more localization

This commit is contained in:
Zac Surplice
2013-11-09 13:38:07 +11:00
parent 0e77c78809
commit 585d38e7b6
7 changed files with 371 additions and 71 deletions

View File

@@ -2892,7 +2892,7 @@ class CfgMagazines {
class ItemActions { class ItemActions {
class Crafting class Crafting
{ {
text = "Un pack"; text = "$STR_EPOCH_PLAYER_251";
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"sawmill"}; neednearby[] = {"sawmill"};
requiretools[] = {"ItemToolbox","ItemKnife"}; requiretools[] = {"ItemToolbox","ItemKnife"};
@@ -2915,7 +2915,7 @@ class CfgMagazines {
class ItemActions { class ItemActions {
class Crafting class Crafting
{ {
text = "Craft Half Wall"; text = $STR_EPOCH_PLAYER_252;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"}; requiretools[] = {"ItemToolbox"};
@@ -2924,7 +2924,7 @@ class CfgMagazines {
}; };
class Crafting1 class Crafting1
{ {
text = "$STR_EPOCH_PLAYER_240way"; text = $STR_EPOCH_PLAYER_253;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"}; requiretools[] = {"ItemToolbox"};
@@ -2968,7 +2968,7 @@ class CfgMagazines {
class ItemActions { class ItemActions {
class Crafting class Crafting
{ {
text = "Un pack"; text = "$STR_EPOCH_PLAYER_251";
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"sawmill"}; neednearby[] = {"sawmill"};
requiretools[] = {"ItemToolbox","ItemKnife"}; requiretools[] = {"ItemToolbox","ItemKnife"};
@@ -2990,7 +2990,7 @@ class CfgMagazines {
class ItemActions { class ItemActions {
class Crafting class Crafting
{ {
text = "Craft Plywood"; text = $STR_EPOCH_PLAYER_254;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"sawmill"}; neednearby[] = {"sawmill"};
requiretools[] = {"ItemToolbox"}; requiretools[] = {"ItemToolbox"};
@@ -3000,7 +3000,7 @@ class CfgMagazines {
}; };
class Crafting1 class Crafting1
{ {
text = "Craft Supply Crate"; text = $STR_EPOCH_PLAYER_255;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"}; requiretools[] = {"ItemToolbox"};
@@ -3010,7 +3010,7 @@ class CfgMagazines {
}; };
class Crafting2 class Crafting2
{ {
text = "Craft Deer Stand"; text = $STR_EPOCH_PLAYER_256;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"}; requiretools[] = {"ItemToolbox","ItemCrowbar"};
@@ -3021,7 +3021,7 @@ class CfgMagazines {
class Crafting3 class Crafting3
{ {
text = "Craft Wood Stairs"; text = $STR_EPOCH_PLAYER_257;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"}; requiretools[] = {"ItemToolbox"};
@@ -3031,7 +3031,7 @@ class CfgMagazines {
}; };
class Crafting4 class Crafting4
{ {
text = "Craft Wood Ladder"; text = $STR_EPOCH_PLAYER_258;
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"}; requiretools[] = {"ItemToolbox"};
@@ -3041,7 +3041,7 @@ class CfgMagazines {
}; };
class Crafting5 class Crafting5
{ {
text = "$STR_EPOCH_PLAYER_242 Pack"; text = $STR_EPOCH_PLAYER_259;
Script = ";['Crafting5','CfgMagazines', _id] spawn player_craftItem;"; Script = ";['Crafting5','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"}; requiretools[] = {"ItemToolbox"};
@@ -3062,7 +3062,7 @@ class CfgMagazines {
class ItemActions { class ItemActions {
