Remove DZE_permanentPlot variable

There is no longer a need for the DZE_permanentPlot variable since all servers use plot management and plot for life.
This commit is contained in:
A Man
2021-09-20 10:30:32 +02:00
parent aad27e6ed7
commit 5aba5d7ddd
25 changed files with 102 additions and 222 deletions

View File

@@ -135,16 +135,9 @@ if (count _upgrade > 0) then {
_object setDamage _damageNew;
};
if (DZE_permanentPlot) then {
local _ownerID = _obj getVariable["ownerPUID", "0"];
_object setVariable ["ownerPUID", _ownerID, true];
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _position, dayz_playerUID, _vector], _classname, _obj, player, [], dayz_authKey];
} else {
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _position, _vector], _classname, _obj, player, [], dayz_authKey];
};
local _ownerID = _obj getVariable["ownerPUID", "0"];
_object setVariable ["ownerPUID", _ownerID, true];
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _position, dayz_playerUID, _vector], _classname, _obj, player, [], dayz_authKey];
publicVariableServer "PVDZE_obj_Swap";
player reveal _object;