Add A Plot For Life modification by RimBlock

A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise
base building has no variable to switch it on or off, I don't think it
should.

Seems to work well enough, this may conflict with the duplicate object
uid fix, it appears to spam my server rpt.
This commit is contained in:
icomrade
2016-05-02 20:42:37 -04:00
parent 16fe17645f
commit 575682b7c8
31 changed files with 591 additions and 171 deletions

View File

@@ -22,43 +22,39 @@ _nearestPole = objNull;
_ownerID = 0;
_friendlies = [];
_findNearestPoles = nearestObjects [_pos, ["Plastic_Pole_EP1_DZ"], _distance];
_findNearestPole = [];
{
if (alive _x) then {
_findNearestPole set [count _findNearestPole,_x];
};
} count _findNearestPoles;
_distance = DZE_PlotPole select 0;
_needText = localize "str_epoch_player_246";
_plotcheck = [player, false] call FNC_find_plots;
_distance = _plotcheck select 0;
_IsNearPlot = _plotcheck select 1;
_nearestPole = _plotcheck select 2;
_IsNearPlot = count _findNearestPole;
if(_isPole && {_IsNearPlot > 0}) exitWith {DZE_ActionInProgress = false; format[localize "str_epoch_player_44",_distance] call dayz_rollingMessages; [_canBuild, _isPole];};
if(_IsNearPlot == 0) then {
if (_requireplot == 0 || _isLandFireDZ) then {
_canBuild = true;
};
_canBuild = true;
} else {
_nearestPole = _findNearestPole select 0;
_ownerID = _nearestPole getVariable ["CharacterID","0"];
_ownerID = _nearestPole getVariable["CharacterID","0"];
if(dayz_characterID == _ownerID) then {
if (!_isPole) then {
_canBuild = true;
};
_canBuild = true;
} else {
if(!_isPole) then {
if( DZE_plotManagement ) then {
_allowedUIDs = [_nearestPole, false, true] call dze_getPlotFriends;
if((dayz_playerUID in _allowedUIDs) || (dayz_characterID in _allowedUIDs)) then {
_canBuild = true;
};
} else {
_friendlies = player getVariable ["friendlyTo",[]];
if(_ownerID in _friendlies) then {
_canBuild = true;
};
if (DZE_plotManagement || DZE_plotforLife) then {
_buildcheck = [player, _nearestPole, DZE_plotManagement] call FNC_check_owner;
_isowner = _buildcheck select 0;
_isfriendly = _buildcheck select 1;
if (_isowner || _isfriendly) then {
_canBuild = true;
};
} else {
_friendlies = player getVariable ["friendlyTo",[]];
if(_ownerID in _friendlies) then {
_canBuild = true;
};
};
};
};
if(!_canBuild) exitWith { DZE_ActionInProgress = false; format[localize "STR_EPOCH_PLAYER_135",_needText,_distance] call dayz_rollingMessages; [_canBuild, _isPole];};
_buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_storage_base"];