class Crafting class Crafting
{ {
text = "Craft Workbench"; text = $STR_EPOCH_PLAYER_260;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {}; neednearby[] = {};
requiretools[] = {"ItemToolbox"}; requiretools[] = {"ItemToolbox"};
@@ -3072,7 +3072,7 @@ class CfgMagazines {
}; };
class Crafting1 class Crafting1
{ {
text = "Craft Shack"; text = $STR_EPOCH_PLAYER_261;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {}; neednearby[] = {};
requiretools[] = {"ItemToolbox"}; requiretools[] = {"ItemToolbox"};
@@ -3081,7 +3081,7 @@ class CfgMagazines {
}; };
class Crafting2 class Crafting2
{ {
text = "Craft Floor 1/4"; text = $STR_EPOCH_PLAYER_262;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"}; requiretools[] = {"ItemToolbox","ItemCrowbar"};
@@ -3090,7 +3090,7 @@ class CfgMagazines {
}; };
class Crafting3 class Crafting3
{ {
text = "Craft Wall 1/3"; text = $STR_EPOCH_PLAYER_263;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"}; requiretools[] = {"ItemToolbox","ItemCrowbar"};
@@ -3099,7 +3099,7 @@ class CfgMagazines {
}; };
class Crafting4 class Crafting4
{ {
text = "Craft Plywood Pack"; text = $STR_EPOCH_PLAYER_264;
Script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;"; Script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"}; requiretools[] = {"ItemToolbox"};
@@ -3122,7 +3122,7 @@ class CfgMagazines {
class ItemActions { class ItemActions {
class Crafting class Crafting
{ {
text = "Craft Scrap Metal"; text = $STR_EPOCH_PLAYER_265;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"fire"}; neednearby[] = {"fire"};
requiretools[] = {"ItemSledge"}; requiretools[] = {"ItemSledge"};
@@ -3144,7 +3144,7 @@ class CfgMagazines {
class ItemActions { class ItemActions {
class Crafting class Crafting
{ {
text = "Smelt Silver Bar"; text = $STR_EPOCH_PLAYER_266;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"fire"}; neednearby[] = {"fire"};
requiretools[] = {"ItemSledge"}; requiretools[] = {"ItemSledge"};
@@ -3166,7 +3166,7 @@ class CfgMagazines {
class ItemActions { class ItemActions {
class Crafting class Crafting
{ {
text = "Smelt Gold Bar"; text = $STR_EPOCH_PLAYER_267;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"fire"}; neednearby[] = {"fire"};
requiretools[] = {"ItemSledge"}; requiretools[] = {"ItemSledge"};
@@ -3222,12 +3222,12 @@ class CfgMagazines {
{ {
class Use class Use
{ {
text = "Wear %1"; text = $STR_EPOCH_PLAYER_268;
script = "spawn player_wearClothes;"; script = "spawn player_wearClothes;";
}; };
class Crafting class Crafting
{ {
text = "Craft Canvas"; text = $STR_EPOCH_PLAYER_269;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {}; neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemKnife"}; requiretools[] = {"ItemToolbox","ItemKnife"};
@@ -3236,7 +3236,7 @@ class CfgMagazines {
}; };
class Crafting1 class Crafting1
{ {
text = "Craft Bandages"; text = $STR_EPOCH_PLAYER_270;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {}; neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemKnife"}; requiretools[] = {"ItemToolbox","ItemKnife"};
@@ -3577,7 +3577,7 @@ class CfgMagazines {
}; };
