mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-20 10:26:28 +03:00
optional snap building added
This commit is contained in:
374
SQF/dayz_code/Configs/CfgExtra/snappoints.hpp
Normal file
374
SQF/dayz_code/Configs/CfgExtra/snappoints.hpp
Normal file
@@ -0,0 +1,374 @@
|
||||
/*
|
||||
Created by Raymix
|
||||
*/
|
||||
|
||||
|
||||
class SnapBuilding {
|
||||
//Barriers whitelist
|
||||
class Barrier {
|
||||
snapTo[] = {
|
||||
"Land_HBarrier5_DZ",
|
||||
"Land_HBarrier3_DZ",
|
||||
"Land_HBarrier1_DZ",
|
||||
"Sandbag1_DZ",
|
||||
"BagFenceRound_DZ",
|
||||
"Fort_RazorWire"
|
||||
};
|
||||
};
|
||||
//snap points
|
||||
class Land_HBarrier5Preview: Barrier{ //fix for broken offsets in ghost
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-0.75,0.1,"Back"},
|
||||
{0,0.75,0.1,"Front"},
|
||||
{-2.85,0,0.1,"Left"},
|
||||
{2.85,0,0.1,"Right"},
|
||||
{0,0,0.9,"Top"}
|
||||
};
|
||||
};
|
||||
class Land_HBarrier5_DZ: Land_HBarrier5Preview {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-0.75,0,"Back"},
|
||||
{0,0.75,0,"Front"},
|
||||
{-2.85,0,0,"Left"},
|
||||
{2.85,0,0,"Right"},
|
||||
{0,0,0.9,"Top"}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_HBarrier3ePreview: Barrier { //whitelist inheritance
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-0.75,0,"Back"},
|
||||
{0,0.75,0,"Front"},
|
||||
{-1.7,0,0,"Left"},
|
||||
{1.7,0,0,"Right"},
|
||||
{0,0,0.9,"Top"}
|
||||
};
|
||||
};
|
||||
class Land_HBarrier3_DZ: Land_HBarrier3ePreview{}; //point inheritance
|
||||
|
||||
class Land_HBarrier1Preview: Barrier {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-0.75,0,"Back"},
|
||||
{0,0.75,0,"Front"},
|
||||
{-0.6,0,0,"Left"},
|
||||
{0.6,0,0,"Right"},
|
||||
{0,0,0.9,"Top"}
|
||||
};
|
||||
};
|
||||
class Land_HBarrier1_DZ: Land_HBarrier1Preview{};
|
||||
|
||||
class Fort_RazorWirePreview: Barrier {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-0.95,-0.3,"Back"},
|
||||
{0,0.95,-0.3,"Front"},
|
||||
{-4.1,0,-0.3,"Left"},
|
||||
{4.1,0,-0.3,"Right"},
|
||||
{0,0,1,"Top"}
|
||||
};
|
||||
};
|
||||
class Fort_RazorWire: Fort_RazorWirePreview {};
|
||||
|
||||
class Sandbag1_DZ: Barrier {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-1.5,0,0,"Left"},
|
||||
{1.5,0,0,"Right"},
|
||||
{0,0,0.4,"Top"}
|
||||
};
|
||||
};
|
||||
|
||||
class BagFenceRound_DZ: Barrier {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-1.295,0.38,0,"Left"},
|
||||
{1.295,0.38,0,"Right"},
|
||||
{0,0,0.4,"Top"}
|
||||
};
|
||||
};
|
||||
|
||||
//Snapping whitelists for Floors, walls and stairs
|
||||
class FloorsWallsStairs {
|
||||
snapTo[] = {
|
||||
"WoodFloorQuarter_DZ",
|
||||
"WoodFloorHalf_DZ",
|
||||
"WoodFloor_DZ",
|
||||
"WoodStairs_DZ",
|
||||
"WoodStairsSans_DZ",
|
||||
"WoodSmallWallDoor_DZ",
|
||||
"WoodSmallWall_DZ",
|
||||
"WoodSmallWallWin_DZ",
|
||||
"Land_DZE_WoodDoor",
|
||||
"Land_DZE_WoodDoorLocked",
|
||||
"WoodLargeWall_DZ",
|
||||
"Land_DZE_LargeWoodDoor",
|
||||
"WoodLargeWallWin_DZ",
|
||||
"WoodLargeWallDoor_DZ",
|
||||
"Land_DZE_GarageWoodDoor",
|
||||
"Land_DZE_GarageWoodDoorLocked",
|
||||
"Land_DZE_LargeWoodDoorLocked",
|
||||
"WoodSmallWallThird_DZ",
|
||||
"CinderWall_DZ",
|
||||
"CinderWallDoorway_DZ",
|
||||
"CinderWallDoorLocked_DZ",
|
||||
"CinderWallDoor_DZ",
|
||||
"CinderWallSmallDoorway_DZ",
|
||||
"CinderWallDoorSmallLocked_DZ",
|
||||
"CinderWallHalf_DZ",
|
||||
"CinderWallDoorSmall_DZ",
|
||||
"MetalFloor_DZ"
|
||||
};
|
||||
};
|
||||
|
