // Default = 10000
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dayz_maxLocalZombies = 40; // Default = 40
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dayz_maxLocalZombies = 40; // Default = 40
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EpochEvents = [["any","any","any","any",45,"crash_spawner"]];
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EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"]];
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//Load in compiled functions
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//Load in compiled functions
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
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@@ -147,13 +147,13 @@ menu_Woodlander3 = [
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// Medical Supplies 2
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// Medical Supplies 2
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menu_Dr_Hladik_EP1 = [
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menu_Dr_Hladik_EP1 = [
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[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
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[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
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[],
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[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
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"neutral"
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"neutral"
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];
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];
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// Medical Supplies 3
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// Medical Supplies 3
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menu_Doctor = [
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menu_Doctor = [
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[["Chem-lites/Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],
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[["Chem-lites/Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],
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[],
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[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
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"neutral"
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"neutral"
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];
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];
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// Boat Trader 2
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// Boat Trader 2
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