class Crafting class Crafting
{ {
text = "Craft Desert Net"; text = $STR_EPOCH_PLAYER_270;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"}; requiretools[] = {"ItemToolbox","ItemKnife"};
@@ -3586,7 +3586,7 @@ class CfgMagazines {
}; };
class Crafting1 class Crafting1
{ {
text = "Craft Forest Net"; text = $STR_EPOCH_PLAYER_271;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"}; requiretools[] = {"ItemToolbox","ItemKnife"};
@@ -3613,7 +3613,7 @@ class CfgMagazines {
}; };
class Crafting class Crafting
{ {
text = "Craft Desert Net"; text = $STR_EPOCH_PLAYER_270;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"}; requiretools[] = {"ItemToolbox","ItemKnife"};
@@ -3622,7 +3622,7 @@ class CfgMagazines {
}; };
class Crafting1 class Crafting1
{ {
text = "Craft Forest Net"; text = $STR_EPOCH_PLAYER_271;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"}; requiretools[] = {"ItemToolbox","ItemKnife"};
@@ -3648,7 +3648,7 @@ class CfgMagazines {
}; };
class Crafting class Crafting
{ {
text = "Craft Desert Net"; text = $STR_EPOCH_PLAYER_270;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"}; requiretools[] = {"ItemToolbox","ItemKnife"};
@@ -3657,7 +3657,7 @@ class CfgMagazines {
}; };
class Crafting1 class Crafting1
{ {
text = "Craft Forest Net"; text = $STR_EPOCH_PLAYER_271;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"}; requiretools[] = {"ItemToolbox","ItemKnife"};
@@ -3678,14 +3678,14 @@ class CfgMagazines {
class ItemActions { class ItemActions {
class Build { class Build {
text = "Build Sandbag"; text = $STR_EPOCH_PLAYER_272;
script = "spawn player_build;"; script = "spawn player_build;";
require[] = {"ItemEtool"}; require[] = {"ItemEtool"};
create = "Sandbag1_DZ"; create = "Sandbag1_DZ";
}; };
class Crafting class Crafting
{ {
text = "Craft Large Sandbag"; text = $STR_EPOCH_PLAYER_273;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {}; neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"}; requiretools[] = {"ItemEtool","ItemToolbox"};
@@ -3694,7 +3694,7 @@ class CfgMagazines {
}; };
class Crafting1 class Crafting1
{ {
text = "$STR_EPOCH_PLAYER_195 Nest"; text = $STR_EPOCH_PLAYER_274;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemEtool","ItemToolbox"}; requiretools[] = {"ItemEtool","ItemToolbox"};
@@ -3729,7 +3729,7 @@ class CfgMagazines {
class ItemActions { class ItemActions {
class Crafting class Crafting
{ {
text = "Craft Sledge"; text = $STR_EPOCH_PLAYER_275;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"}; requiretools[] = {"ItemToolbox"};
@@ -3751,7 +3751,7 @@ class CfgMagazines {
class ItemActions { class ItemActions {
class Crafting class Crafting
{ {
text = "Craft Sledge"; text = $STR_EPOCH_PLAYER_275;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"}; requiretools[] = {"ItemToolbox"};
@@ -4602,7 +4602,7 @@ class CfgMagazines {
{ {
class Crafting class Crafting
{ {
text = "Craft Canvas"; text = $STR_EPOCH_PLAYER_269;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"}; neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"}; requiretools[] = {"ItemToolbox","ItemKnife"};

