mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 11:42:38 +03:00
@@ -53,7 +53,7 @@ if (_classname isKindOf "Bag_Base_EP1") exitWith {
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waitUntil { !isNull (unitBackpack player) };
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waitUntil { !isNull (unitBackpack player) };
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uiSleep 0.03;
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uiSleep 0.03;
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call player_regularSave;
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call player_forceSave;
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};
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};
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_config = (configFile >> _type >> _classname);
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_config = (configFile >> _type >> _classname);
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@@ -115,5 +115,5 @@ player setVariable ["sleeping",false];
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dayz_actionInProgress = false;
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dayz_actionInProgress = false;
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//Removed due to player sync returning []
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//Removed due to player sync returning []
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//call player_regularSave;
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//call player_forceSave;
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R3F_TIRED_Accumulator = 0;
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R3F_TIRED_Accumulator = 0;
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@@ -63,7 +63,7 @@ if !(alive _item) then {
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dayz_lastMeal = time;
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dayz_lastMeal = time;
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dayz_hunger = 0;
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dayz_hunger = 0;
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call player_regularSave;
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call player_forceSave;
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[player,"eat",0,false] call dayz_zombieSpeak;
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[player,"eat",0,false] call dayz_zombieSpeak;
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@@ -20,7 +20,7 @@ if (isNil "keyboard_keys") then {
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};
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};
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local _dze_q = {
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local _dze_q = {
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if (!_ctrlState && !_altState) then {DZE_Q = true;};
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if (!_ctrlState && !_altState) then {DZE_Q = true;};
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if (!_ctrlState && {_altState}) then {DZE_Q_alt = true;};
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if (!_ctrlState && _altState) then {DZE_Q_alt = true;};
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if (_ctrlState && !_altState) then {DZE_Q_ctrl = true;};
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if (_ctrlState && !_altState) then {DZE_Q_ctrl = true;};
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};
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};
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local _dze_z = {
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local _dze_z = {
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@@ -1,15 +1,15 @@
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/*
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/*
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Opens player inventory to save
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Opens player inventory to save
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Do not use this in constant running loops or actions. force_Save opens the inventory with a dialog call.
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That will interrupt actions like shooting. For loops use player_regularSave but keep in mind player_regularSave does not save the ammo count.
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*/
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*/
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_magazineArray = [] call player_countMagazines;
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local _magazineArray = [] call player_countMagazines;
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if ((count _magazineArray) > 0) then {
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PVDZ_plr_Save = [player, if (player isKindOf "PZombie_VB") then {nil} else {_magazineArray},dayz_onBack,weapons player];
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PVDZ_plr_Save = [player, if (player isKindOf "PZombie_VB") then {nil} else {_magazineArray},dayz_onBack,weapons player];
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publicVariableServer "PVDZ_plr_Save";
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publicVariableServer "PVDZ_plr_Save";
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};
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//diag_log format["Player_forceSave with magazines: %1",_magazineArray];
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//diag_log format["Player_forceSave with magazines: %1",_magazineArray];
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@@ -1,5 +1,5 @@
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private ["_charID","_model","_old","_humanity","_medical","_worldspace","_zombieKills","_headShots","_humanKills","_combattimeout","_inCombat","_banditKills","_fractures","_survivalTime","_coins","_bankCoins","_globalCoins","_ConfirmedHumanKills","_ConfirmedBanditKills","_friendlies","_tagSetting"];
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private ["_charID","_model","_old","_humanity","_medical","_worldspace","_zombieKills","_headShots","_humanKills","_combattimeout","_inCombat","_banditKills","_fractures","_survivalTime","_coins","_bankCoins","_globalCoins","_ConfirmedHumanKills","_ConfirmedBanditKills","_friendlies","_tagSetting"];
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//_playerUID = _this select 0;
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closeDialog 0;
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_charID = _this select 1;
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_charID = _this select 1;
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_model = _this select 2;
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_model = _this select 2;
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@@ -13,7 +13,6 @@ _old removeAllEventHandlers "Fired";
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_old allowDamage false;
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_old allowDamage false;
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_old AddEventHandler ["HandleDamage", {False}];
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_old AddEventHandler ["HandleDamage", {False}];
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dayz_unsaved = true;
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//Logout
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//Logout
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_humanity = player getVariable ["humanity",0];
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_humanity = player getVariable ["humanity",0];
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_medical = player call player_sumMedical;
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_medical = player call player_sumMedical;
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@@ -111,4 +110,4 @@ player allowDamage true;
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uiSleep 0.1;
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uiSleep 0.1;
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if !(isNull _old) then {deleteVehicle _old;};
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if !(isNull _old) then {deleteVehicle _old;};
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call player_forceSave;
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call player_forceSave;
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@@ -4,14 +4,16 @@
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Email: N/A
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Email: N/A
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Creation date: 2020-12-30 17:20:00
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Creation date: 2020-12-30 17:20:00
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Last modified time: 2021-03-08 14:04:00
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Last modified time: 2021-04-16 09:20:00
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Description:
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Description:
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Requests a simple save for the player object.
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Requests a simple save for the player object. Does not save the ammo count but it does not interrupt actions like shooting.
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Example:
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Example:
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call player_regularSave;
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call player_regularSave;
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Return:
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Return:
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Nothing
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Nothing
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*/
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*/
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PVDZ_plr_Save = [player,nil,dayz_onBack,weapons player];
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local _magazineArray = (magazines player) - ["CSGAS","Hatchet_Swing","Crowbar_Swing","Machete_Swing","Bat_Swing","BatBarbed_Swing","BatNails_Swing","Fishing_Swing","Sledge_Swing"];
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PVDZ_plr_Save = [player,_magazineArray,dayz_onBack,weapons player];
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publicVariableServer "PVDZ_plr_Save";
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publicVariableServer "PVDZ_plr_Save";
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