Add a few Namalsk and Takistan loot positions

This adds a few new buildings. Most buildings were just moved around
with no changes.

Vanilla commit:

0173614d0c
This commit is contained in:
ebayShopper
2017-03-05 11:13:19 -05:00
parent 9190f303f9
commit 5c0e8473df
8 changed files with 169 additions and 133 deletions

View File

@@ -115,11 +115,19 @@ class Land_smd_sara_stodola2: Farm { // brown open barn
lootPos[] = {{4.57617,0.255859,-2.16877},{-4.61133,-1.60156,-2.16877},{-5.38281,2.94336,-2.16877}};
};
// ALT-MAP Support
//DZE ADDED BELOW
class land_jzd_stodola1: Farm {
class land_jzd_stodola1: Farm // nm
{
lootPos[] = {{-3.81592,-11.418,-2.0262},{1.73877,-6.20605,-2.0262},{-4.13477,-0.265625,-2.0262},{-1.04883,0.180664,-2.0262}};
};
//land_plynom in Residential.hpp
class land_zd_2: Farm // nm shed
{
zedPos[] = {{-0.195313,0.174805,-1.82467}};
lootPos[] = {{0.630859,0.280273,-1.82467}, {-1.48145,1.44141,-1.82466}};
};
//land_zd_1 in Residential.hpp
//land_marsh1 in Residential.hpp
//DZE ADDED BELOW
class land_shed_m01: Farm {
zedPos[] = {{0.218262,-1.78369,-0.347349}};
};