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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add A Plot For Life modification by RimBlock
A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise base building has no variable to switch it on or off, I don't think it should. Seems to work well enough, this may conflict with the duplicate object uid fix, it appears to spam my server rpt.
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@@ -4,15 +4,25 @@ DZE_ActionInProgress = true;
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delete object from db with extra waiting by [VB]AWOL
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parameters: _obj
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*/
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private ["_activatingPlayer","_obj","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_friendlies","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular"];
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private ["_activatingPlayer","_obj","_playerUID","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_friendlies","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular"];
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player removeAction s_player_deleteBuild;
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s_player_deleteBuild = 1;
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_obj = _this select 3;
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_activatingPlayer = player;
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_objOwnerID = _obj getVariable["CharacterID","0"];
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_isOwnerOfObj = (_objOwnerID == dayz_characterID);
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_objOwnerID = "0";
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_playerUID = "1";
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_isOwnerOfObj = false;
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if (DZE_plotforLife) then {
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_objOwnerID = _obj getVariable["ownerPUID","0"];
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_playerUID = [player] call FNC_GetPlayerUID;
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_isOwnerOfObj = (_objOwnerID == _playerUID);
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} else {
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_objOwnerID = _obj getVariable["CharacterID","0"];
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_isOwnerOfObj = (_objOwnerID == dayz_characterID);
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};
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if (_obj in DZE_DoorsLocked) exitWith {DZE_ActionInProgress = false; localize "STR_EPOCH_ACTIONS_20" call dayz_rollingMessages;};
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if (_obj getVariable ["GeneratorRunning", false]) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_89" call dayz_rollingMessages;};
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@@ -31,6 +41,7 @@ _isRemovable = _objType in DZE_isRemovable;
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_isWreckBuilding = _objType in DZE_isWreckBuilding;
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_isMine = _objType in ["Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck"];
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_isModular = _obj isKindOf "ModularItems";
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_distance = DZE_PlotPole select 0;
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_limit = 3;
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if (DZE_StaticConstructionCount > 0) then {
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@@ -42,27 +53,18 @@ else {
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};
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};
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_findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], 30];
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_findNearestPole = [];
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{if (alive _x) then {_findNearestPole set [(count _findNearestPole),_x];};} count _findNearestPoles;
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_IsNearPlot = count (_findNearestPole);
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_plotcheck = [player, false] call FNC_find_plots;
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_distance = _plotcheck select 0;
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_IsNearPlot = _plotcheck select 1;
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_nearestPole = _plotcheck select 2;
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if(_IsNearPlot >= 1) then {
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_nearestPole = _findNearestPole select 0;
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// Find owner
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_ownerID = _nearestPole getVariable["CharacterID","0"];
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// check if friendly to owner
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if(dayz_characterID != _ownerID) then {
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_friendlies = player getVariable ["friendlyTo",[]];
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// check if friendly to owner
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if(!(_ownerID in _friendlies)) then {
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_limit = round(_limit*2);
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};
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// Since there are plot poles nearby we need to check ownership && friend status
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_buildcheck = [player, _nearestPole, DZE_plotManagement] call FNC_check_owner;
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_isowner = _buildcheck select 0;
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_isfriendly = _buildcheck select 1;
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if (!_isowner && !_isfriendly) then {
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_limit = round(_limit*2);
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};
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};
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