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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-19 10:46:40 +03:00
Fix snap build errors
@raymix in most of your helper functions you are using exitWith {}; in
the same way the main player_build uses it. The problem is exitWith
inside of a called function only exits that function, not the parent
script it was called from.
When a helper function exits the main script continues on with undefined
variables and other problems. The easiest solution was to just remove
these helper functions for now. I just directly substituted their code
back into the main modular_build file and removed the passes to and from
them.
We should consolidate player_build and modular_build into one file first
since they are about 80% identical. After that we need to integrate
plot4life. Dividing player_build up into smaller sub functions like this
can be left for last.
I tested this thoroughly and can confirm the undefined errors are fixed
now.
This commit is contained in:
@@ -117,6 +117,10 @@ _isLandFireDZ = (_classname == "Land_Fire_DZ");
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_distance = DZE_PlotPole select 0;
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_needText = localize "str_epoch_player_246";
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_canBuildOnPlot = false;
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_nearestPole = objNull;
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_ownerID = 0;
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_friendlies = [];
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if(_isPole) then {
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_distance = DZE_PlotPole select 1;
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@@ -134,7 +138,7 @@ _findNearestPole = [];
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_IsNearPlot = count (_findNearestPole);
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// If item is plot pole && another one exists within 45m
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// If item is plot pole and another one exists within 45m
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if(_isPole && _IsNearPlot > 0) exitWith { DZE_ActionInProgress = false; cutText [(format [localize "str_epoch_player_44",_distance]), "PLAIN DOWN"]; };
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if(_IsNearPlot == 0) then {
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@@ -179,7 +183,7 @@ if(!_canBuildOnPlot) exitWith { DZE_ActionInProgress = false; cutText [format[(
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_buildables = DZE_maintainClasses + DZE_LockableStorage;
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_buildables set [count _buildables,"TentStorage"];
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_center = if (isNil "_nearestPole") then {_pos} else {_nearestPole};
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_center = if (isNull _nearestPole) then {_pos} else {_nearestPole};
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if ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) exitWith {DZE_ActionInProgress = false;cutText [(format [localize "str_epoch_player_41",_distance]),"PLAIN DOWN"];};
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_missing = "";
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@@ -197,9 +201,7 @@ if (_hasrequireditem) then {
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_location = [0,0,0];
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_isOk = true;
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// get inital players position
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_location1 = getPosATL player;
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_location1 = [player] call FNC_GetPos; // get inital players position
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_dir = getDir player;
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// if ghost preview available use that instead
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@@ -524,7 +526,7 @@ if (_hasrequireditem) then {
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publicVariableServer "PVDZE_obj_Publish";
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cutText [format[(localize "str_epoch_player_140"),_combinationDisplay,_text], "PLAIN DOWN", 5];
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systemChat format [(localize "str_epoch_player_140"),_combinationDisplay,_text];
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systemChat format [(localize "str_epoch_player_140"),_combinationDisplay,_text];
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} else {
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_tmpbuilt setVariable ["CharacterID",dayz_characterID,true];
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@@ -559,4 +561,4 @@ if (_hasrequireditem) then {
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};
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};
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DZE_ActionInProgress = false;
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DZE_ActionInProgress = false;
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