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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Add a few Namalsk and Takistan loot positions
This adds a few new buildings. Most buildings were just moved around
with no changes.
Vanilla commit:
0173614d0c
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@@ -323,20 +323,101 @@ class Land_smd_kostel_trosky: MilitarySpecial // church ruins
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lootPos[] = {{3.83789,0.8125,-4.81671},{0.206055,12.3555,-5.09952}};
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};
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// ALT-MAP Support
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class Land_Mil_hangar_EP1: MilitaryIndustrial // tak hangar
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{
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zombieClass[] =
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{
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"z_soldier_pilot",
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"z_soldier_heavy",
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"z_soldier_pilot",
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"z_soldier_heavy",
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"z_worker1",
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"z_worker2",
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"z_worker3"
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};
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maxRoaming = 3;
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lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
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};
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class Land_Mil_ControlTower_EP1: Military // tak atc
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{
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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};
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lootChance = 0.4;
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lootPos[] = {
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{ 5.53369,3.64355,-5.46368 },
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{ 7.67236,3.68115,-1.0687 },
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{ 7.53271,-1.70068,-1.0687 },
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{ 4.55225,1.64111,2.92148 },
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{ 10.1292,3.6958,-9.62869 },
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{ 0.491943,6.1543,-9.62869},
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{ 7.54956,1.74512,-0.378696},
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{5.40234,-1.71289,-0.378696}};
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};
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class Land_Mil_Barracks_i_EP1: MilitarySpecial // tak barracks
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{
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lootChance = 0.2;
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maxRoaming = 2;
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lootPos[] = {
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{5.15625,-2.30371,-1.09824},
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{1.05664,-2.45508,-1.09824},
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{-0.841797,-2.36133,-1.09824},
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{-4.03516,-2.31836,-1.09824},
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{-8.49609,-2.33838,-1.09824}};
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};
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class Land_Mil_House_EP1: Military // tak
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{
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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};
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vehPos[] = {
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{ 13.439,3.25244,-5.71244,84 }};
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lootPos[] = {
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{11.7949,4.3147,-5.81439}
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};
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lootPosSmall[] = {
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{-1.54785,5.46997,-5.00406},
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{-2.61816,5.46362,-5.0097}
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};
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zedPos[] = {{-2.13477,6.69116,-4.56909},{5.58887,6.41284,-4.44098}};
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};
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//DZE ADDED BELOW
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class land_AII_last_floor: MilitarySpecial {
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class land_st_vez: MilitarySpecial // nm tower
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{
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lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
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};
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class Land_mi8_crashed: Military // nm wreck
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{
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lootPos[] = {{0.238281, -2.89746, -1.65002}, {0.0, -4.06982, -1.7}, {-0.245117, -6.06982, -1.74091}};
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};
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class land_AII_last_floor: MilitarySpecial
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{
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zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
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lootChance = 0.5;
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maxRoaming = 3;
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lootPos[] = {{-1.73975,-7.99756,11.6976},{-1.73975,-7.99756,11.6976},{-1.20801,5.45605,4.6129},{-3.82813,2.81494,5.46183}};
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};
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class land_AII_middle_floor: MilitarySpecial {
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class land_AII_middle_floor: MilitarySpecial
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{
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zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
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lootChance = 0.5;
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maxRoaming = 3;
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lootPos[] = {{-7.64941,4.97412,0.510368},{-7.7207,5.10498,0.510216},{-7.27979,-0.931152,0.518509},{8.47461,-2.3252,-4.63377},{9.20508,0.508301,-4.63377},{4.36768,3.7998,-4.63377},{-0.669434,2.74805,-4.63377},{-10.3594,5.03516,-4.63377},{-13.9766,9.10059,-4.63377},{-8.021,1.22314,-4.63377},{6.07227,-2.64551,-4.63377},{-8.75293,8.79297,-2.10379}};
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};
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class Land_AII_upper_part: Military
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{
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lootPos[] = {{-0.616211, -3.80762, -2.31434}, {-2.62158, -1.05127, -2.32196}, {-2.30322, 2.0415, -2.32196}};
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};
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//DZE ADDED BELOW
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class land_vstup: Military {
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lootPos[] = {{-11.51,-2.64844,-1.53312},{-6.24463,-2.85059,-1.53312},{-1.16992,-2.84961,-1.53312},{2.70898,-2.85059,-1.53312}};
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};
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@@ -368,9 +449,6 @@ class land_smd_strazni_vez: Military {
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};
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zedPos[] = {{-1.14844,0.125977,2.28799},{1.04102,2.45898,-1.76974}};
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};
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class land_st_vez: MilitarySpecial {
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lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
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};
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class Land_A_Stationhouse_ep1: Land_a_stationhouse{};
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class land_ibr_hangar: MilitaryIndustrial
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@@ -415,41 +493,6 @@ class Land_vez: Military
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lootPos[] = {{-0.0585938,1.51367,1.36331}};
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zedPos[] = {{-0.116699,-0.801758,-2.81857}};
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};
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class Land_Mil_ControlTower_EP1: Military
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{
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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};
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lootChance = 0.4;
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lootPos[] = {
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{ 5.53369,3.64355,-5.46368 },
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{ 7.67236,3.68115,-1.0687 },
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{ 7.53271,-1.70068,-1.0687 },
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{ 4.55225,1.64111,2.92148 },
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{ 10.1292,3.6958,-9.62869 },
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{ 0.491943,6.1543,-9.62869},
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{ 7.54956,1.74512,-0.378696},
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{5.40234,-1.71289,-0.378696}};
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};
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class Land_Mil_hangar_EP1: MilitaryIndustrial
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{
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zombieClass[] =
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{
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"z_soldier_pilot",
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"z_soldier_heavy",
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"z_soldier_pilot",
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"z_soldier_heavy",
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"z_worker1",
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"z_worker2",
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"z_worker3"
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};
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maxRoaming = 3;
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lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
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};
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class Land_Mil_Guardhouse_EP1: Military
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{
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zombieClass[] =
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@@ -460,17 +503,6 @@ class Land_Mil_Guardhouse_EP1: Military
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};
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lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
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};
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class Land_Mil_Barracks_i_EP1: MilitarySpecial
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{
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lootChance = 0.2;
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maxRoaming = 2;
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lootPos[] = {
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{5.15625,-2.30371,-1.09824},
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{1.05664,-2.45508,-1.09824},
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{-0.841797,-2.36133,-1.09824},
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{-4.03516,-2.31836,-1.09824},
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{-8.49609,-2.33838,-1.09824}};
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};
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class Land_fortified_nest_big_EP1: Military
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{
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lootPos[] = {
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@@ -479,26 +511,6 @@ class Land_fortified_nest_big_EP1: Military
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{-0.991211,1.11621,-0.740341},
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{-2.87109,-3.94238,-0.740341}};
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};
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class Land_Mil_House_EP1: Military
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{
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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};
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vehPos[] = {
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{ 13.439,3.25244,-5.71244,84 }};
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lootPos[] = {
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{11.7949,4.3147,-5.81439}
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};
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lootPosSmall[] = {
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{-1.54785,5.46997,-5.00406},
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{-2.61816,5.46362,-5.0097}
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};
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zedPos[] = {{-2.13477,6.69116,-4.56909},{5.58887,6.41284,-4.44098}};
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};
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class datsun02Wreck: Military
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{
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zombieClass[] = {"zZombie_Base","z_hunter"};
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