View File

@@ -118,16 +118,16 @@ class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
class SoundGear class SoundGear
{ {
primary[] = { primary[] = {
{ "walk", { (localize "str_epoch_player_249"),
{ "",0.00177828,1,10 } }, { "",0.00177828,1,10 } },
{ "run", { (localize "str_epoch_player_250"),
{ "",0.00316228,1,15 } }, { "",0.00316228,1,15 } },
{ "sprint", { "sprint",
{ "",0.00562341,1,20 } }}; { "",0.00562341,1,20 } }};
secondary[] = { secondary[] = {
{ "walk", { (localize "str_epoch_player_249"),
{ "",0.00177828,1,10 } }, { "",0.00177828,1,10 } },
{ "run", { (localize "str_epoch_player_250"),
{ "",0.00316228,1,10 } }, { "",0.00316228,1,10 } },
{ "sprint", { "sprint",
{ "",0.00562341,1,10 } }}; { "",0.00562341,1,10 } }};
@@ -135,44 +135,44 @@ class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
class SoundEquipment class SoundEquipment
{ {
soldier[] = { soldier[] = {
{ "walk", { (localize "str_epoch_player_249"),
{ "",0.00177828,1,13 } }, { "",0.00177828,1,13 } },
{ "run", { (localize "str_epoch_player_250"),
{ "",0.00316228,1,20 } }, { "",0.00316228,1,20 } },
{ "sprint", { "sprint",
{ "",0.00398107,1,25 } }}; { "",0.00398107,1,25 } }};
civilian[] = { civilian[] = {
{ "walk", { (localize "str_epoch_player_249"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8 } }, { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8 } },
{ "walk", { (localize "str_epoch_player_249"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8 } }, { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8 } },
{ "walk", { (localize "str_epoch_player_249"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8 } }, { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8 } },
{ "walk", { (localize "str_epoch_player_249"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8 } }, { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8 } },
{ "walk", { (localize "str_epoch_player_249"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8 } }, { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8 } },
{ "walk", { (localize "str_epoch_player_249"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8 } }, { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8 } },
{ "walk", { (localize "str_epoch_player_249"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8 } }, { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8 } },
{ "walk", { (localize "str_epoch_player_249"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8 } }, { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8 } },
{ "run", { (localize "str_epoch_player_250"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15 } }, { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15 } },
{ "run", { (localize "str_epoch_player_250"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15 } }, { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15 } },
{ "run", { (localize "str_epoch_player_250"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15 } }, { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15 } },
{ "run", { (localize "str_epoch_player_250"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15 } }, { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15 } },
{ "run", { (localize "str_epoch_player_250"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15 } }, { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15 } },
{ "run", { (localize "str_epoch_player_250"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15 } }, { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15 } },
{ "run", { (localize "str_epoch_player_250"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15 } }, { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15 } },
{ "run", { (localize "str_epoch_player_250"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15 } }, { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15 } },
{ "sprint", { "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20 } }, { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20 } },

View File

@@ -115,7 +115,7 @@ _isLandFireDZ = (_classname == "Land_Fire_DZ");
_isTankTrap = (_classname == "Hedgehog_DZ"); _isTankTrap = (_classname == "Hedgehog_DZ");
_distance = 30; _distance = 30;
_needText = "Plot Pole"; _needText = localize "str_epoch_player_246";
if(_isPole) then { if(_isPole) then {
_distance = 60; _distance = 60;

View File

@@ -11,7 +11,7 @@ player removeAction s_player_downgrade_build;
s_player_downgrade_build = 1; s_player_downgrade_build = 1;
_distance = 30; _distance = 30;
_needText = "Plot Pole"; _needText = localize "str_epoch_player_246";
// check for near plot // check for near plot
_findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance]; _findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance];

View File

@@ -12,7 +12,7 @@ s_player_upgrade_build = 1;
_distance = 30; _distance = 30;
_needText = "Plot Pole"; _needText = localize "str_epoch_player_246";
// check for near plot // check for near plot
_findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance]; _findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance];

View File

@@ -713,7 +713,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
}; };
if (s_player_warndog < 0) then { if (s_player_warndog < 0) then {
_warn = _dogHandle getFSMVariable "_watchDog"; _warn = _dogHandle getFSMVariable "_watchDog";
if (_warn) then { _text = "Quiet"; _warn = false; } else { _text = "Alert"; _warn = true; }; if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""]; s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];
}; };
if (s_player_followdog < 0) then { if (s_player_followdog < 0) then {
@@ -836,9 +836,9 @@ if (_dogHandle > 0) then {
s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""]; s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
}; };
if (s_player_speeddog < 0) then { if (s_player_speeddog < 0) then {
_text = "Walk"; _text = (localize "str_epoch_player_249");
_speed = 0; _speed = 0;
if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = "Run"; }; if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""]; s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
}; };
if (s_player_calldog < 0) then { if (s_player_calldog < 0) then {

