Files
DayZ-Epoch/dayz_code/actions/call_zombies.sqf
vbawol 5c0f7d84f6 0.932
+ Aluminum bar config
+ test resetting pz animation
2013-02-07 23:56:35 -06:00

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591 B
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private["_hasKnife","_qty","_item","_text","_string","_type","_loop","_meat","_timer"];
_item = _this select 3;
// remove menu
player removeAction s_player_callzombies;
s_player_callzombies = 1;
// player playActionNow "Surrender";
// for now try reseting animation when this is called to test preventing animation lockups
player switchMove "";
[player,"spotted",0,false] call dayz_zombieSpeak;
_id = [player,100,true,(getPosATL player)] spawn player_alertZombies;
// wait a bit
sleep 6;
// allow menu again
s_player_callzombies = -1;
// cutText ["Calling Zombies...", "PLAIN DOWN"];