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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-21 19:06:29 +03:00
Remove DZE_permanentPlot variable
There is no longer a need for the DZE_permanentPlot variable since all servers use plot management and plot for life.
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@@ -210,31 +210,25 @@ if ((count _upgrade) > 0) then {
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_object setDamage _damageNew;
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};
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if (DZE_permanentPlot) then {
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local _ownerID = _obj getVariable["ownerPUID","0"];
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local _ownerID = _obj getVariable["ownerPUID","0"];
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if (_ownerID == "0") then {
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_ownerID = dayz_playerUID; // APFL is on but UID is 0 so we will claim it to record the ownership.
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};
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if (_ownerID == "0") then {
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_ownerID = dayz_playerUID; // APFL is on but UID is 0 so we will claim it to record the ownership.
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};
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_object setVariable ["ownerPUID", _ownerID, true];
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_object setVariable ["ownerPUID", _ownerID, true];
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if (_lockable == 3) then {
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if (_lockable == 3) then {
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local _friendsArr = [[dayz_playerUID, toArray (name player)]];
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_object setVariable ["doorfriends", _friendsArr, true];
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local _friendsArr = [[dayz_playerUID, toArray (name player)]];
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_object setVariable ["doorfriends", _friendsArr, true];
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PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _location, _ownerID, _vector], _classname, _obj, player, _friendsArr, dayz_authKey];
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} else {
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PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _location, _ownerID, _vector], _classname, _obj, player, [], dayz_authKey];
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};
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PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _location, _ownerID, _vector], _classname, _obj, player, _friendsArr, dayz_authKey];
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} else {
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PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _location, _vector], _classname, _obj, player, [], dayz_authKey];
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PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _location, _ownerID, _vector], _classname, _obj, player, [], dayz_authKey];
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};
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publicVariableServer "PVDZE_obj_Swap";
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player reveal _object;
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} else {
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