Remove DZE_permanentPlot variable

There is no longer a need for the DZE_permanentPlot variable since all servers use plot management and plot for life.
This commit is contained in:
A Man
2021-09-20 10:30:32 +02:00
parent aad27e6ed7
commit 5aba5d7ddd
25 changed files with 102 additions and 222 deletions

View File

@@ -77,18 +77,13 @@ if (_isStorage) then {
_object setVectorDirAndUp _vector;
_object setPosATL _location;
_object setVariable ["memDir",_dir,true];
if (DZE_permanentPlot) then {
_ownerID = _cursorTarget getVariable["ownerPUID","0"];
_object setVariable ["ownerPUID",_ownerID,true];
_doorFriends = _cursorTarget getVariable ["doorfriends",[]];
if (isNil "_ownerID" || _ownerID == "0") then {_ownerID = dayz_playerUID;};
if (count _doorFriends == 0) then {_doorFriends = [[dayz_playerUID,toArray (name player)]];};
_object setVariable ["doorfriends",_doorFriends,true];
PVDZE_obj_Swap = [DZE_Lock_Door,_object,[_dir,_location,_ownerID,_vector],_typeOf,_cursorTarget,player,_doorFriends,dayz_authKey];
} else {
PVDZE_obj_Swap = [DZE_Lock_Door,_object,[_dir,_location,_vector],_typeOf,_cursorTarget,player,[],dayz_authKey];
};
_ownerID = _cursorTarget getVariable["ownerPUID","0"];
_object setVariable ["ownerPUID",_ownerID,true];
_doorFriends = _cursorTarget getVariable ["doorfriends",[]];
if (isNil "_ownerID" || _ownerID == "0") then {_ownerID = dayz_playerUID;};
if (count _doorFriends == 0) then {_doorFriends = [[dayz_playerUID,toArray (name player)]];};
_object setVariable ["doorfriends",_doorFriends,true];
PVDZE_obj_Swap = [DZE_Lock_Door,_object,[_dir,_location,_ownerID,_vector],_typeOf,_cursorTarget,player,_doorFriends,dayz_authKey];
publicVariableServer "PVDZE_obj_Swap";
};

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@@ -44,11 +44,7 @@ if (_hasMeat) then {
_fsmid setFSMVariable ["_isTamed", true];
player setVariable ["dogID", _fsmid];
if (DZE_permanentPlot) then {
_dog setVariable ["ownerPUID", dayz_playerUID, true];
} else {
_dog setVariable ["CharacterID", dayz_characterID, true];
};
_dog setVariable ["ownerPUID", dayz_playerUID, true];
format[localize "str_epoch_player_173",_textRemoved] call dayz_rollingMessages;
} else {

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@@ -106,18 +106,14 @@ _maintain = {
_message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED",_count,_itemText,""];
};
if (DZE_permanentPlot) then {
disableSerialization;
disableSerialization;
_plotDialog = findDisplay 711194;
_line1 = _plotDialog displayCtrl 7012;
_line2 = _plotDialog displayCtrl 7013;
_message2 = " ";
_line1 ctrlSetText _message1;
_line2 ctrlSetText _message2;
} else {
_message1 call dayz_rollingMessages;
};
_plotDialog = findDisplay 711194;
_line1 = _plotDialog displayCtrl 7012;
_line2 = _plotDialog displayCtrl 7013;
_message2 = " ";
_line1 ctrlSetText _message1;
_line2 ctrlSetText _message2;
};
};

