diff --git a/SQF/dayz_code/Configs/CfgMagazines.hpp b/SQF/dayz_code/Configs/CfgMagazines.hpp
index 588c67785..50518e158 100644
--- a/SQF/dayz_code/Configs/CfgMagazines.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines.hpp
@@ -2892,7 +2892,7 @@ class CfgMagazines {
class ItemActions {
class Crafting
{
- text = "Un pack";
+ text = "$STR_EPOCH_PLAYER_251";
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"sawmill"};
requiretools[] = {"ItemToolbox","ItemKnife"};
@@ -2915,7 +2915,7 @@ class CfgMagazines {
class ItemActions {
class Crafting
{
- text = "Craft Half Wall";
+ text = $STR_EPOCH_PLAYER_252;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
@@ -2924,7 +2924,7 @@ class CfgMagazines {
};
class Crafting1
{
- text = "$STR_EPOCH_PLAYER_240way";
+ text = $STR_EPOCH_PLAYER_253;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
@@ -2968,7 +2968,7 @@ class CfgMagazines {
class ItemActions {
class Crafting
{
- text = "Un pack";
+ text = "$STR_EPOCH_PLAYER_251";
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"sawmill"};
requiretools[] = {"ItemToolbox","ItemKnife"};
@@ -2990,7 +2990,7 @@ class CfgMagazines {
class ItemActions {
class Crafting
{
- text = "Craft Plywood";
+ text = $STR_EPOCH_PLAYER_254;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"sawmill"};
requiretools[] = {"ItemToolbox"};
@@ -3000,7 +3000,7 @@ class CfgMagazines {
};
class Crafting1
{
- text = "Craft Supply Crate";
+ text = $STR_EPOCH_PLAYER_255;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
@@ -3010,7 +3010,7 @@ class CfgMagazines {
};
class Crafting2
{
- text = "Craft Deer Stand";
+ text = $STR_EPOCH_PLAYER_256;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
@@ -3021,7 +3021,7 @@ class CfgMagazines {
class Crafting3
{
- text = "Craft Wood Stairs";
+ text = $STR_EPOCH_PLAYER_257;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
@@ -3031,7 +3031,7 @@ class CfgMagazines {
};
class Crafting4
{
- text = "Craft Wood Ladder";
+ text = $STR_EPOCH_PLAYER_258;
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
@@ -3041,7 +3041,7 @@ class CfgMagazines {
};
class Crafting5
{
- text = "$STR_EPOCH_PLAYER_242 Pack";
+ text = $STR_EPOCH_PLAYER_259;
Script = ";['Crafting5','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
@@ -3062,7 +3062,7 @@ class CfgMagazines {
class ItemActions {
class Crafting
{
- text = "Craft Workbench";
+ text = $STR_EPOCH_PLAYER_260;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
@@ -3072,7 +3072,7 @@ class CfgMagazines {
};
class Crafting1
{
- text = "Craft Shack";
+ text = $STR_EPOCH_PLAYER_261;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
@@ -3081,7 +3081,7 @@ class CfgMagazines {
};
class Crafting2
{
- text = "Craft Floor 1/4";
+ text = $STR_EPOCH_PLAYER_262;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
@@ -3090,7 +3090,7 @@ class CfgMagazines {
};
class Crafting3
{
- text = "Craft Wall 1/3";
+ text = $STR_EPOCH_PLAYER_263;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
@@ -3099,7 +3099,7 @@ class CfgMagazines {
};
class Crafting4
{
- text = "Craft Plywood Pack";
+ text = $STR_EPOCH_PLAYER_264;
Script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
@@ -3122,7 +3122,7 @@ class CfgMagazines {
class ItemActions {
class Crafting
{
- text = "Craft Scrap Metal";
+ text = $STR_EPOCH_PLAYER_265;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"fire"};
requiretools[] = {"ItemSledge"};
@@ -3144,7 +3144,7 @@ class CfgMagazines {
class ItemActions {
class Crafting
{
- text = "Smelt Silver Bar";
+ text = $STR_EPOCH_PLAYER_266;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"fire"};
requiretools[] = {"ItemSledge"};
@@ -3166,7 +3166,7 @@ class CfgMagazines {
class ItemActions {
class Crafting
{
- text = "Smelt Gold Bar";
+ text = $STR_EPOCH_PLAYER_267;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"fire"};
requiretools[] = {"ItemSledge"};
@@ -3222,12 +3222,12 @@ class CfgMagazines {
{
class Use
{
- text = "Wear %1";
+ text = $STR_EPOCH_PLAYER_268;
script = "spawn player_wearClothes;";
