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Add back Epoch custom lootPos and lootPosSmall
Epoch has custom loot positions for many buildings. Most lootPos have not changed in vanilla since pre 1.7.x. The vanilla lootPos are now commented out and custom Epoch ones are added back. LootPosSmall positions are now included in lootPos and marked with //DZE EXTRA LootPosSmall are included and used by default in 1051, so it is simpler to add them to the main lootPos lists instead of having a separate loop in buildingSpawnLoot.sqf for them.
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@@ -14,9 +14,12 @@ class Land_Shed_W03 : HouseRoaming {};
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class Land_HouseV_2T1 : HouseRoaming {};
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class Land_HouseV_3I2 : HouseRoaming {};
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class land_housev_3i3: HouseRoaming {
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lootPos[] = {{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}};
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lootPos[] = {
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{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265},
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//DZE EXTRA
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{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}
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};
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zedPos[] = {{-4.18457,-1.68164,-0.525635},{0.419922,-1.00781,-0.525635},{4.35059,-1.37939,-0.98764}};
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lootPosSmall[] = {{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}};
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};
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class Land_HouseBlock_A1_2 : HouseRoaming {};
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class Land_HouseBlock_A2 : HouseRoaming {};
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@@ -24,11 +27,11 @@ class Land_HouseBlock_B1 : HouseRoaming {};
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class Land_HouseBlock_B2 : HouseRoaming {};
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class Land_HouseBlock_B3: HouseRoaming {
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zedPos[] = {{0.878418,5.69189,-6.38459}};
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lootPosSmall[] = {{2.4126,5.16846,-6.94959}};
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lootPos[] = {{2.4126,5.16846,-6.94959}};
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};
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class Land_HouseBlock_B4: HouseRoaming{
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zedPos[] = {{0.0595703,-5.58252,-6.69312},{-1.1543,5.55225,-6.74633}};
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lootPosSmall[] = {{-0.0693359,4.82227,-7.28133}};
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lootPos[] = {{-0.0693359,4.82227,-7.28133}};
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};
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class Land_HouseBlock_C2 : HouseRoaming {};
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class Land_HouseBlock_C3 : HouseRoaming {};
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