mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-24 17:10:49 +03:00
Remove DZE_permanentPlot variable
There is no longer a need for the DZE_permanentPlot variable since all servers use plot management and plot for life.
This commit is contained in:
@@ -290,16 +290,9 @@ if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTar
|
||||
|
||||
// Display name if player opt-in or if friend
|
||||
local _friendlies = player getVariable ["friendlies", []];
|
||||
local _id = "";
|
||||
local _rID = "";
|
||||
|
||||
if (DZE_permanentPlot) then {
|
||||
_id = dayz_playerUID;
|
||||
_rID = getPlayerUID _humanityTarget;
|
||||
} else {
|
||||
_id = dayz_characterID;
|
||||
_rID = _humanityTarget getVariable ["CharacterID","0"];
|
||||
};
|
||||
local _id = dayz_playerUID;
|
||||
local _rID = getPlayerUID _humanityTarget;
|
||||
|
||||
local _rfriendlies = _humanityTarget getVariable ["friendlies", []];
|
||||
local _rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []];
|
||||
local _color = "";
|
||||
|
||||
Reference in New Issue
Block a user