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Remove DZE_permanentPlot variable
There is no longer a need for the DZE_permanentPlot variable since all servers use plot management and plot for life.
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@@ -32,7 +32,7 @@ if ((vehicle player) == player) then {
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};
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if (DZE_BackpackAntiTheft) then {
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_friendlyTo = player getvariable ["friendlyTo",[]];
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_rID = if (DZE_permanentPlot) then { getPlayerUID _cTarget } else { _cTarget getVariable ["CharacterID","0"] };
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_rID = getPlayerUID _cTarget;
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if ((isInTraderCity || {DZE_PVE_Mode} || {!canbuild}) && {alive _cTarget} && {isPlayer _cTarget} && {!(_rID in _friendlyTo) && !(_cTarget in (units group player))} && {(player distance _cTarget) < 12}) then {
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localize "STR_EPOCH_PLAYER_316" call dayz_rollingMessages;
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_display closeDisplay 2;
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