mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
122 lines
2.4 KiB
C++
122 lines
2.4 KiB
C++
class CfgAmmo {
|
|
class BulletBase;
|
|
|
|
//mak
|
|
class B_9x18_Ball : BulletBase {
|
|
airfriction = -0.002751;
|
|
audiblefire = 15;
|
|
caliber = 0.33;
|
|
cartridge = "FxCartridge_9mm";
|
|
cost = 5;
|
|
hit = 6;
|
|
typicalspeed = 350;
|
|
visiblefire = 15;
|
|
};
|
|
//macSD
|
|
class B_9x18_SD : B_9x18_Ball {
|
|
airfriction = -0.001893;
|
|
audiblefire = 0.035;
|
|
cost = 5;
|
|
hit = 6;
|
|
typicalspeed = 310;
|
|
visiblefire = 0.035;
|
|
visiblefiretime = 2;
|
|
};
|
|
//1911
|
|
class B_45ACP_Ball : BulletBase {
|
|
airfriction = -0.0013522;
|
|
audiblefire = 16;
|
|
caliber = 0.33; //33
|
|
cartridge = "FxCartridge_9mm";
|
|
cost = 5;
|
|
hit = 9;
|
|
indirecthit = 0;
|
|
indirecthitrange = 0;
|
|
typicalspeed = 260;
|
|
visiblefire = 16;
|
|
};
|
|
|
|
class Bolt;
|
|
class WoodenArrow : Bolt {
|
|
model = "\dayz_weapons\models\bolt";
|
|
hit = 8;
|
|
caliber = 0.33;
|
|
};
|
|
class Melee;
|
|
class Machete_Swing_Ammo : Melee {
|
|
hit = 15;
|
|
simulation = "shotBullet";
|
|
minRange = 1;
|
|
minRangeProbab = 0.8;
|
|
midRange = 2;
|
|
midRangeProbab = 1.5;
|
|
maxRange = 3;
|
|
maxRangeProbab = 2.5;
|
|
explosive = 0;
|
|
simulationStep = 0.001;
|
|
timeToLive = 0.03;
|
|
soundHit[] = {"", db-90, 1};
|
|
soundEngine[] = {"", db-80, 4};
|
|
};
|
|
class Hatchet_Swing_Ammo : Melee {
|
|
hit = 12;
|
|
simulation = "shotBullet";
|
|
minRange = 1;
|
|
minRangeProbab = 0.8;
|
|
midRange = 2;
|
|
midRangeProbab = 1.5;
|
|
maxRange = 3;
|
|
maxRangeProbab = 2.5;
|
|
explosive = 0;
|
|
simulationStep = 0.001;
|
|
timeToLive = 0.03;
|
|
soundHit[] = {"", db-90, 1};
|
|
soundEngine[] = {"", db-80, 4};
|
|
};
|
|
class Crowbar_Swing_Ammo : Melee {
|
|
hit = 10;
|
|
simulation = "shotBullet";
|
|
minRange = 1;
|
|
minRangeProbab = 0.8;
|
|
midRange = 2;
|
|
midRangeProbab = 1.5;
|
|
maxRange = 3;
|
|
maxRangeProbab = 2.5;
|
|
explosive = 0;
|
|
simulationStep = 0.001;
|
|
timeToLive = 0.03;
|
|
soundHit[] = {"", db-90, 1};
|
|
soundEngine[] = {"", db-80, 4};
|
|
};
|
|
class Fishing_Swing_Ammo : Melee {
|
|
hit = 7;
|
|
simulation = "shotBullet";
|
|
minRange = 1;
|
|
minRangeProbab = 1;
|
|
midRange = 2;
|
|
midRangeProbab = 2;
|
|
maxRange = 3;
|
|
maxRangeProbab = 3;
|
|
explosive = 0;
|
|
simulationStep = 0.001;
|
|
timeToLive = 0.03;
|
|
soundHit[] = {"", db-90, 1};
|
|
soundEngine[] = {"", db-80, 4};
|
|
};
|
|
class Sledge_Swing_Ammo : Melee {
|
|
hit = 15;
|
|
simulation = "shotBullet";
|
|
minRange = 1;
|
|
minRangeProbab = 0.8;
|
|
midRange = 2;
|
|
midRangeProbab = 1.5;
|
|
maxRange = 3;
|
|
maxRangeProbab = 2.5;
|
|
explosive = 0;
|
|
simulationStep = 0.001;
|
|
timeToLive = 0.03;
|
|
soundHit[] = {"", db-90, 1};
|
|
soundEngine[] = {"", db-80, 4};
|
|
};
|
|
};
|