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https://github.com/EpochModTeam/DayZ-Epoch.git
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revert melee damage and damage reduction factors
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@@ -44,7 +44,7 @@ class CfgAmmo {
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};
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class Melee;
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class Machete_Swing_Ammo : Melee {
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hit = 53;
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hit = 15;
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simulation = "shotBullet";
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minRange = 1;
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minRangeProbab = 0.8;
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@@ -59,7 +59,7 @@ class CfgAmmo {
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soundEngine[] = {"", db-80, 4};
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};
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class Hatchet_Swing_Ammo : Melee {
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hit = 50;
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hit = 12;
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simulation = "shotBullet";
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minRange = 1;
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minRangeProbab = 0.8;
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@@ -74,7 +74,7 @@ class CfgAmmo {
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soundEngine[] = {"", db-80, 4};
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};
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class Crowbar_Swing_Ammo : Melee {
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hit = 48;
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hit = 10;
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simulation = "shotBullet";
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minRange = 1;
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minRangeProbab = 0.8;
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@@ -89,7 +89,7 @@ class CfgAmmo {
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soundEngine[] = {"", db-80, 4};
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};
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class Fishing_Swing_Ammo : Melee {
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hit = 45;
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hit = 7;
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simulation = "shotBullet";
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minRange = 1;
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minRangeProbab = 1;
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@@ -104,7 +104,7 @@ class CfgAmmo {
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soundEngine[] = {"", db-80, 4};
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};
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class Sledge_Swing_Ammo : Melee {
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hit = 49;
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hit = 15;
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simulation = "shotBullet";
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minRange = 1;
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minRangeProbab = 0.8;
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