};
class Crafting
{
- text = "Craft Canvas";
+ text = $STR_EPOCH_PLAYER_269;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemKnife"};
@@ -3236,7 +3236,7 @@ class CfgMagazines {
};
class Crafting1
{
- text = "Craft Bandages";
+ text = $STR_EPOCH_PLAYER_270;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemKnife"};
@@ -3577,7 +3577,7 @@ class CfgMagazines {
};
class Crafting
{
- text = "Craft Desert Net";
+ text = $STR_EPOCH_PLAYER_270;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
@@ -3586,7 +3586,7 @@ class CfgMagazines {
};
class Crafting1
{
- text = "Craft Forest Net";
+ text = $STR_EPOCH_PLAYER_271;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
@@ -3613,7 +3613,7 @@ class CfgMagazines {
};
class Crafting
{
- text = "Craft Desert Net";
+ text = $STR_EPOCH_PLAYER_270;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
@@ -3622,7 +3622,7 @@ class CfgMagazines {
};
class Crafting1
{
- text = "Craft Forest Net";
+ text = $STR_EPOCH_PLAYER_271;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
@@ -3648,7 +3648,7 @@ class CfgMagazines {
};
class Crafting
{
- text = "Craft Desert Net";
+ text = $STR_EPOCH_PLAYER_270;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
@@ -3657,7 +3657,7 @@ class CfgMagazines {
};
class Crafting1
{
- text = "Craft Forest Net";
+ text = $STR_EPOCH_PLAYER_271;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
@@ -3678,14 +3678,14 @@ class CfgMagazines {
class ItemActions {
class Build {
- text = "Build Sandbag";
+ text = $STR_EPOCH_PLAYER_272;
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Sandbag1_DZ";
};
class Crafting
{
- text = "Craft Large Sandbag";
+ text = $STR_EPOCH_PLAYER_273;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
@@ -3694,7 +3694,7 @@ class CfgMagazines {
};
class Crafting1
{
- text = "$STR_EPOCH_PLAYER_195 Nest";
+ text = $STR_EPOCH_PLAYER_274;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemEtool","ItemToolbox"};
@@ -3729,7 +3729,7 @@ class CfgMagazines {
class ItemActions {
class Crafting
{
- text = "Craft Sledge";
+ text = $STR_EPOCH_PLAYER_275;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
@@ -3751,7 +3751,7 @@ class CfgMagazines {
class ItemActions {
class Crafting
{
- text = "Craft Sledge";
+ text = $STR_EPOCH_PLAYER_275;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
@@ -4602,7 +4602,7 @@ class CfgMagazines {
{
class Crafting
{
- text = "Craft Canvas";
+ text = $STR_EPOCH_PLAYER_269;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
diff --git a/SQF/dayz_code/Configs/CfgVehicles/Females/females.hpp b/SQF/dayz_code/Configs/CfgVehicles/Females/females.hpp
index c38b512e7..a0d8392c9 100644
--- a/SQF/dayz_code/Configs/CfgVehicles/Females/females.hpp
+++ b/SQF/dayz_code/Configs/CfgVehicles/Females/females.hpp
@@ -118,16 +118,16 @@ class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
class SoundGear
{
primary[] = {
- { "walk",
+ { (localize "str_epoch_player_249"),
{ "",0.00177828,1,10 } },
- { "run",
+ { (localize "str_epoch_player_250"),
{ "",0.00316228,1,15 } },
{ "sprint",
{ "",0.00562341,1,20 } }};
secondary[] = {
- { "walk",
+ { (localize "str_epoch_player_249"),
{ "",0.00177828,1,10 } },
- { "run",
+ { (localize "str_epoch_player_250"),
{ "",0.00316228,1,10 } },
{ "sprint",
{ "",0.00562341,1,10 } }};
@@ -135,44 +135,44 @@ class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC
class SoundEquipment
{
soldier[] = {
- { "walk",
+ { (localize "str_epoch_player_249"),
{ "",0.00177828,1,13 } },
- { "run",
+ { (localize "str_epoch_player_250"),
{ "",0.00316228,1,20 } },
{ "sprint",
{ "",0.00398107,1,25 } }};
civilian[] = {
- { "walk",
+ { (localize "str_epoch_player_249"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8 } },
- { "walk",
+ { (localize "str_epoch_player_249"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8 } },
- { "walk",
+ { (localize "str_epoch_player_249"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8 } },
- { "walk",
+ { (localize "str_epoch_player_249"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8 } },
