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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add a few Namalsk and Takistan loot positions
This adds a few new buildings. Most buildings were just moved around
with no changes.
Vanilla commit:
0173614d0c
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@@ -710,6 +710,19 @@ class Land_smd_kasarna : Residential //
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zedPos[] = {{6.47363,20.6445,-8.77723},{-14.2305,16.1533,-8.77723}};
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};
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// ALT-MAP Support
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class Land_House_L_7_EP1: Residential // tak adobe open door on left 1 window on right
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{
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lootPos[] = {{ 3.52979,-0.34375,0.102112 },{ -0.245117,3.10742,-0.261154 },{ -5.43408,3.36426,-0.646149 },{ -4.90137,1.19189,-0.651993},{ 0.214844,-3.70947,-1.00735}};
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};
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class Land_House_K_6_EP1: Residential // tak 3 story cement open door red blanket on second balcony
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{
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lootPos[] = {{2.36108,1.41309,-1.60797},{-2.57178,1.42285,-1.59425},{-4.81445,2.98193,1.48639},{-0.123047,3.83203,1.47144},{2.7063,0.193359,4.42145},{-4.3584,-2.99609,4.33153},{-0.0888672,3.0293,4.42143},{2.10864,0.180664,1.47076},{-4.10083,-2.09082,1.55551}};
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};
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//Land_Mil_Guardhouse_EP1 in Military.hpp
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//land_seb_bouda3 in Industrial.hpp
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class land_seb_mine_maringotka: Residential { // Nm
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lootPos[] = {{0.423828,0.721191,-0.612675},{-0.976563,-1.32764,-0.612675}};
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};
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//DZE ADDED BELOW
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class land_r_housev2_04: Residential {
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@@ -813,9 +826,6 @@ class land_dlouhy2: Residential {
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class Land_dulni_bs: Residential {
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lootPos[] = {{2.76758,2.70068,-1.75205},{2.34668,-1.28564,-1.75205},{-0.478516,-2.64844,-1.75205},{-0.53418,3.11133,-1.75205}};
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};
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class land_seb_mine_maringotka: Residential {
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lootPos[] = {{0.423828,0.721191,-0.612675},{-0.976563,-1.32764,-0.612675}};
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};
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class Land_hut_old01: Residential {
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lootPos[] = {{2.2793,-7.06348,-3.06107},{-3.3584,-1.7334,-3.01178},{-5.0332,-0.929688,-3.0112}};
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};
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@@ -933,19 +943,6 @@ class land_mbg_killhouse_4: Residential { // cement 2 story
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//zedPos[] = {{2.97949,2.16211,-3.84318},{-3.87012,5.46484,-3.84317},{6.9248,2.49219,-0.543175}};
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zedPos[] = {{0.597656,-6.93311,-3.62662},{-8.15625,1.8877,-3.62662}};
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};
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class Land_House_K_6_EP1: Residential
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{
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lootPos[] = {
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{2.36108,1.41309,-1.60797},
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{-2.57178,1.42285,-1.59425},
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{-4.81445,2.98193,1.48639},
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{-0.123047,3.83203,1.47144},
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{2.7063,0.193359,4.42145},
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{-4.3584,-2.99609,4.33153},
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{-0.0888672,3.0293,4.42143},
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{2.10864,0.180664,1.47076},
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{-4.10083,-2.09082,1.55551}};
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};
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class Land_House_C_10_EP1: Residential
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{
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lootPos[] = {
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@@ -956,15 +953,6 @@ class Land_House_C_10_EP1: Residential
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};
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zedPos[] = {{0.153076,-2.36743,-3.31192},{-0.96167,-7.51587,-3.32074},{2.4646,5.95142,-3.2957},{-3.10596,6.55762,-3.29418},{2.66089,5.73584,0.00634003},{-1.50708,7.18359,0.00669289},{-0.899902,-4.46045,0.00529861}};
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};
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class Land_House_L_7_EP1: Residential
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{
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lootPos[] = {
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{ 3.52979,-0.34375,0.102112 },
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{ -0.245117,3.10742,-0.261154 },
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{ -5.43408,3.36426,-0.646149 },
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{ -4.90137,1.19189,-0.651993},
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{ 0.214844,-3.70947,-1.00735}};
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};
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class Land_House_L_6_EP1: Residential
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{
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lootPos[] = {
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