diff --git a/SQF/dayz_code/compile/player_unlockVault.sqf b/SQF/dayz_code/compile/player_unlockVault.sqf index eb1c4986a..0fe993102 100644 --- a/SQF/dayz_code/compile/player_unlockVault.sqf +++ b/SQF/dayz_code/compile/player_unlockVault.sqf @@ -65,8 +65,8 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then { [player,"tentpack",0,false] call dayz_zombieSpeak; sleep 5; - PVDZE_obj_localVars = [player, _obj, ["WeaponCargo", "MagazineCargo", "BackpackCargo"]]; - publicVariableServer "PVDZE_obj_localVars"; + PVDZE_obj_getlocalVars = [player, _obj, ["WeaponCargo", "MagazineCargo", "BackpackCargo"]]; + publicVariableServer "PVDZE_obj_getlocalVars"; PVDZE_localVarsResult = nil; waitUntil {sleep 1; !isNil "PVDZE_localVarsResult"}; diff --git a/SQF/dayz_server/init/server_functions.sqf b/SQF/dayz_server/init/server_functions.sqf index 063b91dc0..47e37791b 100644 --- a/SQF/dayz_server/init/server_functions.sqf +++ b/SQF/dayz_server/init/server_functions.sqf @@ -910,8 +910,8 @@ server_getLocalObjVars Gets local vars from a target objects and pushing results back to client Eg. -PVDZE_obj_localVars = [player, _obj, ["WeaponCargo", "MagazineCargo", "BackpackCargo"]]; -publicVariableServer "PVDZE_obj_localVars"; +PVDZE_obj_getlocalVars = [player, _obj, ["WeaponCargo", "MagazineCargo", "BackpackCargo"]]; +publicVariableServer "PVDZE_obj_getlocalVars"; PVDZE_localObjVarsResult = nil; waitUntil {sleep 1; !isNil "PVDZE_localObjVarsResult"};