- { "walk",
+ { (localize "str_epoch_player_249"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8 } },
- { "walk",
+ { (localize "str_epoch_player_249"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8 } },
- { "walk",
+ { (localize "str_epoch_player_249"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8 } },
- { "walk",
+ { (localize "str_epoch_player_249"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8 } },
- { "run",
+ { (localize "str_epoch_player_250"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15 } },
- { "run",
+ { (localize "str_epoch_player_250"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15 } },
- { "run",
+ { (localize "str_epoch_player_250"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15 } },
- { "run",
+ { (localize "str_epoch_player_250"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15 } },
- { "run",
+ { (localize "str_epoch_player_250"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15 } },
- { "run",
+ { (localize "str_epoch_player_250"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15 } },
- { "run",
+ { (localize "str_epoch_player_250"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15 } },
- { "run",
+ { (localize "str_epoch_player_250"),
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15 } },
{ "sprint",
{ "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20 } },
diff --git a/SQF/dayz_code/actions/player_build.sqf b/SQF/dayz_code/actions/player_build.sqf
index 4d0df71ec..5ad98a405 100644
--- a/SQF/dayz_code/actions/player_build.sqf
+++ b/SQF/dayz_code/actions/player_build.sqf
@@ -115,7 +115,7 @@ _isLandFireDZ = (_classname == "Land_Fire_DZ");
_isTankTrap = (_classname == "Hedgehog_DZ");
_distance = 30;
-_needText = "Plot Pole";
+_needText = localize "str_epoch_player_246";
if(_isPole) then {
_distance = 60;
diff --git a/SQF/dayz_code/actions/player_buildingDowngrade.sqf b/SQF/dayz_code/actions/player_buildingDowngrade.sqf
index e5b330815..a8f44f46c 100644
--- a/SQF/dayz_code/actions/player_buildingDowngrade.sqf
+++ b/SQF/dayz_code/actions/player_buildingDowngrade.sqf
@@ -11,7 +11,7 @@ player removeAction s_player_downgrade_build;
s_player_downgrade_build = 1;
_distance = 30;
-_needText = "Plot Pole";
+_needText = localize "str_epoch_player_246";
// check for near plot
_findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance];
diff --git a/SQF/dayz_code/actions/player_upgrade.sqf b/SQF/dayz_code/actions/player_upgrade.sqf
index a3625e8d4..359373f75 100644
--- a/SQF/dayz_code/actions/player_upgrade.sqf
+++ b/SQF/dayz_code/actions/player_upgrade.sqf
@@ -12,7 +12,7 @@ s_player_upgrade_build = 1;
_distance = 30;
-_needText = "Plot Pole";
+_needText = localize "str_epoch_player_246";
// check for near plot
_findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance];
diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf
index efd77f963..944f9df2a 100644
--- a/SQF/dayz_code/compile/fn_selfActions.sqf
+++ b/SQF/dayz_code/compile/fn_selfActions.sqf
@@ -713,7 +713,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
};
if (s_player_warndog < 0) then {
_warn = _dogHandle getFSMVariable "_watchDog";
- if (_warn) then { _text = "Quiet"; _warn = false; } else { _text = "Alert"; _warn = true; };
+ if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];
};
if (s_player_followdog < 0) then {
@@ -836,9 +836,9 @@ if (_dogHandle > 0) then {
s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
};
if (s_player_speeddog < 0) then {
- _text = "Walk";
+ _text = (localize "str_epoch_player_249");
_speed = 0;
- if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = "Run"; };
+ if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
};
if (s_player_calldog < 0) then {
diff --git a/SQF/dayz_epoch_b/stringtable.xml b/SQF/dayz_epoch_b/stringtable.xml
index b929f2480..f9367db5a 100644
--- a/SQF/dayz_epoch_b/stringtable.xml
+++ b/SQF/dayz_epoch_b/stringtable.xml
@@ -4974,15 +4974,315 @@
-
- Failed to sell vehicle, you must get into drivers seat first.
