Fix snap build errors

@raymix in most of your helper functions you are using exitWith {}; in
the same way the main player_build uses it. The problem is exitWith
inside of a called function only exits that function, not the parent
script it was called from.

When a helper function exits the main script continues on with undefined
variables and other problems. The easiest solution was to just remove
these helper functions for now. I just directly substituted their code
back into the main modular_build file and removed the passes to and from
them.

We should consolidate player_build and modular_build into one file first
since they are about 80% identical. After that we need to integrate
plot4life. Dividing player_build up into smaller sub functions like this
can be left for last.

I tested this thoroughly and can confirm the undefined errors are fixed
now.
This commit is contained in:
ebaydayz
2016-03-02 22:16:07 -05:00
parent 78e193d7c4
commit 585841a3ad
14 changed files with 597 additions and 809 deletions

View File

@@ -101,15 +101,6 @@ if (!isDedicated) then {
if (DZE_modularBuild) then {
player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\modular_build.sqf";
player_build_countNearby = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_countNearby.sqf";
player_build_states = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_states.sqf";
player_build_needNearby = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_needNearby.sqf";
player_build_getConfig = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_getConfig.sqf";
player_build_plotCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_plotCheck.sqf";
player_build_buildReq = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_buildReq.sqf";
player_build_create = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_create.sqf";
player_build_controls = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_controls.sqf";
player_build_publish = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build_publish.sqf";
snap_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\snap_build.sqf";
} else {
player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";