View File

@@ -4977,12 +4977,312 @@
<Key ID="STR_EPOCH_PLAYER_245"> <Key ID="STR_EPOCH_PLAYER_245">
<Original>Failed to sell vehicle, you must get into drivers seat first.</Original> <Original>Failed to sell vehicle, you must get into drivers seat first.</Original>
<English>Failed to sell vehicle, you must get into drivers seat first.</English> <English>Failed to sell vehicle, you must get into drivers seat first.</English>
<German>Failed to sell vehicle, you must get into drivers seat first.</German> <German></German>
<Russian>Failed to sell vehicle, you must get into drivers seat first.</Russian> <Russian></Russian>
<Spanish>Failed to sell vehicle, you must get into drivers seat first.</Spanish> <Spanish></Spanish>
<Dutch>Verkoop voertuig mislukt, stap eerst in de bestuurders stoel.</Dutch> <Dutch>Verkoop voertuig mislukt, stap eerst in de bestuurders stoel.</Dutch>
<French>Failed to sell vehicle, you must get into drivers seat first.</French> <French></French>
<Czech>Failed to sell vehicle, you must get into drivers seat first.</Czech> <Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_246">
<Original>Plot Pole</Original>
<English>Plot Pole</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_247">
<Original>Quiet</Original>
<English>Quiet</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_248">
<Original>Alert</Original>
<English>Alert</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_249">
<Original>Walk</Original>
<English>Walk</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_250">
<Original>Run</Original>
<English>Run</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_251">
<Original>Un pack</Original>
<English>Un pack</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_252">
<Original>Craft Half Wall</Original>
<English>Craft Half Wall</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_253">
<Original>Craft Garage Doorway</Original>
<English>Craft Garage Doorway</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_254">
<Original>Craft Plywood</Original>
<English>Craft Plywood</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_255">
<Original>Craft Supply Crate</Original>
<English>Craft Supply Crate</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_256">
<Original>Craft Deer Stand</Original>
<English>Craft Deer Stand</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_257">
<Original>Craft Wood Stairs</Original>
<English>Craft Wood Stairs</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_258">
<Original>Craft Wood Ladder</Original>
<English>Craft Wood Ladder</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_259">
<Original>Craft Lumber Pack</Original>
<English>Craft Lumber Pack</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_260">
<Original>Craft Workbench</Original>
<English>Craft Workbench</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_261">
<Original>Craft Shack</Original>
<English>Craft Shack</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_262">
<Original>Craft Floor 1/4</Original>
<English>Craft Floor 1/4</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_263">
<Original>Craft Wall 1/3</Original>
<English>Craft Wall 1/3</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_264">
<Original>Craft Plywood Pack</Original>
<English>Craft Plywood Pack</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_265">
<Original>Craft Scrap Metal</Original>
<English>Craft Scrap Metal</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_266">
<Original>Smelt Silver Bar</Original>
<English>Smelt Silver Bar</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_267">
<Original>Smelt Gold Bar</Original>
<English>Smelt Gold Bar</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_268">
<Original>Wear %1</Original>
<English>Wear %1</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_269">
<Original>Craft Bandages</Original>
<English>Craft Bandages</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_270">
<Original>Craft Desert Net</Original>
<English>Craft Desert Net</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_271">
<Original>Craft Forest Net</Original>
<English>Craft Forest Net</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_272">
<Original>Build Sandbag</Original>
<English>Build Sandbag</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_273">
<Original>Craft Large Sandbag</Original>
<English>Craft Large Sandbag</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_274">
<Original>Craft Sandbag Nest</Original>
<English>Craft Sandbag Nest</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key>
<Key ID="STR_EPOCH_PLAYER_275">
<Original>Craft Sledge</Original>
<English>Craft Sledge</English>
<German></German>
<Russian></Russian>
<Spanish></Spanish>
<Dutch></Dutch>
<French></French>
<Czech></Czech>
</Key> </Key>
</Package> </Package>
</Project> </Project>