- Failed to sell vehicle, you must get into drivers seat first.
- Failed to sell vehicle, you must get into drivers seat first.
- Failed to sell vehicle, you must get into drivers seat first.
- Failed to sell vehicle, you must get into drivers seat first.
- Verkoop voertuig mislukt, stap eerst in de bestuurders stoel.
- Failed to sell vehicle, you must get into drivers seat first.
- Failed to sell vehicle, you must get into drivers seat first.
-
+
+ Failed to sell vehicle, you must get into drivers seat first.
+ Failed to sell vehicle, you must get into drivers seat first.
+
+
+
+ Verkoop voertuig mislukt, stap eerst in de bestuurders stoel.
+
+
+
+
+ Plot Pole
+ Plot Pole
+
+
+
+
+
+
+
+
+ Quiet
+ Quiet
+
+
+
+
+
+
+
+
+ Alert
+ Alert
+
+
+
+
+
+
+
+
+ Walk
+ Walk
+
+
+
+
+
+
+
+
+ Run
+ Run
+
+
+
+
+
+
+
+
+ Un pack
+ Un pack
+
+
+
+
+
+
+
+
+ Craft Half Wall
+ Craft Half Wall
+
+
+
+
+
+
+
+
+ Craft Garage Doorway
+ Craft Garage Doorway
+
+
+
+
+
+
+
+
+ Craft Plywood
+ Craft Plywood
+
+
+
+
+
+
+
+
+ Craft Supply Crate
+ Craft Supply Crate
+
+
+
+
+
+
+
+
+ Craft Deer Stand
+ Craft Deer Stand
+
+
+
+
+
+
+
+
+ Craft Wood Stairs
+ Craft Wood Stairs
+
+
+
+
+
+
+
+
+ Craft Wood Ladder
+ Craft Wood Ladder
+
+
+
+
+
+
+
+
+ Craft Lumber Pack
+ Craft Lumber Pack
+
+
+
+
+
+
+
+
+ Craft Workbench
+ Craft Workbench
+
+
+
+
+
+
+
+
+ Craft Shack
+ Craft Shack
+
+
+
+
+
+
+
+
+ Craft Floor 1/4
+ Craft Floor 1/4
+
+
+
+
+
+
+
+
+ Craft Wall 1/3
+ Craft Wall 1/3
+
+
+
+
+
+
+
+
+ Craft Plywood Pack
+ Craft Plywood Pack
+
+
+
+
+
+
+
+
+ Craft Scrap Metal
+ Craft Scrap Metal
+
+
+
+
+
+
+
+
+ Smelt Silver Bar
+ Smelt Silver Bar
+
+
+
+
+
+
+
+
+ Smelt Gold Bar
+ Smelt Gold Bar
+
+
+
+
+
+
+
+
+ Wear %1
+ Wear %1
+
+
+
+
+
+
+
+
+ Craft Bandages
+ Craft Bandages
+
+
+
+
+
+
+
+
+ Craft Desert Net
+ Craft Desert Net
+
+
+
+
+
+
+
+
+ Craft Forest Net
+ Craft Forest Net
+
+
+
+
+
+
+
+
+ Build Sandbag
+ Build Sandbag
+
+
+
+
+
+
+
+
+ Craft Large Sandbag
+ Craft Large Sandbag
+
+
+
+
+
+
+
+
+ Craft Sandbag Nest
+ Craft Sandbag Nest
+
+
+
+
+
+
+
+
+ Craft Sledge
+ Craft Sledge
+
+
+
+
+
+
+