mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
revert melee damage and damage reduction factors
This commit is contained in:
@@ -44,7 +44,7 @@ class CfgAmmo {
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};
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};
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class Melee;
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class Melee;
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class Machete_Swing_Ammo : Melee {
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class Machete_Swing_Ammo : Melee {
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hit = 53;
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hit = 15;
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simulation = "shotBullet";
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simulation = "shotBullet";
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minRange = 1;
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minRange = 1;
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minRangeProbab = 0.8;
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minRangeProbab = 0.8;
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@@ -59,7 +59,7 @@ class CfgAmmo {
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soundEngine[] = {"", db-80, 4};
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soundEngine[] = {"", db-80, 4};
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};
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};
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class Hatchet_Swing_Ammo : Melee {
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class Hatchet_Swing_Ammo : Melee {
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hit = 50;
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hit = 12;
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simulation = "shotBullet";
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simulation = "shotBullet";
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minRange = 1;
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minRange = 1;
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minRangeProbab = 0.8;
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minRangeProbab = 0.8;
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@@ -74,7 +74,7 @@ class CfgAmmo {
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soundEngine[] = {"", db-80, 4};
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soundEngine[] = {"", db-80, 4};
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};
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};
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class Crowbar_Swing_Ammo : Melee {
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class Crowbar_Swing_Ammo : Melee {
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hit = 48;
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hit = 10;
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simulation = "shotBullet";
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simulation = "shotBullet";
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minRange = 1;
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minRange = 1;
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minRangeProbab = 0.8;
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minRangeProbab = 0.8;
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@@ -89,7 +89,7 @@ class CfgAmmo {
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soundEngine[] = {"", db-80, 4};
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soundEngine[] = {"", db-80, 4};
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};
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};
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class Fishing_Swing_Ammo : Melee {
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class Fishing_Swing_Ammo : Melee {
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hit = 45;
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hit = 7;
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simulation = "shotBullet";
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simulation = "shotBullet";
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minRange = 1;
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minRange = 1;
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minRangeProbab = 1;
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minRangeProbab = 1;
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@@ -104,7 +104,7 @@ class CfgAmmo {
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soundEngine[] = {"", db-80, 4};
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soundEngine[] = {"", db-80, 4};
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};
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};
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class Sledge_Swing_Ammo : Melee {
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class Sledge_Swing_Ammo : Melee {
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hit = 49;
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hit = 15;
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simulation = "shotBullet";
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simulation = "shotBullet";
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minRange = 1;
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minRange = 1;
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minRangeProbab = 0.8;
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minRangeProbab = 0.8;
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@@ -15,10 +15,6 @@ _source = _this select 3;
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_ammo = _this select 4;
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_ammo = _this select 4;
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_type = [_damage,_ammo] call fnc_usec_damageType;
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_type = [_damage,_ammo] call fnc_usec_damageType;
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if (_type == 3) then {
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_damage = _damage * 0.024;
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};
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_isMinor = (_hit in USEC_MinorWounds);
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_isMinor = (_hit in USEC_MinorWounds);
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_isHeadHit = (_hit == "head_hit");
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_isHeadHit = (_hit == "head_hit");
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//_evType = "";
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//_evType = "";
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@@ -9,13 +9,7 @@ _unit = _this select 0;
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_hit = _this select 1;
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_hit = _this select 1;
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_damage = _this select 2;
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_damage = _this select 2;
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//_source = _this select 3;
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//_source = _this select 3;
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_ammo = _this select 4;
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//_ammo = _this select 4;
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_type = [_damage,_ammo] call fnc_usec_damageType;
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if (_type == 3) then {
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_damage = _damage * 0.024;
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};
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_total = _damage;
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_total = _damage;
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@@ -11,10 +11,6 @@ _projectile = _this select 4;
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if (local _zed) then {
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if (local _zed) then {
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if (_projectile isKindOf "Melee") then {
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_damage = _damage * 0.024;
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};
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if (_damage > 1 and _projectile != "") then {
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if (_damage > 1 and _projectile != "") then {
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//Record deliberate critical damages
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//Record deliberate critical damages
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switch (_selection) do {
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switch (_selection) do {
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