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Add a few Namalsk and Takistan loot positions
This adds a few new buildings. Most buildings were just moved around
with no changes.
Vanilla commit:
0173614d0c
This commit is contained in:
@@ -139,11 +139,20 @@ class Land_Church_05R : Church
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{-4.85,8.19,-8}
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};
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};
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//DZE ADDED BELOW
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class land_kostelik_final_2122: Church {
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//ALT-MAP suport
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class land_kostelik_final_2122: Church //nm whitewashed wooden slats
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{
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lootPos[] = {{5.41992,-3.45703,-5.57918},{-0.963379,4.74414,-5.57919},{1.09082,-2.79297,-5.57919},{-1.39063,-5.18555,-5.57918}};
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};
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class Land_A_Mosque_small_2_EP1: Church // tak
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{
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lootPos[] = { { 1.33496,-0.726074,-2.48535 }, { -0.794922,-1.74414,-2.48538 } };
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};
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class Land_A_Minaret_EP1 : Church // tak
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{
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lootPos[] = { {0.158691,0.131836,5.13947}, {1.86914,-2.97461,5.1394} };
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};
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//DZE ADDED BELOW
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class Land_A_Mosque_big_hq_EP1: Church {
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lootPos[] = {{4.06592,-6.90674,-9.31999},{5.25195,4.07666,-9.31999},{5.70264,7.5376,-4.04752},{-4.78857,-7.00684,-4.04753},{3.93262,9.41846,0.567287},{0.882324,-0.134766,-9.31999}};
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};
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@@ -162,10 +171,3 @@ class Land_A_Mosque_small_1_EP1: Church
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{ 6.66406,4.11719,-1.9437 },
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{ 0.49707,-1.33301,-1.69603 }};
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};
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class Land_A_Mosque_small_2_EP1: Church
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{
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lootPos[] = {
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{ 1.33496,-0.726074,-2.48535 },
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{ -0.794922,-1.74414,-2.48538 }};
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};
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