+ Aluminum bar config
+ test resetting pz animation
This commit is contained in:
vbawol
2013-02-07 23:56:35 -06:00
parent ef3c573b92
commit 5c0f7d84f6
4 changed files with 25 additions and 4 deletions

View File

@@ -1,13 +1,23 @@
private["_hasKnife","_qty","_item","_text","_string","_type","_loop","_meat","_timer"];
_item = _this select 3;
//player removeAction s_player_callzombies;
//s_player_callzombies = -1;
// remove menu
player removeAction s_player_callzombies;
s_player_callzombies = 1;
// player playActionNow "Surrender";
// for now try reseting animation when this is called to test preventing animation lockups
player switchMove "";
[player,"spotted",0,false] call dayz_zombieSpeak;
_id = [player,100,true,(getPosATL player)] spawn player_alertZombies;
// wait a bit
sleep 6;
// allow menu again
s_player_callzombies = -1;
// cutText ["Calling Zombies...", "PLAIN DOWN"];