||||
class WoodFloorQuarter_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-1.23,0,"Back"},
|
||||
{0,1.23,0,"Front"},
|
||||
{-1.24,0,0,"Left"},
|
||||
{1.24,0,0,"Right"}
|
||||
};
|
||||
};
|
||||
|
||||
class WoodFloorQuarter_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-1.23,0.137726,"Back"},
|
||||
{0,1.23,0.137726,"Front"},
|
||||
{-1.24,0,0.137726,"Left"},
|
||||
{1.24,0,0.137726,"Right"}
|
||||
};
|
||||
};
|
||||
|
||||
class WoodFloorHalf_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-2.34,0,"Back"},
|
||||
{0,2.34,0,"Front"},
|
||||
{-1.25,0,0,"Left"},
|
||||
{1.25,0,0,"Right"}
|
||||
};
|
||||
};
|
||||
class WoodFloorHalf_DZ: FloorsWallsStairs{
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-2.34,0.1407,"Back"},
|
||||
{0,2.34,0.1407,"Front"},
|
||||
{-1.25,0,0.1407,"Left"},
|
||||
{1.25,0,0.1407,"Right"}
|
||||
};
|
||||
};
|
||||
|
||||
class WoodFloor_Preview_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-2.33,0.130,"Back"},
|
||||
{0,2.33,0.130,"Front"},
|
||||
{-2.45,0,0.130,"Left"},
|
||||
{2.45,0,0.130,"Right"}
|
||||
};
|
||||
};
|
||||
class WoodFloor_DZ: WoodFloor_Preview_DZ{};
|
||||
|
||||
class Stairs_DZE: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{1.56055,-0.78,1.5,"Back"},
|
||||
{1.56055,0.78,1.5,"Front"},
|
||||
{1.73926,0.05,2.9,"Top"},
|
||||
{-1.73926,0.05,0,"Bottom"}
|
||||
};
|
||||
};
|
||||
class WoodStairs_Preview_DZ: Stairs_DZE {};
|
||||
class WoodStairsSans_Preview_DZ: Stairs_DZE {};
|
||||
class WoodStairsSans_DZ: Stairs_DZE {};
|
||||
|
||||
class WoodSmall_DZE: FloorsWallsStairs { // Small wood walls
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-2.285, 0, 1.5,"Left"},
|
||||
{2.285, 0, 1.5,"Right"},
|
||||
{0, 0, 3,"Top"}
|
||||
};
|
||||
};
|
||||
class WoodSmallWallDoor_Preview_DZ: WoodSmall_DZE {};
|
||||
class WoodSmallWall_Preview_DZ: WoodSmall_DZE {};
|
||||
class WoodSmallWallWin_Preview_DZ: WoodSmall_DZE {};
|
||||
class WoodSmallWallDoor_DZ: WoodSmall_DZE {};
|
||||
class WoodSmallWall_DZ: WoodSmall_DZE {};
|
||||
class WoodSmallWallWin_DZ: WoodSmall_DZE {};
|
||||
class Land_DZE_WoodDoor: WoodSmall_DZE {};
|
||||
class Land_DZE_WoodDoorLocked: WoodSmall_DZE {};
|
||||
|
||||
class WoodLarge_DZE: FloorsWallsStairs { //Large wood walls
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-2.45, 0, 1.5,"Left"},
|
||||
{2.45, 0, 1.5,"Right"},
|
||||
{0, 0, 3,"Top"}
|
||||
};
|
||||
};
|
||||
class WoodLargeWall_Preview_DZ: WoodLarge_DZE {};
|
||||
class WoodLargeWallWin_Preview_DZ: WoodLarge_DZE {};
|
||||
class WoodLargeWallDoor_Preview_DZ: WoodLarge_DZE {};
|
||||
class WoodSmallWallThird_Preview_DZ: WoodLarge_DZE {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-2.445, 0, 1.5,"Left"},
|
||||
{2.445, 0, 1.5,"Right"},
|
||||
{0, 0, 1.17,"Top"}
|
||||
};
|
||||
};
|
||||
class WoodSmallWallThird_DZ: WoodSmallWallThird_Preview_DZ{};
|
||||
class WoodLargeWall_DZ: WoodLarge_DZE {};
|
||||
class Land_DZE_LargeWoodDoor: WoodLarge_DZE {};
|
||||
class WoodLargeWallWin_DZ: WoodLarge_DZE {};
|
||||
class WoodLargeWallDoor_DZ: WoodLarge_DZE {};
|
||||
class Land_DZE_GarageWoodDoor: WoodLarge_DZE {};
|
||||
class GarageWoodDoor_Preview_DZ: WoodLarge_DZE {};
|
||||
class Land_DZE_GarageWoodDoorLocked: WoodLarge_DZE {};
|
||||
class Land_DZE_LargeWoodDoorLocked: WoodLarge_DZE {};
|
||||
class LargeWoodDoor_Preview_DZ: WoodLarge_DZE {};
|
||||
|
||||
class Cinder_DZE: FloorsWallsStairs { //All cinder walls and doors
