Remove DZE_permanentPlot variable

There is no longer a need for the DZE_permanentPlot variable since all servers use plot management and plot for life.
This commit is contained in:
A Man
2021-09-20 10:30:32 +02:00
parent aad27e6ed7
commit 5aba5d7ddd
25 changed files with 102 additions and 222 deletions

View File

@@ -530,19 +530,11 @@ if (_canBuild) then {
_ownerID = _nearestPole getVariable["CharacterID","0"];
if (dayz_characterID != _ownerID) then { // not the owner
if (DZE_permanentPlot) then {
_buildcheck = [player, _nearestPole] call FNC_check_access;
_isowner = _buildcheck select 0;
_isfriendly = ((_buildcheck select 1) || (_buildcheck select 3));
if (!_isowner && !_isfriendly) then {
_cancel = true;
};
} else {
_friendlies = player getVariable ["friendlyTo",[]];
if !(_ownerID in _friendlies) then {
_cancel = true;
};
_buildcheck = [player, _nearestPole] call FNC_check_access;
_isowner = _buildcheck select 0;
_isfriendly = ((_buildcheck select 1) || (_buildcheck select 3));
if (!_isowner && !_isfriendly) then {
_cancel = true;
};
if (_cancel) then {
_reason = localize "STR_EPOCH_PLAYER_134"; // You do not have access to build on this plot.
@@ -804,23 +796,17 @@ if (_canBuild) then {
_tmpbuilt setVariable ["CharacterID", _combination, true]; // set combination as a character ID
// call publish precompiled function with given args and send public variable to server to save item to database
if (DZE_permanentPlot) then {
_tmpbuilt setVariable ["ownerPUID", dayz_playerUID, true];
_tmpbuilt setVariable ["ownerPUID", dayz_playerUID, true];
PVDZ_obj_Publish = [_combination, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], [], player, dayz_authKey];
PVDZ_obj_Publish = [_combination, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], [], player, dayz_authKey];
if (_lockable == 3) then {
if (_lockable == 3) then {
_friendsArr = [[dayz_playerUID, toArray (name player)]];
_tmpbuilt setVariable ["doorfriends", _friendsArr, true];
_friendsArr = [[dayz_playerUID, toArray (name player)]];
_tmpbuilt setVariable ["doorfriends", _friendsArr, true];
PVDZ_obj_Publish = [_combination, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], _friendsArr, player, dayz_authKey];
};
} else {
PVDZ_obj_Publish = [_combination, _tmpbuilt, [_dir, _position, _vector], [], player, dayz_authKey];
PVDZ_obj_Publish = [_combination, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], _friendsArr, player, dayz_authKey];
};
publicVariableServer "PVDZ_obj_Publish";
[format[localize "str_epoch_player_140", _combinationDisplay, _text], 1] call dayz_rollingMessages; // display new combination
@@ -836,23 +822,17 @@ if (_canBuild) then {
[_tmpbuilt, true] call dayz_inflame;
_tmpbuilt spawn player_fireMonitor;
} else {
if (DZE_permanentPlot) then {
_tmpbuilt setVariable ["ownerPUID", dayz_playerUID, true];
_tmpbuilt setVariable ["ownerPUID", dayz_playerUID, true];
if (_isPole) then {
if (_isPole) then {
_friendsArr = [[dayz_playerUID, toArray (name player)]];
_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
_friendsArr = [[dayz_playerUID, toArray (name player)]];
_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
PVDZ_obj_Publish = [dayz_characterID, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], _friendsArr, player, dayz_authKey];
} else {
PVDZ_obj_Publish = [dayz_characterID, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], [], player, dayz_authKey];
};
PVDZ_obj_Publish = [dayz_characterID, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], _friendsArr, player, dayz_authKey];
} else {
PVDZ_obj_Publish = [dayz_characterID, _tmpbuilt, [_dir, _position, _vector], [], player, dayz_authKey];
PVDZ_obj_Publish = [dayz_characterID, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], [], player, dayz_authKey];
};
publicVariableServer "PVDZ_obj_Publish";
};
};