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@@ -530,19 +530,11 @@ if (_canBuild) then {
_ownerID = _nearestPole getVariable["CharacterID","0"];
if (dayz_characterID != _ownerID) then { // not the owner
if (DZE_permanentPlot) then {
_buildcheck = [player, _nearestPole] call FNC_check_access;
_isowner = _buildcheck select 0;
_isfriendly = ((_buildcheck select 1) || (_buildcheck select 3));
if (!_isowner && !_isfriendly) then {
_cancel = true;
};
} else {
_friendlies = player getVariable ["friendlyTo",[]];
if !(_ownerID in _friendlies) then {
_cancel = true;
};
_buildcheck = [player, _nearestPole] call FNC_check_access;
_isowner = _buildcheck select 0;
_isfriendly = ((_buildcheck select 1) || (_buildcheck select 3));
if (!_isowner && !_isfriendly) then {
_cancel = true;
};
if (_cancel) then {
_reason = localize "STR_EPOCH_PLAYER_134"; // You do not have access to build on this plot.
@@ -804,23 +796,17 @@ if (_canBuild) then {
_tmpbuilt setVariable ["CharacterID", _combination, true]; // set combination as a character ID
// call publish precompiled function with given args and send public variable to server to save item to database
if (DZE_permanentPlot) then {
_tmpbuilt setVariable ["ownerPUID", dayz_playerUID, true];
_tmpbuilt setVariable ["ownerPUID", dayz_playerUID, true];
PVDZ_obj_Publish = [_combination, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], [], player, dayz_authKey];
PVDZ_obj_Publish = [_combination, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], [], player, dayz_authKey];
if (_lockable == 3) then {
if (_lockable == 3) then {
_friendsArr = [[dayz_playerUID, toArray (name player)]];
_tmpbuilt setVariable ["doorfriends", _friendsArr, true];
_friendsArr = [[dayz_playerUID, toArray (name player)]];
_tmpbuilt setVariable ["doorfriends", _friendsArr, true];
PVDZ_obj_Publish = [_combination, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], _friendsArr, player, dayz_authKey];
};
} else {
PVDZ_obj_Publish = [_combination, _tmpbuilt, [_dir, _position, _vector], [], player, dayz_authKey];
PVDZ_obj_Publish = [_combination, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], _friendsArr, player, dayz_authKey];
};
publicVariableServer "PVDZ_obj_Publish";
[format[localize "str_epoch_player_140", _combinationDisplay, _text], 1] call dayz_rollingMessages; // display new combination
@@ -836,23 +822,17 @@ if (_canBuild) then {
[_tmpbuilt, true] call dayz_inflame;
_tmpbuilt spawn player_fireMonitor;
} else {
if (DZE_permanentPlot) then {
_tmpbuilt setVariable ["ownerPUID", dayz_playerUID, true];
_tmpbuilt setVariable ["ownerPUID", dayz_playerUID, true];
if (_isPole) then {
if (_isPole) then {
_friendsArr = [[dayz_playerUID, toArray (name player)]];
_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
_friendsArr = [[dayz_playerUID, toArray (name player)]];
_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
PVDZ_obj_Publish = [dayz_characterID, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], _friendsArr, player, dayz_authKey];
} else {
PVDZ_obj_Publish = [dayz_characterID, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], [], player, dayz_authKey];
};
PVDZ_obj_Publish = [dayz_characterID, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], _friendsArr, player, dayz_authKey];
} else {
PVDZ_obj_Publish = [dayz_characterID, _tmpbuilt, [_dir, _position, _vector], [], player, dayz_authKey];
PVDZ_obj_Publish = [dayz_characterID, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], [], player, dayz_authKey];
};
publicVariableServer "PVDZ_obj_Publish";
};
};

View File

@@ -436,17 +436,14 @@ if (_canBuild select 0) then {
};
_tmpbuilt setVariable ["CharacterID",_combination,true];
if (DZE_permanentPlot) then {
_tmpbuilt setVariable ["ownerPUID",dayz_playerUID,true];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,dayz_playerUID],[],player,dayz_authKey];
if (_lockable == 3) then {
_friendsArr = [[dayz_playerUID,toArray (name player)]];
_tmpbuilt setVariable ["doorfriends", _friendsArr, true];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,dayz_playerUID,_vector],_friendsArr,player,dayz_authKey];
};
} else {
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],[],player,dayz_authKey];
_tmpbuilt setVariable ["ownerPUID",dayz_playerUID,true];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,dayz_playerUID],[],player,dayz_authKey];
if (_lockable == 3) then {
_friendsArr = [[dayz_playerUID,toArray (name player)]];
_tmpbuilt setVariable ["doorfriends", _friendsArr, true];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,dayz_playerUID,_vector],_friendsArr,player,dayz_authKey];
};
publicVariableServer "PVDZ_obj_Publish";
[format[localize "str_epoch_player_140",_combinationDisplay,_text],1] call dayz_rollingMessages;
@@ -459,17 +456,13 @@ if (_canBuild select 0) then {
[_tmpbuilt,true] call dayz_inflame;
_tmpbuilt spawn player_fireMonitor;
} else {
if (DZE_permanentPlot) then {
_tmpbuilt setVariable ["ownerPUID",dayz_playerUID,true];
if (_canBuild select 1) then {
_friendsArr = [[dayz_playerUID,toArray (name player)]];
_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID],_friendsArr,player,dayz_authKey];
} else {
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID],[],player,dayz_authKey];
};
_tmpbuilt setVariable ["ownerPUID",dayz_playerUID,true];
if (_canBuild select 1) then {
_friendsArr = [[dayz_playerUID,toArray (name player)]];
_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID],_friendsArr,player,dayz_authKey];
} else {
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],[],player,dayz_authKey];
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID],[],player,dayz_authKey];
};
publicVariableServer "PVDZ_obj_Publish";
};

