fix tag friendly and crash spawner fixes

fixed biomeat traders on #11
This commit is contained in:
vbawol
2013-07-06 13:44:08 -05:00
parent 78623615e8
commit 5d3f0ea47b
4 changed files with 6 additions and 6 deletions

View File

@@ -25,7 +25,7 @@ MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 40; // Default = 40
EpochEvents = [["any","any","any","any",45,"crash_spawner"]];
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"]];
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)

View File

@@ -147,13 +147,13 @@ menu_Woodlander3 = [
// Medical Supplies 2
menu_Dr_Hladik_EP1 = [
[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
[],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
// Medical Supplies 3
menu_Doctor = [
[["Chem-lites/Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],
[],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
// Boat Trader 2