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Update remove/deconstruct, add helpers
Removing and Deconstructing Objects - Now adds colored helpers to modular objects. - Green: Refund one kit. - Blue: Refund entire recipe of parts (multiple items). - Red: No refund will be given. Either because the object is too damaged, or the refund feature is disabled. - If the object has a door open while selected, no helper will display/float in the open door space. - The gear panel will only open if a refund is available. - If a lit fire barrel is removed, the flame will now be extinguished. - If a plot pole is removed, plot boundary helpers will now be deleted. - Refunds for non-modular objects are handled by their respective config settings. - Removed non-lockable storage objects will now refund their contents. - The corresponding storage kit will be refunded. - If there is room outdoors, backpacks will be arranged in a neat circle close to the refund point. - If the spawn point is too close to a building, backpacks will spawn at the player's location. - Helpers will now appear on wrecked/ruined modular objects. - Helper color arrays were changed to helper transparency values only, to make it easier (and safer) for server owners. Upgrading, Downgrading, Maintaining and Packing Objects - Now includes colored helper spheres for improved player experience. - Reapply damage to upgraded/downgraded object if necessary. Changes made by @Victor-the-Cleaner
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@@ -34838,6 +34838,27 @@
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<German>Zombifiziertes Huhn</German>
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<Russian>Зомбированная курица</Russian>
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</Key>
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<Key ID="STR_EPOCH_DECONSTRUCT">
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<English>Deconstruct %1</English>
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<Russian>Деконструировать %1</Russian>
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<Spanish>Deconstruir %1</Spanish>
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<Czech>Dekonstruovat %1</Czech>
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<French>Déconstruire %1</French>
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<German>%1 abbauen</German>
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<Dutch>Deconstrueren %1</Dutch>
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</Key>
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<Key ID="STR_EPOCH_BUILD_MOVE_TOO_FAR">
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<English>You moved too far!</English>
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<German>Du hast dich zu weit weg bewegt!</German>
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</Key>
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<Key ID="STR_EPOCH_BUILD_OBJ_MOVE_TOO_FAR">
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<English>Object moved too far!</English>
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<German>Objekt zu weit weg!</German>
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</Key>
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<Key ID="STR_EPOCH_BUILD_MOVE_TOO_FAST">
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<English>You moved too fast!</English>
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<German>Du hast dich zu schnell bewegt!</German>
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</Key>
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<!--Fix for missing strings from the buildings3.pbo, this is just a placeholder-->
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<Key ID="STR_FAL_Street_Sign">
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