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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
typo with var name change
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@@ -65,8 +65,8 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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sleep 5;
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sleep 5;
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PVDZE_obj_localVars = [player, _obj, ["WeaponCargo", "MagazineCargo", "BackpackCargo"]];
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PVDZE_obj_getlocalVars = [player, _obj, ["WeaponCargo", "MagazineCargo", "BackpackCargo"]];
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publicVariableServer "PVDZE_obj_localVars";
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publicVariableServer "PVDZE_obj_getlocalVars";
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PVDZE_localVarsResult = nil;
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PVDZE_localVarsResult = nil;
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waitUntil {sleep 1; !isNil "PVDZE_localVarsResult"};
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waitUntil {sleep 1; !isNil "PVDZE_localVarsResult"};
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@@ -910,8 +910,8 @@ server_getLocalObjVars
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Gets local vars from a target objects and pushing results back to client
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Gets local vars from a target objects and pushing results back to client
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Eg.
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Eg.
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PVDZE_obj_localVars = [player, _obj, ["WeaponCargo", "MagazineCargo", "BackpackCargo"]];
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PVDZE_obj_getlocalVars = [player, _obj, ["WeaponCargo", "MagazineCargo", "BackpackCargo"]];
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publicVariableServer "PVDZE_obj_localVars";
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publicVariableServer "PVDZE_obj_getlocalVars";
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PVDZE_localObjVarsResult = nil;
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PVDZE_localObjVarsResult = nil;
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waitUntil {sleep 1; !isNil "PVDZE_localObjVarsResult"};
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waitUntil {sleep 1; !isNil "PVDZE_localObjVarsResult"};
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