Add A Plot For Life modification by RimBlock

A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise
base building has no variable to switch it on or off, I don't think it
should.

Seems to work well enough, this may conflict with the duplicate object
uid fix, it appears to spam my server rpt.
This commit is contained in:
icomrade
2016-05-02 20:42:37 -04:00
parent 16fe17645f
commit 575682b7c8
31 changed files with 591 additions and 171 deletions

View File

@@ -239,9 +239,10 @@ dayz_resetSelfActions = {
s_player_toggleSnapSelect = -1;
s_player_toggleSnapSelectPoint = [];
snapActions = -1;
// plotManagement //
s_player_plot_boundary_on = -1;
s_player_plot_boundary_off = -1;
s_player_plot_take_ownership = -1;
s_player_plotManagement = -1;
// plotManagement //
};
call dayz_resetSelfActions;
@@ -487,6 +488,10 @@ DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck
DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
helperDetach = false;
DZE_snapExtraRange = 0;
if (isNil "DZE_plotOwnershipExclusions") then {
DZE_plotTakeOwnershipItems = DayZ_SafeObjects - (DZE_LockableStorage + ["Plastic_Pole_EP1_DZ","TentStorage","TentStorageDomed","TentStorageDomed2"]);
};
isInTraderCity = false;
PlayerDeaths = [];
PVDZE_obj_Trade = []; // For all traders increment qty
@@ -507,6 +512,7 @@ if (isNil "DZE_MissionLootTable") then {DZE_MissionLootTable = false;};
if (isNil "DZE_SelfTransfuse") then {DZE_SelfTransfuse = false;};
if (isNil "DZE_selfTransfuse_Values") then {DZE_selfTransfuse_Values = [12000,15,300];};
if (isNil "DZE_PlotPole") then {DZE_PlotPole = [30,45];};
DZE_checkNearbyRadius = DZE_PlotPole select 0;
DZE_maintainRange = ((DZE_PlotPole select 0)+20);
if (isNil "DZE_slowZombies") then {DZE_slowZombies = false;};