diff --git a/SQF/dayz_code/Configs/CfgMagazines.hpp b/SQF/dayz_code/Configs/CfgMagazines.hpp index 588c67785..50518e158 100644 --- a/SQF/dayz_code/Configs/CfgMagazines.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines.hpp @@ -2892,7 +2892,7 @@ class CfgMagazines { class ItemActions { class Crafting { - text = "Un pack"; + text = "$STR_EPOCH_PLAYER_251"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"sawmill"}; requiretools[] = {"ItemToolbox","ItemKnife"}; @@ -2915,7 +2915,7 @@ class CfgMagazines { class ItemActions { class Crafting { - text = "Craft Half Wall"; + text = $STR_EPOCH_PLAYER_252; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; @@ -2924,7 +2924,7 @@ class CfgMagazines { }; class Crafting1 { - text = "$STR_EPOCH_PLAYER_240way"; + text = $STR_EPOCH_PLAYER_253; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; @@ -2968,7 +2968,7 @@ class CfgMagazines { class ItemActions { class Crafting { - text = "Un pack"; + text = "$STR_EPOCH_PLAYER_251"; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"sawmill"}; requiretools[] = {"ItemToolbox","ItemKnife"}; @@ -2990,7 +2990,7 @@ class CfgMagazines { class ItemActions { class Crafting { - text = "Craft Plywood"; + text = $STR_EPOCH_PLAYER_254; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"sawmill"}; requiretools[] = {"ItemToolbox"}; @@ -3000,7 +3000,7 @@ class CfgMagazines { }; class Crafting1 { - text = "Craft Supply Crate"; + text = $STR_EPOCH_PLAYER_255; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; @@ -3010,7 +3010,7 @@ class CfgMagazines { }; class Crafting2 { - text = "Craft Deer Stand"; + text = $STR_EPOCH_PLAYER_256; script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemCrowbar"}; @@ -3021,7 +3021,7 @@ class CfgMagazines { class Crafting3 { - text = "Craft Wood Stairs"; + text = $STR_EPOCH_PLAYER_257; script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; @@ -3031,7 +3031,7 @@ class CfgMagazines { }; class Crafting4 { - text = "Craft Wood Ladder"; + text = $STR_EPOCH_PLAYER_258; script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; @@ -3041,7 +3041,7 @@ class CfgMagazines { }; class Crafting5 { - text = "$STR_EPOCH_PLAYER_242 Pack"; + text = $STR_EPOCH_PLAYER_259; Script = ";['Crafting5','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; @@ -3062,7 +3062,7 @@ class CfgMagazines { class ItemActions { class Crafting { - text = "Craft Workbench"; + text = $STR_EPOCH_PLAYER_260; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {"ItemToolbox"}; @@ -3072,7 +3072,7 @@ class CfgMagazines { }; class Crafting1 { - text = "Craft Shack"; + text = $STR_EPOCH_PLAYER_261; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {"ItemToolbox"}; @@ -3081,7 +3081,7 @@ class CfgMagazines { }; class Crafting2 { - text = "Craft Floor 1/4"; + text = $STR_EPOCH_PLAYER_262; script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemCrowbar"}; @@ -3090,7 +3090,7 @@ class CfgMagazines { }; class Crafting3 { - text = "Craft Wall 1/3"; + text = $STR_EPOCH_PLAYER_263; script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemCrowbar"}; @@ -3099,7 +3099,7 @@ class CfgMagazines { }; class Crafting4 { - text = "Craft Plywood Pack"; + text = $STR_EPOCH_PLAYER_264; Script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; @@ -3122,7 +3122,7 @@ class CfgMagazines { class ItemActions { class Crafting { - text = "Craft Scrap Metal"; + text = $STR_EPOCH_PLAYER_265; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"fire"}; requiretools[] = {"ItemSledge"}; @@ -3144,7 +3144,7 @@ class CfgMagazines { class ItemActions { class Crafting { - text = "Smelt Silver Bar"; + text = $STR_EPOCH_PLAYER_266; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"fire"}; requiretools[] = {"ItemSledge"}; @@ -3166,7 +3166,7 @@ class CfgMagazines { class ItemActions { class Crafting { - text = "Smelt Gold Bar"; + text = $STR_EPOCH_PLAYER_267; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"fire"}; requiretools[] = {"ItemSledge"}; @@ -3222,12 +3222,12 @@ class CfgMagazines { { class Use { - text = "Wear %1"; + text = $STR_EPOCH_PLAYER_268; script = "spawn player_wearClothes;"; }; class Crafting { - text = "Craft Canvas"; + text = $STR_EPOCH_PLAYER_269; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {"ItemToolbox","ItemKnife"}; @@ -3236,7 +3236,7 @@ class CfgMagazines { }; class Crafting1 { - text = "Craft Bandages"; + text = $STR_EPOCH_PLAYER_270; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {"ItemToolbox","ItemKnife"}; @@ -3577,7 +3577,7 @@ class CfgMagazines { }; class Crafting { - text = "Craft Desert Net"; + text = $STR_EPOCH_PLAYER_270; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemKnife"}; @@ -3586,7 +3586,7 @@ class CfgMagazines { }; class Crafting1 { - text = "Craft Forest Net"; + text = $STR_EPOCH_PLAYER_271; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemKnife"}; @@ -3613,7 +3613,7 @@ class CfgMagazines { }; class Crafting { - text = "Craft Desert Net"; + text = $STR_EPOCH_PLAYER_270; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemKnife"}; @@ -3622,7 +3622,7 @@ class CfgMagazines { }; class Crafting1 { - text = "Craft Forest Net"; + text = $STR_EPOCH_PLAYER_271; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemKnife"}; @@ -3648,7 +3648,7 @@ class CfgMagazines { }; class Crafting { - text = "Craft Desert Net"; + text = $STR_EPOCH_PLAYER_270; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemKnife"}; @@ -3657,7 +3657,7 @@ class CfgMagazines { }; class Crafting1 { - text = "Craft Forest Net"; + text = $STR_EPOCH_PLAYER_271; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemKnife"}; @@ -3678,14 +3678,14 @@ class CfgMagazines { class ItemActions { class Build { - text = "Build Sandbag"; + text = $STR_EPOCH_PLAYER_272; script = "spawn player_build;"; require[] = {"ItemEtool"}; create = "Sandbag1_DZ"; }; class Crafting { - text = "Craft Large Sandbag"; + text = $STR_EPOCH_PLAYER_273; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {"ItemEtool","ItemToolbox"}; @@ -3694,7 +3694,7 @@ class CfgMagazines { }; class Crafting1 { - text = "$STR_EPOCH_PLAYER_195 Nest"; + text = $STR_EPOCH_PLAYER_274; script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemEtool","ItemToolbox"}; @@ -3729,7 +3729,7 @@ class CfgMagazines { class ItemActions { class Crafting { - text = "Craft Sledge"; + text = $STR_EPOCH_PLAYER_275; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; @@ -3751,7 +3751,7 @@ class CfgMagazines { class ItemActions { class Crafting { - text = "Craft Sledge"; + text = $STR_EPOCH_PLAYER_275; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox"}; @@ -4602,7 +4602,7 @@ class CfgMagazines { { class Crafting { - text = "Craft Canvas"; + text = $STR_EPOCH_PLAYER_269; script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {"workshop"}; requiretools[] = {"ItemToolbox","ItemKnife"}; diff --git a/SQF/dayz_code/Configs/CfgVehicles/Females/females.hpp b/SQF/dayz_code/Configs/CfgVehicles/Females/females.hpp index c38b512e7..a0d8392c9 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Females/females.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Females/females.hpp @@ -118,16 +118,16 @@ class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC class SoundGear { primary[] = { - { "walk", + { (localize "str_epoch_player_249"), { "",0.00177828,1,10 } }, - { "run", + { (localize "str_epoch_player_250"), { "",0.00316228,1,15 } }, { "sprint", { "",0.00562341,1,20 } }}; secondary[] = { - { "walk", + { (localize "str_epoch_player_249"), { "",0.00177828,1,10 } }, - { "run", + { (localize "str_epoch_player_250"), { "",0.00316228,1,10 } }, { "sprint", { "",0.00562341,1,10 } }}; @@ -135,44 +135,44 @@ class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC class SoundEquipment { soldier[] = { - { "walk", + { (localize "str_epoch_player_249"), { "",0.00177828,1,13 } }, - { "run", + { (localize "str_epoch_player_250"), { "",0.00316228,1,20 } }, { "sprint", { "",0.00398107,1,25 } }}; civilian[] = { - { "walk", + { (localize "str_epoch_player_249"), { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8 } }, - { "walk", + { (localize "str_epoch_player_249"), { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8 } }, - { "walk", + { (localize "str_epoch_player_249"), { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8 } }, - { "walk", + { (localize "str_epoch_player_249"), { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8 } }, - { "walk", + { (localize "str_epoch_player_249"), { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8 } }, - { "walk", + { (localize "str_epoch_player_249"), { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8 } }, - { "walk", + { (localize "str_epoch_player_249"), { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8 } }, - { "walk", + { (localize "str_epoch_player_249"), { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8 } }, - { "run", + { (localize "str_epoch_player_250"), { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15 } }, - { "run", + { (localize "str_epoch_player_250"), { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15 } }, - { "run", + { (localize "str_epoch_player_250"), { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15 } }, - { "run", + { (localize "str_epoch_player_250"), { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15 } }, - { "run", + { (localize "str_epoch_player_250"), { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15 } }, - { "run", + { (localize "str_epoch_player_250"), { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15 } }, - { "run", + { (localize "str_epoch_player_250"), { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15 } }, - { "run", + { (localize "str_epoch_player_250"), { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15 } }, { "sprint", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20 } }, diff --git a/SQF/dayz_code/actions/player_build.sqf b/SQF/dayz_code/actions/player_build.sqf index 4d0df71ec..5ad98a405 100644 --- a/SQF/dayz_code/actions/player_build.sqf +++ b/SQF/dayz_code/actions/player_build.sqf @@ -115,7 +115,7 @@ _isLandFireDZ = (_classname == "Land_Fire_DZ"); _isTankTrap = (_classname == "Hedgehog_DZ"); _distance = 30; -_needText = "Plot Pole"; +_needText = localize "str_epoch_player_246"; if(_isPole) then { _distance = 60; diff --git a/SQF/dayz_code/actions/player_buildingDowngrade.sqf b/SQF/dayz_code/actions/player_buildingDowngrade.sqf index e5b330815..a8f44f46c 100644 --- a/SQF/dayz_code/actions/player_buildingDowngrade.sqf +++ b/SQF/dayz_code/actions/player_buildingDowngrade.sqf @@ -11,7 +11,7 @@ player removeAction s_player_downgrade_build; s_player_downgrade_build = 1; _distance = 30; -_needText = "Plot Pole"; +_needText = localize "str_epoch_player_246"; // check for near plot _findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance]; diff --git a/SQF/dayz_code/actions/player_upgrade.sqf b/SQF/dayz_code/actions/player_upgrade.sqf index a3625e8d4..359373f75 100644 --- a/SQF/dayz_code/actions/player_upgrade.sqf +++ b/SQF/dayz_code/actions/player_upgrade.sqf @@ -12,7 +12,7 @@ s_player_upgrade_build = 1; _distance = 30; -_needText = "Plot Pole"; +_needText = localize "str_epoch_player_246"; // check for near plot _findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance]; diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf index efd77f963..944f9df2a 100644 --- a/SQF/dayz_code/compile/fn_selfActions.sqf +++ b/SQF/dayz_code/compile/fn_selfActions.sqf @@ -713,7 +713,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu }; if (s_player_warndog < 0) then { _warn = _dogHandle getFSMVariable "_watchDog"; - if (_warn) then { _text = "Quiet"; _warn = false; } else { _text = "Alert"; _warn = true; }; + if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; }; s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""]; }; if (s_player_followdog < 0) then { @@ -836,9 +836,9 @@ if (_dogHandle > 0) then { s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""]; }; if (s_player_speeddog < 0) then { - _text = "Walk"; + _text = (localize "str_epoch_player_249"); _speed = 0; - if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = "Run"; }; + if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); }; s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""]; }; if (s_player_calldog < 0) then { diff --git a/SQF/dayz_epoch_b/stringtable.xml b/SQF/dayz_epoch_b/stringtable.xml index b929f2480..f9367db5a 100644 --- a/SQF/dayz_epoch_b/stringtable.xml +++ b/SQF/dayz_epoch_b/stringtable.xml @@ -4974,15 +4974,315 @@ - - Failed to sell vehicle, you must get into drivers seat first. - Failed to sell vehicle, you must get into drivers seat first. - Failed to sell vehicle, you must get into drivers seat first. - Failed to sell vehicle, you must get into drivers seat first. - Failed to sell vehicle, you must get into drivers seat first. - Verkoop voertuig mislukt, stap eerst in de bestuurders stoel. - Failed to sell vehicle, you must get into drivers seat first. - Failed to sell vehicle, you must get into drivers seat first. - + + Failed to sell vehicle, you must get into drivers seat first. + Failed to sell vehicle, you must get into drivers seat first. + + + + Verkoop voertuig mislukt, stap eerst in de bestuurders stoel. + + + + + Plot Pole + Plot Pole + + + + + + + + + Quiet + Quiet + + + + + + + + + Alert + Alert + + + + + + + + + Walk + Walk + + + + + + + + + Run + Run + + + + + + + + + Un pack + Un pack + + + + + + + + + Craft Half Wall + Craft Half Wall + + + + + + + + + Craft Garage Doorway + Craft Garage Doorway + + + + + + + + + Craft Plywood + Craft Plywood + + + + + + + + + Craft Supply Crate + Craft Supply Crate + + + + + + + + + Craft Deer Stand + Craft Deer Stand + + + + + + + + + Craft Wood Stairs + Craft Wood Stairs + + + + + + + + + Craft Wood Ladder + Craft Wood Ladder + + + + + + + + + Craft Lumber Pack + Craft Lumber Pack + + + + + + + + + Craft Workbench + Craft Workbench + + + + + + + + + Craft Shack + Craft Shack + + + + + + + + + Craft Floor 1/4 + Craft Floor 1/4 + + + + + + + + + Craft Wall 1/3 + Craft Wall 1/3 + + + + + + + + + Craft Plywood Pack + Craft Plywood Pack + + + + + + + + + Craft Scrap Metal + Craft Scrap Metal + + + + + + + + + Smelt Silver Bar + Smelt Silver Bar + + + + + + + + + Smelt Gold Bar + Smelt Gold Bar + + + + + + + + + Wear %1 + Wear %1 + + + + + + + + + Craft Bandages + Craft Bandages + + + + + + + + + Craft Desert Net + Craft Desert Net + + + + + + + + + Craft Forest Net + Craft Forest Net + + + + + + + + + Build Sandbag + Build Sandbag + + + + + + + + + Craft Large Sandbag + Craft Large Sandbag + + + + + + + + + Craft Sandbag Nest + Craft Sandbag Nest + + + + + + + + + Craft Sledge + Craft Sledge + + + + + + +