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-2.752, 0, 1.5,"Left"},
|
||||
{2.752, 0, 1.5,"Right"},
|
||||
{0, 0, 3.37042,"Top"}
|
||||
};
|
||||
};
|
||||
class CinderWall_Preview_DZ: Cinder_DZE {};
|
||||
class CinderWallDoorway_Preview_DZ: Cinder_DZE {};
|
||||
class CinderWallSmallDoorway_Preview_DZ: Cinder_DZE {};
|
||||
class CinderWallHalf_Preview_DZ: Cinder_DZE {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-2.752, 0, 1.5,"Left"},
|
||||
{2.752, 0, 1.5,"Right"},
|
||||
{0, 0, 1.5,"Top"}
|
||||
};
|
||||
};
|
||||
class CinderWall_DZ: Cinder_DZE {};
|
||||
class CinderWallDoorway_DZ: Cinder_DZE {};
|
||||
class CinderWallDoorLocked_DZ: Cinder_DZE {};
|
||||
class CinderWallDoor_DZ: Cinder_DZE {};
|
||||
class CinderWallSmallDoorway_DZ: Cinder_DZE {};
|
||||
class CinderWallDoorSmallLocked_DZ: Cinder_DZE {};
|
||||
class CinderWallHalf_DZ: Cinder_DZE {
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-2.752, 0, 1.5,"Left"},
|
||||
{2.752, 0, 1.5,"Right"},
|
||||
{0, 0, 1.5,"Top"}
|
||||
};
|
||||
};
|
||||
class CinderWallDoorSmall_DZ: Cinder_DZE {};
|
||||
|
||||
class MetalFloor_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost
|
||||
points[] = {
|
||||
{0,0,0.011,"Pivot"},
|
||||
{0, -2.64, 0.009,"Back"},
|
||||
{0, 2.64, 0.009,"Front"},
|
||||
{-2.64, 0, 0.009,"Left"},
|
||||
{2.64, 0, 0.009,"Right"}
|
||||
};
|
||||
};
|
||||
class MetalFloor_DZ: FloorsWallsStairs{
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0, -2.64, 0.15,"Back"},
|
||||
{0, 2.64, 0.15,"Front"},
|
||||
{-2.64, 0, 0.15,"Left"},
|
||||
{2.64, 0, 0.15,"Right"}
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
//Non essential Items that only snap to themselves, do whitelist inheritance if you want these to snap
|
||||
class WoodCrate_DZ {
|
||||
snapTo[] = {
|
||||
"WoodCrate_DZ"
|
||||
};
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0,-0.47,0,"Back"},
|
||||
{0,0.47,0,"Front"},
|
||||
{-0.47,0,0,"Left"},
|
||||
{0.47,0,0,"Right"},
|
||||
{0,0,0.47,"Top"}
|
||||
};
|
||||
};
|
||||
|
||||
class MetalPanel_DZ {
|
||||
snapTo[] = {
|
||||
"MetalPanel_DZ"
|
||||
};
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-1.5,0,0,"Left"},
|
||||
{1.5,0,0,"Right"}
|
||||
};
|
||||
};
|
||||
|
||||
class MetalGate_DZ {
|
||||
snapTo[] = {
|
||||
"MetalGate_DZ"
|
||||
};
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-4.1,0,0,"Left"}
|
||||
};
|
||||
};
|
||||
|
||||
class StickFence_DZ {
|
||||
snapTo[] = {
|
||||
"StickFence_DZ"
|
||||
};
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-2.95,0,0.3,"Left"},
|
||||
{2.95,0,0.3,"Right"}
|
||||
};
|
||||
};
|
||||
|
||||
class Fence_corrugated_DZ {
|
||||
snapTo[] = {
|
||||
"Fence_corrugated_DZ"
|
||||
};
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-1.95,0,0.88,"Left"},
|
||||
{1.95,0,0.88,"Right"}
|
||||
};
|
||||
};
|
||||
|
||||
class WoodRamp_Preview_DZ {
|
||||
snapTo[] = {
|
||||
"WoodRamp_DZ"
|
||||
};
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{0.65,-1.7,1.2,"Back"},
|
||||
{0.65,1.5,1.2,"Front"},
|
||||
{3.34,-0.115,2.82,"Top"}
|
||||
};
|
||||
};
|
||||
class WoodRamp_DZ: WoodRamp_Preview_DZ{};
|
||||
|
||||
class WoodLadder_Preview_DZ {
|
||||
snapTo[] = {
|
||||
"WoodLadder_DZ"
|
||||
};
|
||||
points[] = {
|
||||
{0,0,0,"Pivot"},
|
||||
{-0.4,0,1.725,"Left"},
|
||||
{0.4,0,1.725,"Right"}
|
||||
};
|
||||
};
|
||||
class WoodLadder_DZ: WoodLadder_Preview_DZ{};
|
||||
};
|
||||
Reference in New Issue
Block a user