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This reverts 4b171cb.
player_regularSave should only be used if player_forceSave would interrupt an action like fire a weapon since it opens a dialog. player_regularSave does not save the ammo count but all magazines. Do not use nil instead of the magazines player array since it makes duping possible.
Thx to mmrsz
19 lines
688 B
Plaintext
19 lines
688 B
Plaintext
/*
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File: player_regularSave.sqf
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Organisation Author: DayZMod Team
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Email: N/A
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Creation date: 2020-12-30 17:20:00
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Last modified time: 2021-04-16 09:20:00
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Description:
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Requests a simple save for the player object. Does not save the ammo count but it does not interrupt actions like shooting.
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Example:
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call player_regularSave;
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Return:
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Nothing
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*/
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local _magazineArray = (magazines player) - ["CSGAS","Hatchet_Swing","Crowbar_Swing","Machete_Swing","Bat_Swing","BatBarbed_Swing","BatNails_Swing","Fishing_Swing","Sledge_Swing"];
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PVDZ_plr_Save = [player,_magazineArray,dayz_onBack,weapons player];
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publicVariableServer "PVDZ_plr_Save"; |