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synced 2026-04-16 09:23:23 +03:00
Remove DZE_permanentPlot variable
There is no longer a need for the DZE_permanentPlot variable since all servers use plot management and plot for life.
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@@ -135,16 +135,9 @@ if (count _upgrade > 0) then {
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_object setDamage _damageNew;
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};
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if (DZE_permanentPlot) then {
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local _ownerID = _obj getVariable["ownerPUID", "0"];
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_object setVariable ["ownerPUID", _ownerID, true];
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PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _position, dayz_playerUID, _vector], _classname, _obj, player, [], dayz_authKey];
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} else {
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PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _position, _vector], _classname, _obj, player, [], dayz_authKey];
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};
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local _ownerID = _obj getVariable["ownerPUID", "0"];
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_object setVariable ["ownerPUID", _ownerID, true];
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PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _position, dayz_playerUID, _vector], _classname, _obj, player, [], dayz_authKey];
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publicVariableServer "PVDZE_obj_Swap";
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player reveal _object;
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