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@@ -135,16 +135,9 @@ if (count _upgrade > 0) then {
_object setDamage _damageNew;
};
if (DZE_permanentPlot) then {
local _ownerID = _obj getVariable["ownerPUID", "0"];
_object setVariable ["ownerPUID", _ownerID, true];
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _position, dayz_playerUID, _vector], _classname, _obj, player, [], dayz_authKey];
} else {
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _position, _vector], _classname, _obj, player, [], dayz_authKey];
};
local _ownerID = _obj getVariable["ownerPUID", "0"];
_object setVariable ["ownerPUID", _ownerID, true];
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _position, dayz_playerUID, _vector], _classname, _obj, player, [], dayz_authKey];
publicVariableServer "PVDZE_obj_Swap";
player reveal _object;

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@@ -30,11 +30,7 @@ _blood = 0;
_cureAttempt = 0;
_lastRest = player getVariable ["lastRest", 0];
_tent = _this select 3;
if (DZE_permanentPlot) then {
_isOwner = (_tent getVariable ["ownerPUID","0"]) == dayz_playerUID;
} else {
_isOwner = (_tent getVariable ["characterID","0"]) == dayz_characterID;
};
_isOwner = (_tent getVariable ["ownerPUID","0"]) == dayz_playerUID;
while {r_doLoop} do {
_isAsleep = (animationState player) in _sleepArray;

View File

@@ -5,13 +5,9 @@ _caller = _this select 1;
call fnc_usec_medic_removeActions;
r_action = false;
if (DZE_permanentPlot) then {
_callerID = getPlayerUID _caller;
_targetID = getPlayerUID _target;
} else {
_callerID = _caller getVariable ["CharacterID", "0"];
_targetID = _target getVariable ["CharacterID", "0"];
};
_callerID = getPlayerUID _caller;
_targetID = getPlayerUID _target;
if ((_callerID != "0") && (_targetID != "0")) then {
_friendlies = _caller getVariable ["friendlies", []];
_friendlies set [count _friendlies, _targetID];

View File

@@ -210,31 +210,25 @@ if ((count _upgrade) > 0) then {
_object setDamage _damageNew;
};
if (DZE_permanentPlot) then {
local _ownerID = _obj getVariable["ownerPUID","0"];
local _ownerID = _obj getVariable["ownerPUID","0"];
if (_ownerID == "0") then {
_ownerID = dayz_playerUID; // APFL is on but UID is 0 so we will claim it to record the ownership.
};
if (_ownerID == "0") then {
_ownerID = dayz_playerUID; // APFL is on but UID is 0 so we will claim it to record the ownership.
};
_object setVariable ["ownerPUID", _ownerID, true];
_object setVariable ["ownerPUID", _ownerID, true];
if (_lockable == 3) then {
if (_lockable == 3) then {
local _friendsArr = [[dayz_playerUID, toArray (name player)]];
_object setVariable ["doorfriends", _friendsArr, true];
local _friendsArr = [[dayz_playerUID, toArray (name player)]];
_object setVariable ["doorfriends", _friendsArr, true];
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _location, _ownerID, _vector], _classname, _obj, player, _friendsArr, dayz_authKey];
} else {
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _location, _ownerID, _vector], _classname, _obj, player, [], dayz_authKey];
};
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _location, _ownerID, _vector], _classname, _obj, player, _friendsArr, dayz_authKey];
} else {
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _location, _vector], _classname, _obj, player, [], dayz_authKey];
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _location, _ownerID, _vector], _classname, _obj, player, [], dayz_authKey];
};
publicVariableServer "PVDZE_obj_Swap";
player reveal _object;
} else {

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@@ -71,11 +71,6 @@ s_player_maint_build = 1;
local _objOwnerID = _obj getVariable["ownerPUID","0"];
local _isOwnerOfObj = (_objOwnerID == dayz_playerUID);
if (!DZE_permanentPlot) then {
_objOwnerID = _obj getVariable["CharacterID","0"];
_isOwnerOfObj = (_objOwnerID == dayz_characterID);
};
local _objectID = _obj getVariable ["ObjectID","0"];
local _objectUID = _obj getVariable ["ObjectUID","0"];
local _hasNoID = (_objectID == "0" && _objectUID == "0");