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Add A Plot For Life modification by RimBlock
A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise base building has no variable to switch it on or off, I don't think it should. Seems to work well enough, this may conflict with the duplicate object uid fix, it appears to spam my server rpt.
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@@ -10,6 +10,7 @@ BIS_MPF_remoteExecutionServer = {
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\compile.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\KK_Functions.sqf";
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BIS_Effects_Burn = {};
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dayz_disconnectPlayers = [];
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@@ -19,6 +20,7 @@ server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_se
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server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
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server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
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server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; //Creates the object in DB
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server_publishFullObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishFullObject.sqf";
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server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; //Removes the object from the DB
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server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
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zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf";
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