mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-28 02:31:51 +03:00
fixes part 3
added empty briefcase to new office loot table
This commit is contained in:
@@ -580,9 +580,82 @@ class CfgBuildingLoot {
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0.01
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0.01
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};
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};
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};
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};
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class Office: Residential {
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class Office: Default {
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maxRoaming = 3;
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maxRoaming = 3;
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zombieClass[] = {"z_suit1","z_suit2"};
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zombieClass[] = {"z_suit1","z_suit2"};
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zombieChance = 0.3;
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lootChance = 0.4;
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lootPos[] = {};
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itemType[] = {
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{ "ItemSodaMdew","magazine" },
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{ "ItemSodaRbull","magazine" },
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{ "ItemWatch","generic" },
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{ "ItemCompass","generic" },
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{ "ItemMap","weapon" },
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{ "Makarov","weapon" },
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{ "MakarovSD","weapon" },
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{ "Colt1911","weapon" },
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{ "ItemFlashlight","generic" },
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{ "ItemKnife","generic" },
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{ "ItemMatchbox","generic" },
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{ "","generic" },
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{ "LeeEnfield","weapon" },
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{ "revolver_EP1","weapon" },
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{"DZ_Assault_Pack_EP1","object"}, // 12
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{"DZ_Czech_Vest_Puch","object"}, // 12-0
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{"DZ_ALICE_Pack_EP1","object"}, // 16
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{"DZ_TK_Assault_Pack_EP1","object"}, // 16
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{"DZ_British_ACU","object"}, // 18
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{ "Winchester1866","weapon" },
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{ "WeaponHolder_ItemTent","object" },
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{ "WeaponHolder_ItemTentDomed","object" },
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{ "WeaponHolder_ItemTentDomed2","object" },
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{ "","military" },
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{ "","trash" },
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{"Crossbow_DZ","weapon"},
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{ "Binocular","weapon" },
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{ "PartWoodPile","magazine" },
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{ "","clothes" },
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{ "","specialclothes" },
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{ "WeaponHolder_MeleeCrowbar","object" },
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{ "ItemBriefcaseEmpty","magazine" },
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};
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itemChance[] = {
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0.001,
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0.004,
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0.04,
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0.03,
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0.02,
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0.06,
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0.01,
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0.02,
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0.001,
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0.04,
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0.01,
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0.35,
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0.03,
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0.02,
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0.02,
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0.02,
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0.015,
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0.01,
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0.005,
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0.01,
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0.003,
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0.003,
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0.003,
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0.02,
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0.15,
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0.01,
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0.02,
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0.02,
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0.01,
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0.005,
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0.03,
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0.01
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};
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};
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};
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class Industrial: Default {
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class Industrial: Default {
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zombieChance = 0.4;
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zombieChance = 0.4;
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@@ -124,7 +124,7 @@ if (!isDedicated) then {
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_control1 = _display displayctrl 8400;
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_control1 = _display displayctrl 8400;
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_control2 = _display displayctrl 102;
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_control2 = _display displayctrl 102;
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// 120 sec timeout
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// 120 sec timeout
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while { _timeOut < 1500 && !dayz_clientPreload && !dayz_authed } do {
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while { _timeOut < 500 && !dayz_clientPreload && !dayz_authed } do {
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if ( isNull _display ) then {
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if ( isNull _display ) then {
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waitUntil { !dialog; };
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waitUntil { !dialog; };
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@@ -2430,7 +2430,7 @@ class CfgMagazines
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type = 256;
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type = 256;
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displayName = "Zombie Parts";
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displayName = "Zombie Parts";
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model = "\z\addons\dayz_epoch\models\zombie_parts_bag_v2.p3d";
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model = "\z\addons\dayz_epoch\models\zombie_parts_bag_v2.p3d";
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picture = "\z\addons\dayz_epoch\pictures\parts_bag_texture3c_CA.paa";
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picture = "\z\addons\dayz_epoch\pictures\equip_zparts_CA.paa";
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descriptionShort = "Zombie Parts in a Bag: Trade these for Bio Meat at medic traders.";
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descriptionShort = "Zombie Parts in a Bag: Trade these for Bio Meat at medic traders.";
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};
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};
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@@ -3239,7 +3239,7 @@ class CfgMagazines
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displayName = "Blue Fin Tuna (Cooked)";
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displayName = "Blue Fin Tuna (Cooked)";
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descriptionShort = "Blue Fin Tuna: A very large and hard to catch fish. Sushi anyone?";
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descriptionShort = "Blue Fin Tuna: A very large and hard to catch fish. Sushi anyone?";
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model = "\z\addons\dayz_epoch\models\tuna_cooked.p3d";
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model = "\z\addons\dayz_epoch\models\tuna_cooked.p3d";
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picture = "\z\addons\dayz_epoch\models\equip_tuna_cooked_CA.paa";
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picture = "\z\addons\dayz_epoch\pictures\equip_tuna_cooked_CA.paa";
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bloodRegen = 5000;
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bloodRegen = 5000;
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};
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};
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class FoodBioMeat: FoodEdible
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class FoodBioMeat: FoodEdible
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