Add A Plot For Life modification by RimBlock

A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise
base building has no variable to switch it on or off, I don't think it
should.

Seems to work well enough, this may conflict with the duplicate object
uid fix, it appears to spam my server rpt.
This commit is contained in:
icomrade
2016-05-02 20:42:37 -04:00
parent 16fe17645f
commit 575682b7c8
31 changed files with 591 additions and 171 deletions

View File

@@ -9,63 +9,35 @@ DZE_ActionInProgress = true;
player removeAction s_player_upgrade_build;
s_player_upgrade_build = 1;
_distance = 30;
_distance = DZE_PlotPole select 0;
_needText = localize "str_epoch_player_246";
// check for near plot
_findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance];
_findNearestPole = [];
{
if (alive _x) then {
_findNearestPole set [(count _findNearestPole),_x];
};
} count _findNearestPoles;
_IsNearPlot = count (_findNearestPole);
_canBuildOnPlot = false;
_plotcheck = [player, false] call FNC_find_plots;
_distance = _plotcheck select 0;
_IsNearPlot = _plotcheck select 1;
_nearestPole = _plotcheck select 2;
if(_IsNearPlot == 0) then {
_canBuildOnPlot = true;
} else {
// check nearby plots ownership && then for friend status
_nearestPole = _findNearestPole select 0;
// Find owner
_ownerID = _nearestPole getVariable["CharacterID","0"];
// diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID];
// check if friendly to owner
if(dayz_characterID == _ownerID) then {
_canBuildOnPlot = true;
} else {
// plotManagement //
if( DZE_plotManagement ) then {
_friendlies = _nearestPole getVariable ["plotfriends",[]];
_fuid = [];
{
_friendUID = _x select 0;
_fuid = _fuid + [_friendUID];
} forEach _friendlies;
// check if friendly to owner
if(dayz_playerUID in _fuid) then {
if (DZE_plotManagement || DZE_plotforLife) then {
_buildcheck = [player, _nearestPole, DZE_plotManagement] call FNC_check_owner;
_isowner = _buildcheck select 0;
_isfriendly = _buildcheck select 1;
if (_isowner || _isfriendly) then {
_canBuildOnPlot = true;
};
} else {
// plotManagement //
_friendlies = player getVariable ["friendlyTo",[]];
// check if friendly to owner
if(_ownerID in _friendlies) then {
_canBuildOnPlot = true;
};
// plotManagement //
};
// plotManagement //
};
};
@@ -166,6 +138,10 @@ if ((count _upgrade) > 0) then {
// Set location
_object setPosATL _location;
if (DZE_plotforLife) then {
_ownerID = _obj getVariable["ownerPUID","0"];
_object setVariable ["ownerPUID",_ownerID,true];
};
if (_lockable == 3) then {